My thoughts about Steel:
- It’s sooo much better than the old combat system[/li][li]The firing arcs should change colour to indicate how far along the firing solution is (red->yellow->green, where green is 100% hit)[/li][li]The firing arcs could (in my opinion) be a lot more subtle/transparent[/li][li]An indication of when the enemy has seen you/combat has actually started would be very useful[/li][li]At the moment, my combat tactic is always to sail backwards, keeping the enemy in range of my forward gun. This feels very strange, and it would be nice to have the combat feel more ‘proper’. Perhaps don’t have forward guns, but only port/starboard (or have the forward guns be very weak, but fire quickly, so they are good for weak enemies only). I don’t really have a good solution for this one though[/li][li]Some indication of where enemies are at in their firing solution would be nice, but not vital.[/li][li]More possibilities for staying out of enemy firing arcs and other strategic maneuvering would be very nice. The maneuvering feels quite arcade/strange at the moment[/li][li]The fact that many enemies can one or two shot kill you has been mentioned several times in this thread, and I agree that it shouldn’t be like that. Perhaps methods of dodging shots just as/before they are fired? E.g. putting on a burst of speed, which may damage your engines in the long run, but avoids certain death right now.[/li][li]Not Steel specific, but waiting for the RNG to spit out a specific random event is painful, and in my opinion the one worst thing about this game. For example, I only need one item for the curator, but getting it requires the same (very rare) event to pop up twice. I’ve been sitting at the port for ages, just waiting for Sometime Awaits You to pop up and going back into the port over and over. Perhaps, each time SAY happens, events that AREN’T triggered become slightly more likely, so over the course of 10-20 SAY events you are almost guaranteed to get the rarer events?[/li][li]For terror, in my opinion you should return to the old terror increase speed, to make exploration properly terrifying, but then stop terror increase entirely during combat - who has time to be terrified in the heat of battle?