The Jack Case from Velocipide Squad is rewarding? Or as lore interesting?
The jack case is both rewarding and has lore.
Should i take the fate locked options from the jack case?
Should i take the fate locked options from the jack case?[/quote]
For the investigation, I wouldn’t. For the final choice, I would.
Thanks.
I’m at 8 for the Scholar of the Correspondence, my watchful is too low to grind shadowy deals at the university and I’m no longer welcome at court. Do I have any other ways to raise my SotC or should I just grind a bunch of Watchful? I have the ocelot, but it’s still slow going.
(incidentally, if yes to the latter, what do you recommend as a relatively low-risk grind for watchful? I seem to have trouble raising that stat the most)
It is the latter, best way to raise it is by playing chess with other players.
Thanks very much!
[li]
If you’ve got any Zee-Ztories, you can use that option. If you use a Trade Secret there’s no Persuasive requirement, but if you don’t have one you could end up waiting for a real-time month to get ahold of one. Plus, I’d save that option for when you’ve run out of other possible options (because it increases Potential at any level).
Does that help?
Does Winking Isle have any new connection-related requirements beyond Favours: Docks 0 and Connected: Society < 7? I hadn’t heard anything to suggest that the Fire Sale Helper is out of date, but a question on the subreddit has me wondering.
As far as I noticed, that’s all there was.
Hmm. That Beau’s choice where you dump all your connections is actually pretty useful, because it gets rid of all the connected society.
I currently have the key to rooms above a bookshop; is there any point in also buying keys to other three-card properties??
Key to a Handsome Townhouse gives a Person of some importance the chance to start a salon or orphanage. So I recommend to read for each lodging in the wiki.
All of them have their own cards but most of them are only good while you want scrap(the options on the cards are almost always either getting scrap or using some expensive items for making waves) and since you can’t get rid of them currently you may regret your decision to add a billion cards to your deck.
Of the 3 cards, the Smoky Flophouse and the Rooftop Shack are lastingly useful and are profitable beyond endgame grind EPA.
Personally I don’t think the Smoky Flophouse is worth it, at least until they add Revolutionaries as a possible favor too. A 50% chance for a single Criminals favor isn’t worth an action to me.
Rooftop Shack with the Repentant Forger acquaintance will probably always be useful though.
When I destroy all my lodgings I plan to only re-buy the Bazaar Premises, at least initially. Don’t ever get the Royal Beth lodging unless you’re a spirifer, and I don’t think the Brass Embassy card is worth it to anyone outside of RP reasons. The 4-5 card lodgings are notable because their cards are Frequent frequency instead of Standard,too.
edited by Kaijyuu on 3/2/2017
I ground out thirty masquing to get the Making Waves boost.
Got my time the healer and…what? Nothing. Humpth.
I’m interested in making sweet, sweet love to my generous stockpile of ethically farmed 100% organic saint’s heads in order to impress a bunch mummies. Unfortunately I’m not quite hedonistic enough to do so. I’m locked out of term passing and kicked out of court.
Are there any other ways to get from hedonist 10 to 12?
You might want a room at the embassy in order to get the Green-Eyed Devil and/or the Quiet Deviless as a companion.
[quote=Pumpkinhead]As far as I noticed, that’s all there was.
Hmm. That Beau’s choice where you dump all your connections is actually pretty useful, because it gets rid of all the connected society.[/quote]
There are other, much simpler ways to get rid of Connected: Society (which are actually profitable).