[li]maybe. [li]with shuffling, combat maneuvering, and a far vaster map to handle, the old rate of Terror accrual would be murder. you can see why it was so heavily nerfed for Steel. and the reduction feels eminently freeing - it’s like you really can reach out and explore the unknown wilds.
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[li]that said, combat ain’t no joke no more.
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[li]pre-Steel, early baddies had to work it to bring you down. their travails were a laugh, then a bore to be dispatched with indifference - and a pinch of lead shot. now, a couple shots to the hull and you’re lunch for the seahags. you can’t just ignore critters and pirates. you have to work to evade and watch your step if you do close to tangle.
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[li]zo far, I’ve managed to bag a steam pinnace, some bats, and a couple other assorted knuckleheads in exchange for some major hurts (dang it! i meant to turn AWAY from the shot!!) and one mortifying sinking, which, incidentally, is also when i discovered just how much more damage these shots were throwing about the place.
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[li]INTERJECTION: in many games, tagging an enemy triggers a momentary "float score" that reports the cost of the hit dealt or received. I WOULD RECOMMEND THIS. you just don’t have time to suss out the specifics of your condition from the old hull panel. alzo, LUVS for the floating crate animation upon execution.
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[li]i’d say that monster propagation is just dandy. it would be hard to add more without the whole place turning into a war-fest. i’m not sold on the controls (i favored the arrow keys with my right and using WASD with my left has been an awkward adjustment) but i also felt that the 'zee seemed far more engaging. no more sleepwalking, even in familiar dregs. the game is much more demanding of your eyeballs.
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[li]on a side note, do i detect the faint whiff of reduced fuel consumption in the zee breeze? perhaps even to foodstuffs? with shuffling, it’s harder to measure burn rates against the old standard, but checking my progress on the chart and watching the fuel gauge seemed to hint at a material drop in burn. i consistently get more mileage out of each trip than i’d normally expect.
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[li]oh! and what do i get at Vender on my VERY FIRST docking? the Longboxes for Station III. any idea how many hours i burned in prior games and NEVER scored it? a little early to sound the horn, but perhaps the Iron RandoMiser has finally been brought to heel as well.