4x, plus some rounding issues. Checks out. You also got 4x the value, so really it’s a wash
[color=#0099ff]24th September[/color]
[color=#0099ff]- Added Magisterial Lager to the Hellworm’s list of possible rewards.[/color]
[color=#0099ff]- Hellworm milking will no longer give you A Taste of the Garden if you have more than 5 already.[/color]
[color=#0099ff] – However, in that case, the wound reduction is partial, rather than total.[/color]
[color=#0099ff]- Being the target of a betrayal social act that increases a Menace will now give you points in the hidden quality A Victim of Frequent Betrayals. Increasing this past a certain point will make it so you can no longer accept those social acts. This quality decays week to week with Time, the Healer.[/color]
[color=#0099ff]- Revisiting Furnace’s sleep in Parabola no longer has a glasswork check; now always succeeds.[/color]
[color=#0099ff]- Consulting the Dream-Dwelling Carnivorous Aurochs in Burrow no longer grants Nightmares.[/color]
[color=#0099ff]- The Rewards of Ambition is now ordered higher to place it closer to A Professional Reward in the storylet list.[/color]
[color=#0099ff]1st October[/color]
[color=#0099ff]- Rat Market:[/color]
[color=#0099ff] – Selling a tier 6 item now grants 900 rat-shillings. (was 870)[/color]
[color=#0099ff] – Selling a Fourth-City Echo now grants 200 rat-shillings. (was 250)[/color]
[color=#0099ff] – Leaving with rat-shillings in hand is no longer forbidden. Instead, entering the rat-market for the first time each week will start a living story that turns all your rat-shillings to the equivalent amount of rostygold after 72 hours.[/color]
[color=#0099ff]- Dealing with your Screaming Map should no longer hang around your lodgings indefinitely once you have in fact dealt with your Screaming Map.[/color]
[color=#0099ff]- Tweaked a branch on Confessions in the Stone to avoid duplication with a branch elsewhere.[/color]
[color=#0099ff]- Stealing Railway Steel in ‘The Next Stretch of Track’ now only costs 10 Backstory and grants 10 Railway Steel, or 11 if you have A Marauder of the Clay Highwayman. (Was 50 and 17/18)[/color]
[color=#0099ff]8th October (Delay my fault, apologies)[/color]
[color=#0099ff]- Bidding farewell to the Honey-Sipping Heiress should now only display options you qualify for.[/color]
[color=#0099ff]- Drinking Lethean tea should now remove the Book of Red Murder, Violant-Winged Bat, Dream-Shadow of a Curator’s Vestige, and Dream-Shard of the Mirror of Knives[/color]
[color=#0099ff]- Rat Market:[/color]
[color=#0099ff] – Tier 5 items can now also be sold 5 at a time, valued the same as tier 6 items.[/color]
[color=#0099ff] – Fourth-City echos can also be exchanged 5 at a time, but less efficiently.[/color]
[color=#0099ff]- Nemesis: Rewards on the ‘Visiting the Person who was your ___’ cards now give an additional +1 Someone is Coming.[/color]
[color=#0099ff]- Removed extraneous meta text from Treasure descriptions.[/color]
[color=#0099ff] – Most Treasures at this point have multiple uses, and these asides were not consistently included in every item description.[/color]
[color=#0099ff]- Fixed an issue where Treasure items were not appearing on profile pages.[/color]
edited by StuartFBG on 10/11/2021
[color=#0099ff]15th October[/color]
[color=#0099ff]- Crackling Devices can now be sold at the Bazaar[/color]
[color=#0099ff]- Added an exchange (bazaar tab) to the Khanate, visible from within Khan’s Heart[/color]
[color=#0099ff]- Khanate:[/color]
[color=#0099ff] – Adjusted the Trifling Diplomat’s formula for rewarding Amalgamy+Menace+Antiquity[/color]
[color=#0099ff] — Extra rewards now scale with the sum of all three qualities at a rate that’s slightly more than quadratic. (Previously, rewards scaled with all three qualities multiplied).[/color]
[color=#0099ff] — This change actually went live a few weeks ago, but was undocumented at the time – sorry.[/color]
[color=#0099ff] – Adjusted the exhaustion formula on these branches to match.[/color]
[color=#0099ff]- Selling a tier 6 item at the rat market now grants 850 rat-shillings (was 900)[/color]
[color=#0099ff]- Labyrinth of Tigers:[/color]
[color=#0099ff] – Exchanging items for Tribute is now capped at 260 tribute[/color]
[color=#0099ff] — Ultimately this allowed for converting echoes into high-tier items at too rapid a rate, which broke the action economy in subtle ways likely to cause problems in the future whenever those items are used as gates into a wheel.[/color]
[color=#0099ff] – Spending Favours now grants 20 Tribute (was 5)[/color]
Dang it, I was just about to abuse Tribute and the Rat Market for my Hellworm fund. At least now I can trade five favours for a Night-Whisper, that’s a good rate.
Any chance you’d consider adding the Bone Market to the map directly, like the Blind Helmsman etc., please? It’s the only “secondary” area that needs extra clicks to access… :)
22 October
-
Rat Market:
– The text on branches for selling 5x tier 5 items now states the correct amount of rat-shillings (850).
– Lowered the sale price of 1x tier 5 item to 200 rat-shillings (was 250).
— The previous value made the premium on those items much better than other items when factored as part of an action loop, as you’d spend many more actions selling at the rat market, thus generating more additional value. This change should put all tiers of items roughly in line with each other, everything else being equal.
– Lowered the sale price of 1x Fourth-City Echo to 160 rat-shillings (was 200)
– Lowered the sale price of 5x Fourth-City Echos to 680 rat-shillings (was 700)
– Selling 5x Fourth-City Echos now costs a single action (was 3) -
University Laboratory:
– Many, many changes and additions. See https://www.failbettergames.com/perfecting-your-laboratory/
– Building a rifle at the Laboratory is now an experiment with multiple stages. The first stage can be completed immediately for an Ancient Hunting Rifle, or progressed to the second stage for an Infernal Sharpshooter’s Rifle. The research cost for the second stage has been adjusted down to make up for the extra action. -
Giving the CVR 1000 Souls and 100 Infernal Contracts now grants only 1-2 Favours from a random faction, chosen between the Church, Constables, or Society.
– Previously, the branch granted 4-5 Favours from all three factions, in addition to zeroing all Menaces. With the increasing value of Favours, it was possible to recoup more than the cost of taking this branch, which meant that this card trivialized Menaces entirely. This went against the original intent for this branch – that it was a costly but very effective way to get rid of all your Menaces. -
Jericho statues that granted Parabolan Research no longer do so. Instead, they now grant more Warm Amber and Whispered Hints.
-
Using an Ivory Femur on Assemble a Skeleton now uses the correct icon.
-
the Pair of Irrigo Goggles is now +8 Watchful / -1 Persuasive / -1 Bizarre (Was +6/-1/0)
edited by Waterpls on 10/24/2021
29 October
-
Laboratory:
- ‘Consider your Aquaria’ and ‘Search your Terraria’ will now appear more frequently as long as you need them.
- Fixed an issue with ‘Running out of Steam’ and ‘Running out of Terms’ not disappearing after an experiment is concluded.
-
Social acts: Accepting your fate when attacked by an assassin is now guaranteed to kill you regardless of wounds-reducing equipment, though a horsehead amulet still applies.
-
Hurlers: Returning to the Wastes from the Adulterine Ruins or the ice no longer has a chance to grant Wounds.
-
Hallowmas: Fixed an issue where taking your clothes off in front of the Fool could increase the amount of Spirit of Hallowmas gained
-
Parabola: Disgruntling the Fingerkings at the Restored Palatinate now sends you to the Mirror-Marches.
-
Exceptional Stories: Voluntarily dying during ‘The Shallows’ or ‘The Thing that Came in from the Fog’ is now guaranteed to kill you.
Wait. Stripping in front of the Fool was more than just a strange idea?
You could easily turn in 5 Nightmares and get credit for 9. More if you had the less common equipment that could go beyond +2 and -2.
Does that mean that I got less spirit when still wearing menace-reducing gear in front of the Fool?
Quite the opposite. Menace reducing gear increased your spirit gains. The formula was 28-(6*modifier).
So with no equipment and 7 nightmares, you got 28. With 9-2 nightmares, you got 40.
If you entered the Fool storylet with 5+2 nightmares, then switched your equipment to 5-2 before completing the turn-in, you got 40
12 November
- Added an Obscurity lock to the Rewards of your Ambition.
- Khanate:
- Adjusted the Trifling Diplomat’s exhaustion formula to always round down, instead of to the nearest, consistent with other Bone Market buyers.
- Fixed an issue where the Trifling Diplomat’s exhaustion formula for selling a skeleton with multiple heads was incorrectly generating much more Exhaustion than intended.
- SMEN: Arriving at the Nameless River from the Unterzee should now clear Troubled Waters.
- Laboratory:
- Fixed an incorrect result text and effect on the Numismatrix’ laboratory card.
- Fixed an issue where Hephaesta’s Unlikely Connection branch could not appear during certain experiments that should have access to it.
- Fixed an issue where several new experiments would not increment The Prestige of your Laboratory when completed.
19 November
- Fixed an issue where it was possible to join raids with the Clay Highwayman while held hostage.
- Fixed an issue where Zee Peril was set inconsistently in Shepherd’s Wash.
- Fixed an issue where the required amount of In Pursuit of a Zee-Beast did not increase smoothly alongside Elusiveness of your Quarry.
[color=#0066ff]26 November[/color]
[ul][li][color=#0066ff]Acquaintance: The Prodigal Wolf is now correctly sorted under ‘Acquaintances’[/color]
[/li][li][color=#0066ff]No longer possible to back out of An Ancient Refuge[/color]
[/li][/ul]
So, no patches or no notes?
According to Discord, December 24:
Laboratory:
-
“The Reflection of Research” can now appear while experimenting with Spices’ new drug on various animals.
-
Further adjusted “Directing your Team” to make it easier to maximise. Now considers just your number of assistants and the highest-quality assistant among them; also, having only 3 assistants is now 85% as good as having 4 (was 75%). The ceiling for resource-spend options has been raised. Non-resource-spending options have been tuned down, but many players should still see increases depending on their lab setup, if they didn’t have an ideal lab assistant setup.
[quote=Shaerys]- Further adjusted “Directing your Team” to make it easier to maximise. Now considers just your number of assistants and the highest-quality assistant among them; also, having only 3 assistants is now 85% as good as having 4 (was 75%). The ceiling for resource-spend options has been raised. Non-resource-spending options have been tuned down, but many players should still see increases depending on their lab setup, if they didn’t have an ideal lab assistant setup.[/quote] Some interesting highlights:
Circulate a draft of your findings : WORSE. Unexpected Result are worth less the more you cash in, and depreciate quicker on shorter projects (they quickly drop to about +7 per Result, and lower if you cash in more than 50, but with an Impossible Theorem even 100 Results at once still pays out about +8.5 per Result). It’s still a good one-time boost if your lab keeps spitting out Unexpected Results, but not as powerful as it was before (down 8-40%, perhaps).
Directing your team : BETTER. Using an Unexpected Result on the top option now pays out quite well: 38 Research with 4 assistants/9 equipment, or 29 Research with 3 assistants/7 equipment. This buff curiously also applies to the Visionary Student’s Leave your students to their own devices option, so that’s a definite winner.
Thank you Shaerys!
And hey Failbetter, could you please put the patch notes here too. Discord wants an account and to install some junk on my phone, and I’m just not interested in more of that crap. This is as close to social media as I’m willing to get.