Thanks! That’s indeed the information I was looking for.
I’m suddenly feeling like Indiana Jones know, deciphering how to approach the trap of the Penitent Man. Seems fitting, considering the whole situation.
Thanks! That’s indeed the information I was looking for.
I’m suddenly feeling like Indiana Jones know, deciphering how to approach the trap of the Penitent Man. Seems fitting, considering the whole situation.
as I understood it, it is not in these dreams, but if cats or snakes have Parabolan Dominance, you can meet the Viscountess or the Gentleman in Viric Jungle?!
I made it in one attempt, but I got one failed check on that insanely hard bit where you got swimming in a lake of amber or whatever, I have 15 SA and it was a 50-50 for me with no alternative actions available. That left me with just enough favor to still succeed at the pilgrimage, but I think I was only over the required amount by one at the last oblation.
So yeah, you don’t necessarily need to succeed at quite everything, but it’s still not particularly forgiving.
My guess is that, like the underground (er, so to speak) locations after the Clearing Out, and the museum after last year’s event, the plant show will end up being a permanent location, where you can grow plants for prestige and trade that in, a la the museum and Gebrandt. At least, I hope that’s the case.
(If nothing else, since the last two events created permanent locations, it makes sense that this one will too, even if it’s not the garden.)
With regards to mushroom’s dream does my synthetic philosopher need to be a multiple of seven or do I need to do seven run throughs all at once? I’m fine with either but obviously the latter will cost quite a few actions and I want to leave time to go and get the last remaining clue afterwards.
I’ve never figured out how this mechanic works, it just seems to appear at random for me.
Should I hunt for more clues after already turning in ten clues? Or is it better to help out with war efforts?
More helping out with war = More ‘Service to London’ = More goodies to be redeemed.
Goodies:
Well, all 20 clues have already been fully disseminated, so the only reason to get more is if you want to read the text. Otherwise, helping with the war for goodies is the way to go.
Heh, I think there was exactly one clue where I managed to turn it in before the bar was already full.
The same here. I was the 8th to turn in one and then all the rest were done before I even got to them (even the one I went for within an hour, of the war starting, people are incredibly fast).
Hey I got 2! The Light Fingers and Helicon House ones. Of course one of those takes two actions and is only available to ~25% of people and the other one I used coffee on.
And you get Wounds if you dive too deep too fast or if you rise too quickly. Usually it’s okay if you do one action per level as you descend or ascend.
Defense is growing pretty fast, we might get new phase tomorrow.
Damn, I didn’t know there was an event on. That’s what happens when you take a break for a couple of days, I guess.
Just as I’m settling into this plant-growing business and having grown one plant, it’s all gone and something entirely different is happening. Would have been fun to do that for a while. Grr… Oh well.
Alright, I’ve found and turned in all the clues I could get to, now to succeed once at each of the fighting and helping options, and then to find out what to spend all my actions on until this event is done… Help the defense but raise the ruins, or salvage the ruins…
I chose a sort of middle of the road: I dumped items into repairing the damage until I got to 100 k service because that seems reasonable to me to cover all unique items that might become available, and then I switched to fighting. “Buying” service with items via repairs is up to 3 times quicker at gaining you service for a player with endgame stats and an endgame inventory.
Speaking of service, someone said in the initial phase that they would aim for 156 k horticultural prestige to be able to cover even a T8 item (1560 echoes) , in case it becomes available. Someone else mentioned they expect unique rewards to sum up some 600 echoes (60 k service/ horticultural prestige) based on last year. Has anybody got any reason to aim for a different amount of service?
Healing the wounds doesn’t lower defense, so I guess it mainly makes sense to boost defense to max, and then heal the wounds.
The wounds caused by defense do not seem to be 1:1 with the defense progress.
Time to fight off some Starved People. I don’t want to spend items I actually don’t have that big a stockpile of, so the only choice was between that and attending to the various dangerously-high Menaces I have. Which I can always do once the event is over.
I think from an endgame perspective it’s probably beneficial to dump a lot of items into the Jenny options in the hopes that we’ll be offered scrip-value conversions for the prestige.
It seems that the lab experiment is repeatable. I wonder if that will stick around after the event is done? It’s not great, but it’s a feasible way to obtain thorned ribcages when you’re entering the mid-game. And a new Shapeling Arts experiment, which I always want more of.
Also PS for people who recently came into their first rubbery skull:
There are 2 uses for this at the Bone Market. One of them is WRONG.
Sticking it on a skeleton gets you 6 echoes of value. Selling it to the Tentacled Servant gets you 62.5 echoes of value. I’ve sent in a bu report about this months ago, it’s apparently intentional. Don’t miss out on 56 echoes of value by using it wrong.
It was actually possible to get multiple skulls and FBG fixed that. But someone claimed that they got 100 skulls before the fix!