New Renown Items Available

&quot&quot[color=rgb(194, 194, 194)][font=facitweb-1, facitweb-2, &quotLucida Sans Unicode&quot, &quotLucida Grande&quot, sans-serif]It takes 25 favour conversion actions to go from 15 Renown to 40 Renown,&quot&quot

But that’s 15+16+17+18+19+20 … + 39 + 40 favors required to fuel those actions, though? In other words, a huge number?[/font][/color]

[color=000000][quote=Televangelist]&quot&quot[font=facitweb-1, facitweb-2, &quotLucida Sans Unicode&quot, &quotLucida Grande&quot, sans-serif]It takes 25 favour conversion actions to go from 15 Renown to 40 Renown,&quot&quot

But that’s 15+16+17+18+19+20 … + 39 + 40 favors required to fuel those actions, though? In other words, a huge number?[/font][/quote]
[/color]not true. You get 28 cp for 7 favors once you hit renown 14. prior to that, you get 14 for 7 favors (10 for 5, 12 for 6) at 7-13. it’s only 1 favor per cp at the very bottom of the heap, at 5-7. (well, 1-7, but you should know to use the carnival.). the number listed sounds about right- feels like they want to say from 14-40, because 15-40 is 24 conversions.
edited by Grenem on 1/19/2017

[quote=Grenem][color=000000][quote=Televangelist]&quot&quot[font=facitweb-1, facitweb-2, &quotLucida Sans Unicode&quot, &quotLucida Grande&quot, sans-serif]It takes 25 favour conversion actions to go from 15 Renown to 40 Renown,&quot&quot

But that’s 15+16+17+18+19+20 … + 39 + 40 favors required to fuel those actions, though? In other words, a huge number?[/font][/quote]
[/color]not true. You get 28 cp for 7 favors once you hit renown 14. prior to that, you get 14 for 7 favors (10 for 5, 12 for 6) at 7-13. it’s only 1 favor per cp at the very bottom of the heap, at 5-7. (well, 1-7, but you should know to use the carnival.)[/quote]

Ah, okay, good to know it accelerates. That makes more sense.

[quote=Grenem]You seem to be assuming that you’re getting favors quickly; yes, renown is easier to get passively than connections, while connections are easier to get actively, generally speaking. Yes, if you’re using exclusively cards, it’s only a few hundred actions- something that could be done in a day’s worth of actions if you had the card.

That said, if you’re using actual favor grinds, rather than just waiting for destiny to smile on you and grant you another favor card… it’s harder than it sounds. The fastest favor grinds either cost 12.8 echoes per favor or have a minimum of 19 actions per favor… or require more favor types than you might want, some of which haven’t been implemented yet. {secrets and spending.} In that case, even the doomsday prophets who say it might take connection 821+ to get 40 still could make a case for pre-grinding connections.[/quote]

That’s true. If you want to grind it out at will, you can probably pre-grind faster depending on how efficient your best repeatable action is, and should probably pre-grind anyway since you may not even have access to an at-will favour grind. At that point it comes down to whether you want to spend roughly two weeks or so doing nothing but grinding connections, or three or four months intermittently playing cards to get there.

Dears, I still only have Connected: Urchins on my profile (both app and browser), no Favors or Renown. Do you think that’s normal? What am I doing wrong?

I suppose if your connected quality was very low, you might have received neither favours nor reknown. It would have to be very low indeed. I had only a few levels of connected:urchins and I still got 2 favours and 0 renown.

If you had less then Connected:Urchins 3, you will have no Favours and no Renown. If you had less than Connected 28 you should have Favours but no Renown. Starting with 28 you should also have Renown.
Check your Connected-levels and if it’s higher than the values I mentioned, contact support. Multiple players said that the conversion didn’t work for them so maybe you are one of them and FBG need to fix it for your account.

I just want to pause for a moment and mention how much I’m loving the writing on the new options. The Winsome Orphan’s delight at learning how to paint, inviting an Urchin to play with your grubby kitten, the Longshanks Gunner’s efforts to look out for the Knotted Sock even though they won’t acknowledge her. I could go on, but like I said, I’m loving all this new text.

If you had less then Connected:Urchins 3, you will have no Favours and no Renown. If you had less than Connected 28 you should have Favours but no Renown. Starting with 28 you should also have Renown.
Check your Connected-levels and if it’s higher than the values I mentioned, contact support. Multiple players said that the conversion didn’t work for them so maybe you are one of them and FBG need to fix it for your account.[/quote]

My connected level is 269, so support it is, I’ll guess. Thanks for the advice.

I’m also really happy at having more Urchin text!

I don’t have a stake in this fight over whether putting the item in the Mind is onerous, but this brought me to an interesting calculation. It takes 25 favour conversion actions to go from 15 Renown to 40 Renown, which means 200 actions/card draws, plus 312.5 echoes worth of goods. Depending on how efficiently you can obtain the necessary goods, this is almost certainly faster than grinding the same connections via conflict cards, generally the most action efficient Connection source, in terms of overall actions and takes less than half as many card draws. Doing a straight grind like selling information would take over a thousand actions, which is quite a lot of lost income if you consider how many echoes those actions could have gotten you.

Unless you’re trying to hit that coveted 50 Renown, pre-grinding connections to convert is more effort than just waiting and using Favours to get to that highest tier item.[/quote]

That’s precisely the tack that I’m taking. I don’t need/want the stress of shooting the moon for 50 renown, so I’m just getting mine slow and steady. Compared to cider, it’s child’s play.[/quote]

Hopefully, 50 renown will be achievable in game through normal play, and not just for certain POSI specializations. I’m not super interested in metagamey grinding in anticipation of a one time conversion. I’d rather earn it slowly over the course of the game, as a long term difficult but achievable objective.

Excuse me if this has already been asked, but how does one trade Urchin favours for renown?

With a Rookery Password purchasable at Crawcase Cryptics in the Bazaar tab.

So… I was going to comment on the War of Assassins option change yesterday, until I noticed the result had been improved to +2 CP. But, apparently, that was an accident. So, Failbetter, I would like to sincerely ask: why!?

What is the point of these high Renown locks? They do nothing more than needlessly restrict existing options! How many players first reaching the War of Assassins will have Renown 20? How many players who reach Renown 20 will have stats low enough for a guaranteed success to matter? Previously that option needed C: Urchins 25 for 100%, making it a waste near the stat cap but still useful for players with lower stats. But now the option isn’t realistically open to midgame players, and is still the worst choice for endgame players like me - those 100% stat challenges help counteract the Nadir. Why give this option a difficult lock if it’s not even better?

Most other factions have a similar lack of point for higher Renown outside the items. Criminals is unusual with a good card at Renown 20. Rubbery Men have a single underwhelming Renown 10 option on a card requiring Persuasive 81-118. Docks has an option to sponsor a trading voyage at Renown 20 for a truly colossal waste of time and money. (This was only C: Docks 3 before the conversion, and investigating Mr Sacks with the Docks likewise went from C: Docks 3 to R: Docks 15.) Tomb-Colonies has an option requiring Renown 15 and A Name Scrawled in Blood 6 on a card locking at Dangerous 118, making it far more limited even than the Rubbery Men option.

Seriously, I think both these conversion rates and conversion of requirements are getting rapidly out of hand. How does C: Urchins 25 for 100% success turn into R: Urchins 20? Even leaving aside how the first 21 levels are converted to Favours, with the formula C 25 would become R 3 and R 20 is equivalent to C 140. This is getting increasingly un-fun, with the pre-conversion grinds growing and Renown requirements inflating. I don’t even want to think about what it’s like for new players without cash for faction items or an existing understanding of the game structure.
edited by Optimatum on 1/20/2017

I don’t have a stake in this fight over whether putting the item in the Mind is onerous, but this brought me to an interesting calculation. It takes 25 favour conversion actions to go from 15 Renown to 40 Renown, which means 200 actions/card draws, plus 312.5 echoes worth of goods. Depending on how efficiently you can obtain the necessary goods, this is almost certainly faster than grinding the same connections via conflict cards, generally the most action efficient Connection source, in terms of overall actions and takes less than half as many card draws. Doing a straight grind like selling information would take over a thousand actions, which is quite a lot of lost income if you consider how many echoes those actions could have gotten you.

Unless you’re trying to hit that coveted 50 Renown, pre-grinding connections to convert is more effort than just waiting and using Favours to get to that highest tier item.[/quote]

That’s precisely the tack that I’m taking. I don’t need/want the stress of shooting the moon for 50 renown, so I’m just getting mine slow and steady. Compared to cider, it’s child’s play.[/quote]

Hopefully, 50 renown will be achievable in game through normal play, and not just for certain POSI specializations. I’m not super interested in metagamey grinding in anticipation of a one time conversion. I’d rather earn it slowly over the course of the game, as a long term difficult but achievable objective.[/quote]
I will say, I don’t mind if 50 is pretty well out of reach, but I’d like to hit 40 for the items with most things as a collectoholic.

The Fate option on the Rookery Password should lock when you have 7 favours.

Damn, I seem to be getting Urchins favours slower than I’m drawing Call In Favours in the Flit, now. I have to choose between continuing to grind certifiable scraps, or Urchins renown.

[quote=Optimatum]So… I was going to comment on the War of Assassins option change yesterday, until I noticed the result had been improved to +2 CP. But, apparently, that was an accident. So, Failbetter, I would like to sincerely ask: why!?

What is the point of these high Renown locks? They do nothing more than needlessly restrict existing options! How many players first reaching the War of Assassins will have Renown 20? How many players who reach Renown 20 will have stats low enough for a guaranteed success to matter? Previously that option needed C: Urchins 25 for 100%, making it a waste near the stat cap but still useful for players with lower stats. But now the option isn’t realistically open to midgame players, and is still the worst choice for endgame players like me - those 100% stat challenges help counteract the Nadir. Why give this option a difficult lock if it’s not even better?

Most other factions have a similar lack of point for higher Renown outside the items. Criminals is unusual with a good card at Renown 20. Rubbery Men have a single underwhelming Renown 10 option on a card requiring Persuasive 81-118. Docks has an option to sponsor a trading voyage at Renown 20 for a truly colossal waste of time and money. (This was only C: Docks 3 before the conversion, and investigating Mr Sacks with the Docks likewise went from C: Docks 3 to R: Docks 15.) Tomb-Colonies has an option requiring Renown 15 and A Name Scrawled in Blood 6 on a card locking at Dangerous 118, making it far more limited even than the Rubbery Men option.

Seriously, I think both these conversion rates and conversion of requirements are getting rapidly out of hand. How does C: Urchins 25 for 100% success turn into R: Urchins 20? Even leaving aside how the first 21 levels are converted to Favours, with the formula C 25 would become R 3 and R 20 is equivalent to C 140. This is getting increasingly un-fun, with the pre-conversion grinds growing and Renown requirements inflating. I don’t even want to think about what it’s like for new players without cash for faction items or an existing understanding of the game structure.
edited by Optimatum on 1/20/2017[/quote]

For many actions, renown should be used for a skill check instead of serving as a hard minimum. Instead of needing exactly 20 renown, they could have made 20 the point where success is 100%.

A nice idea, but first thing coming to my mind would be this gives almost insurmountable problems with balancing, regarding freshmen vs. endgame players if you use this for anything common and serious.

Not necessarily. You could restrict the range to a fairly narrow one if that’s a concern.