In early preparation for Christmas, adjusted the Noman decay formula (again)
Noman’s Friend now starts decaying exponentially faster 100 days or so into a Noman being available. It is now somewhat harder to keep a Noman alive for more than 120 days, and it should actually be impossible to keep a Noman alive long past that.
Around day 300 or so expect every Time, the Healer to decay Noman’s friend by over 50,000 points.
Retired Fate branch to reroll the results of a Forgotten Quarter expedition.
Reverted a changed that caused some card-based activities to break
It should be possible, once again, to enter cards that you drew in a different area (for example, in the Hinterlands or Irem)
Adjusted the Menace reduction formula
Menace reduction now has a higher baseline chance of triggering (~15%) and a gentler diminishing-returns curve (every additional point of menace reduction is now ~75% as effective as the previous one)
Menace reduction now has a higher baseline chance of triggering (~15%) and a gentler diminishing-returns curve (every additional point of menace reduction is now ~75% as effective as the previous one)
I’m curious whether the menace-increasing items have been adjusted the same way - I assume probably, since it’s simpler for them to work the same.
‘Inconvenienced by Your Aunt’ cards can be dismissed from your deck at the point the storyline requires Fate to continue. The story can be resumed subsequently from Moloch Street.
It is now possible to reset ‘The Poisoner’s Library’ via Fate.
Reduced duration of Living Story timers during the new Burrow short story.
If you have raised a freehold at Burrow-Infra-Mump, it no longer costs Fate to reset the church’s development.
The Society Matron at the Evenlode Courts no longer has quite so many Mirrorcatch Boxes in her attic to give away; defending her case gives fewer boxes, though the overall value of the reward remains the same.
The rewards for arguing cases at the Evenlode Courts now scale more favourably with the Prestige of your case.
The Ushabti hunt in ‘Track the Animals of Parabola’ is now available even if you did not experience the original Prelapsarian Museum event.
‘Making Progress in the Labyrinth of Tigers’ 16 is no longer required to access the storylet ‘Hunting the Beasts of the Zee’.
The requirement has been moved to instead solely gate the ‘Hunt a Plated Seal’ branch.
This means that individuals who have taken an eccentric pathway through the game, and possess some Monstrous Anatomy without having completed the Labyrinth of Tigers, can now engage in most zee-hunts.
There is now additional meta-text up and down the railway to draw attention to the Cornelius storyline and associated opportunities.
Players who have not completed the search for Cornelius but have built Marigold Station may now find a way to look for him further at Moloch Street. This is equivalent to the options available at Next Stretch of Track but locked to Marigold-finishers.
The Deciphering… cost to pursue the search for Cornelius or the Scheme of the Phoenix is now lower, but doing so no longer provides a Night Whisper or Primaeval Hint.
Players may now change their Railway charter at board meetings, but they may only do so once per meeting, to avoid accusations of undue caprice. Charter proposals require having specific board members to help put them forward, and these are visible in the Convene a board meeting… storylet.
Some board meeting members have additional dialogue, especially (but not limited to) responses to charter proposals.
‘Balmoral: Presenting your Painting’ can now be found in ‘Fifth City Stories’.
Laboratory: It is now significantly cheaper to upgrade your Laboratory with economy resources.
Parabola: Significantly reduced the resource cost to establish a Base-Camp
All the routes now cost significantly fewer Memories of Light, but the Laboratory route is now drastically cheaper (now costs 100 Memories of Light, down from 1001)
Railway: Significantly reduced the Railway Steel cost of advancing the Railway
In most cases this is a 70% reduction, so branches that cost 10 Railway Steel now cost 3.
Railway Steel is now sellable in the Upper River for 19 Hinterland Scrip.
This is intended to let players who have a lot of ‘useless’ railway steel recoup some of that value, but it’s not efficient.