[quote=Televangelist][quote=Skinnyman]It’s a nice visit up there!
FBG stated that the conversion factor is based on an average of the player base which is present on the forum in a small portion. Renown is supposed to be something that you increase over time not by a mindless clicking grind. I managed to get all my renown levels to 40 and enjoy every bit of the game while doing so. I must admit that I was a bit frustrated that after the previous conversions I ended up with less than level 5 Renown, but I learn that there’s no rush! Same is with expeditions after conversion; those are something that you do between grinds.
I’m not even 1 year old, but I understood fast that FL is a game about mystery, lore, unknown and things shouldn’t be rush (good example are the 80-110 stat cards which are one of the best). Probably RNG was nice to me as I unlocked Stormy-eyed some time before the Zee festival and in it’s second week I went to the island just to increase the quality for RP only.
Think we should be thankful that FBG told us that early about Urchins being next! The time frame was more then enough for people to reach level 400+ without a big effort; I just used cards as these rascals are one of my favourite faction! :D
Now, let’s focus on grinding favours, best cash in and increasing Hell and Constable! Best non-fate options are selling Casing, but don’t forget the conversion factor is based on an average level! The more we grind, the bigger the number it’ll be![/quote]
How the bloody hell did you get your renown levels to 40 from 5?! Since the conversion of Tomb Colonists, for example, I’ve barely been able to move them from 10 to 14 even after switching my connected pet!!![/quote]
Tomb colonists are best ground in the tomb colonies- you get 1 favor for entering, and in an ~22 card deck, 2 are favor cards- which means you can reliably get 7+ favors a day if you’re sufficiently active and have someone supplying you with scandal dupes. Ultimately, that is not "A way", but "the way" to get high favor. {also note that your CP per favors doubles at 7 & 14, so it’s actually easier to get from 14 to 15 than 13 to 14.}
{in addition, a highly active player in london can usually manage ~2 criminal favors with draw alone, especially if you buy stuff that adds cards that speed it up.}
Docks are less fast paced, but there are active grinds for their favor and two cards that provide it.
Urchins looks like it won’t have any worthwhile grinds added, but you should get the winsome urchin- its card can provide favors. Implausible penance apparently has an option to turn 3 criminal favors into an urchin one and some echoes. Other than that, the only option is to get a kitten.