New Renown Items Available

[quote=Harlocke][quote=Vexpont][quote=Morucant]
Is FBG removing quirk decreases from all the actions they’re converting from using connected to favors? That would be a welcome change. It’s extremely frustrating trying to preserve a high level quirk and being unable to grind certain resources on faction cards. Particularly on undiscardable conflict cards, where you may be forced into a choice you don’t want because the alternative involves a quirk decrease.[/quote]

Steadfast is still lowered when choosing between the criminals and the constables if you go with the constables. At least the last time I made that mistake.

It’s a nice visit up there!

FBG stated that the conversion factor is based on an average of the player base which is present on the forum in a small portion. Renown is supposed to be something that you increase over time not by a mindless clicking grind. I managed to get all my renown levels to 40 and enjoy every bit of the game while doing so. I must admit that I was a bit frustrated that after the previous conversions I ended up with less than level 5 Renown, but I learn that there’s no rush! Same is with expeditions after conversion; those are something that you do between grinds.

I’m not even 1 year old, but I understood fast that FL is a game about mystery, lore, unknown and things shouldn’t be rush (good example are the 80-110 stat cards which are one of the best). Probably RNG was nice to me as I unlocked Stormy-eyed some time before the Zee festival and in it’s second week I went to the island just to increase the quality for RP only.

Think we should be thankful that FBG told us that early about Urchins being next! The time frame was more then enough for people to reach level 400+ without a big effort; I just used cards as these rascals are one of my favourite faction! :D

Now, let’s focus on grinding favours, best cash in and increasing Hell and Constable! Best non-fate options are selling Casing, but don’t forget the conversion factor is based on an average level! The more we grind, the bigger the number it’ll be!

I imagine constables/hell will be even worse with its conversion ratio, but I’ll keep mine at 375 anyway since renown 50 isn’t worth that much to me (and I’ll be able to get it someday if I really want).

The only faction I really want renown 50 for is Bohemians since I identify with them so much. I’m expecting an awful ratio for that one like 9 or 10. Might have to start grinding again.

Could you maybe clarify please?

The urchin informants one now requires 20 renown instead of the old connected requirement.

I.e. once you hit Renown: Urchins 20 you will save 3 actions during each round through the carousel and need not succeed on any challenges.

That means you could get a Collection of Curiosities using only 25 actions instead of 34.
If I see this correctly, the CoC into Puzzling Maps grind now gives 2.4 EPA if you have Renown: Urchins 20.
edited by rahv7 on 1/19/2017

It is only 1 CP like the other options, though - how does that save any actions?

It’s been changed within the past few minutes. I did a round about an hour ago and it gave 2 CP. Apparently that wasn’t on purpose … now it only gives 1 CP. Sorry for the hype :(

I had a feeling this was not intended :-)

I saw this mentioned on the wiki but didn’t have time yet to verify it myself, what with being on Mutton Island, grinding Stormy-Eyed…

I only noticed the changeover today when I booted up my pc. I guess that’s the price I pay for keeping the Fallen London tab open all day.

It seems my conversion had some issues; it’s not showing my old Connection stat (it was 500+ if I remember correctly) and while I got Renown 50, I didn’t get any favours.

I’ll send a bug report.

[quote=Skinnyman]It’s a nice visit up there!

FBG stated that the conversion factor is based on an average of the player base which is present on the forum in a small portion. Renown is supposed to be something that you increase over time not by a mindless clicking grind. I managed to get all my renown levels to 40 and enjoy every bit of the game while doing so. I must admit that I was a bit frustrated that after the previous conversions I ended up with less than level 5 Renown, but I learn that there’s no rush! Same is with expeditions after conversion; those are something that you do between grinds.

I’m not even 1 year old, but I understood fast that FL is a game about mystery, lore, unknown and things shouldn’t be rush (good example are the 80-110 stat cards which are one of the best). Probably RNG was nice to me as I unlocked Stormy-eyed some time before the Zee festival and in it’s second week I went to the island just to increase the quality for RP only.

Think we should be thankful that FBG told us that early about Urchins being next! The time frame was more then enough for people to reach level 400+ without a big effort; I just used cards as these rascals are one of my favourite faction! :D

Now, let’s focus on grinding favours, best cash in and increasing Hell and Constable! Best non-fate options are selling Casing, but don’t forget the conversion factor is based on an average level! The more we grind, the bigger the number it’ll be![/quote]

How the bloody hell did you get your renown levels to 40 from 5?! Since the conversion of Tomb Colonists, for example, I’ve barely been able to move them from 10 to 14 even after switching my connected pet!!!

It’s great flavor-wise, yes. But mechanically? I don’t agree.

  • &quotIf you’re not at the endgame, you shouldn’t be anywhere near 40 renown.&quot Says who? Why &quotshouldn’t&quot a new PoSI for example have Renown 40? A dedicated midgame player could get C: Urchins to 301 before the conversion.[/li][li]&quotIf you’re at the proper endgame (stats nearing 200 etc), you’ve unlocked Stormy-eyed already.&quot Again, says who? What’s the &quotproper endgame&quot? There’s no stat threshold granting Stormy-Eyed or What the Thunder Said. There’s no guarantee of drawing enough dream cards, especially as not everyone trims their decks.[/li][li]&quotIf you’ve unlocked stormy eyed, getting it to 19 at Mutton Island is fairly trivial.&quot It’s mechanically trivial, assuming players already have their ships. But there’s no in-game indication that option is special, or that anything happens with Stormy-Eyed 19, or that there’s a reason to grind WtTS up again.

&quotA dedicated midgame player could get connected: urchins to 301 before the conversion&quot???The 261 levels of Connected: Urchins between level 50 and level 301 each require 50 change points, with the action in the Flit previously giving 3 points per action… That’s 4,350 actions, which even if you used all of your actions perfectly per day is a full month of doing literally nothing else. That’s not midgame in the slightest, that’s an absolutely daffy degree of requirement.

It’s definitely possible. While I did have medium Rubbery- and Tomb-Connections (~120s which got converted into Renown ~20s), I did have basically no Criminal and Docks connections. At the moment I have all Renown-qualities above 40.

For instance, Parties help a lot (up to 3 Favours!), the Tomb-Colonies are a good place for Tomb-Favours and Airs of London help with Docks-Favours. Make sure you know all the available sources.

Concerning Urchins: Make sure you have a Grubby Urchin, a Winsome Disposessed Urchin and a Malevolent Monkey. I did a post on Urchin-Favours over at reddit if you’re interested. (There’s nothing new in there, I just collected all the things that have been mentioned in the various threads on the topic.)

[quote=Televangelist][quote=Skinnyman]It’s a nice visit up there!

FBG stated that the conversion factor is based on an average of the player base which is present on the forum in a small portion. Renown is supposed to be something that you increase over time not by a mindless clicking grind. I managed to get all my renown levels to 40 and enjoy every bit of the game while doing so. I must admit that I was a bit frustrated that after the previous conversions I ended up with less than level 5 Renown, but I learn that there’s no rush! Same is with expeditions after conversion; those are something that you do between grinds.

I’m not even 1 year old, but I understood fast that FL is a game about mystery, lore, unknown and things shouldn’t be rush (good example are the 80-110 stat cards which are one of the best). Probably RNG was nice to me as I unlocked Stormy-eyed some time before the Zee festival and in it’s second week I went to the island just to increase the quality for RP only.

Think we should be thankful that FBG told us that early about Urchins being next! The time frame was more then enough for people to reach level 400+ without a big effort; I just used cards as these rascals are one of my favourite faction! :D

Now, let’s focus on grinding favours, best cash in and increasing Hell and Constable! Best non-fate options are selling Casing, but don’t forget the conversion factor is based on an average level! The more we grind, the bigger the number it’ll be![/quote]

How the bloody hell did you get your renown levels to 40 from 5?! Since the conversion of Tomb Colonists, for example, I’ve barely been able to move them from 10 to 14 even after switching my connected pet!!![/quote]

Tomb colonists are best ground in the tomb colonies- you get 1 favor for entering, and in an ~22 card deck, 2 are favor cards- which means you can reliably get 7+ favors a day if you’re sufficiently active and have someone supplying you with scandal dupes. Ultimately, that is not &quotA way&quot, but &quotthe way&quot to get high favor. {also note that your CP per favors doubles at 7 & 14, so it’s actually easier to get from 14 to 15 than 13 to 14.}

{in addition, a highly active player in london can usually manage ~2 criminal favors with draw alone, especially if you buy stuff that adds cards that speed it up.}

Docks are less fast paced, but there are active grinds for their favor and two cards that provide it.

Urchins looks like it won’t have any worthwhile grinds added, but you should get the winsome urchin- its card can provide favors. Implausible penance apparently has an option to turn 3 criminal favors into an urchin one and some echoes. Other than that, the only option is to get a kitten.

It’s great flavor-wise, yes. But mechanically? I don’t agree.

  • &quotIf you’re not at the endgame, you shouldn’t be anywhere near 40 renown.&quot Says who? Why &quotshouldn’t&quot a new PoSI for example have Renown 40? A dedicated midgame player could get C: Urchins to 301 before the conversion.[/li][li]&quotIf you’re at the proper endgame (stats nearing 200 etc), you’ve unlocked Stormy-eyed already.&quot Again, says who? What’s the &quotproper endgame&quot? There’s no stat threshold granting Stormy-Eyed or What the Thunder Said. There’s no guarantee of drawing enough dream cards, especially as not everyone trims their decks.[/li][li]&quotIf you’ve unlocked stormy eyed, getting it to 19 at Mutton Island is fairly trivial.&quot It’s mechanically trivial, assuming players already have their ships. But there’s no in-game indication that option is special, or that anything happens with Stormy-Eyed 19, or that there’s a reason to grind WtTS up again.

&quotA dedicated midgame player could get connected: urchins to 301 before the conversion&quot???The 261 levels of Connected: Urchins between level 50 and level 301 each require 50 change points, with the action in the Flit previously giving 3 points per action… That’s 4,350 actions, which even if you used all of your actions perfectly per day is a full month of doing literally nothing else. That’s not midgame in the slightest, that’s an absolutely daffy degree of requirement.[/quote]
Or a mere 435 favor-urchins-over-X action on conflict cards? And giving tribute of weasels gave +10 cp an action as well? Yeah, those were card based, but with three conflict cards pre-conversion; I could see it on a &quotmid-game&quot player, if you define mid-game as &quothas not run out of free content yet" more-so if you define it as &quotdoes not have a goat&quot.

More-over, it means that anyone who already went there once {and didn’t get stormy-eyed again yet} is kinda… screwed. It’s not possible to re-arrive until you get through WTTS again, and you have to go through a lot of now-pointless grinding to unlock content you’ve already explored and a best-in-slot. it’s not that bad, but it certainly isn’t good either.

It would be better if you could go there multiple times; if it wasn’t a locked door. oh well, it is what it is. I guess I’ll go grind docks favors in mutton after the holidays end.

[quote=Grenem]

Urchins looks like it won’t have any worthwhile grinds added, but you should get the winsome urchin- its card can provide favors. Implausible penance apparently has an option to turn 3 criminal favors into an urchin one and some echoes. Other than that, the only option is to get a kitten.[/quote]

You can grind Urchins favors semi reliably by doing the Finishing School with the Urchin as the final exam. It’s a 50/50 chance for the favor, but the carousel is only 12 action and it refreshes the opportunity deck giving more chances for Urchins faction cards.

[quote=loredeluxe][quote=Grenem]

Urchins looks like it won’t have any worthwhile grinds added, but you should get the winsome urchin- its card can provide favors. Implausible penance apparently has an option to turn 3 criminal favors into an urchin one and some echoes. Other than that, the only option is to get a kitten.[/quote]

You can grind Urchins favors semi reliably by doing the Finishing School with the Urchin as the final exam. It’s a 50/50 chance for the favor, but the carousel is only 12 action and it refreshes the opportunity deck giving more chances for Urchins faction cards.[/quote]
Yay. More fate-locked favor grinding. just what london needed.

Sorry, that’s rude, of course the people who actually fund the game should get special privledges. It’s inconvenient, but it shouldn’t be a big deal; pardon my sarcasm.

I don’t have a stake in this fight over whether putting the item in the Mind is onerous, but this brought me to an interesting calculation. It takes 25 favour conversion actions to go from 15 Renown to 40 Renown, which means 200 actions/card draws, plus 312.5 echoes worth of goods. Depending on how efficiently you can obtain the necessary goods, this is almost certainly faster than grinding the same connections via conflict cards, generally the most action efficient Connection source, in terms of overall actions and takes less than half as many card draws. Doing a straight grind like selling information would take over a thousand actions, which is quite a lot of lost income if you consider how many echoes those actions could have gotten you.

Unless you’re trying to hit that coveted 50 Renown, pre-grinding connections to convert is more effort than just waiting and using Favours to get to that highest tier item.

I don’t have a stake in this fight over whether putting the item in the Mind is onerous, but this brought me to an interesting calculation. It takes 25 favour conversion actions to go from 15 Renown to 40 Renown, which means 200 actions/card draws, plus 312.5 echoes worth of goods. Depending on how efficiently you can obtain the necessary goods, this is almost certainly faster than grinding the same connections via conflict cards, generally the most action efficient Connection source, in terms of overall actions and takes less than half as many card draws. Doing a straight grind like selling information would take over a thousand actions, which is quite a lot of lost income if you consider how many echoes those actions could have gotten you.

Unless you’re trying to hit that coveted 50 Renown, pre-grinding connections to convert is more effort than just waiting and using Favours to get to that highest tier item.[/quote]

That’s precisely the tack that I’m taking. I don’t need/want the stress of shooting the moon for 50 renown, so I’m just getting mine slow and steady. Compared to cider, it’s child’s play.

I don’t have a stake in this fight over whether putting the item in the Mind is onerous, but this brought me to an interesting calculation. It takes 25 favour conversion actions to go from 15 Renown to 40 Renown, which means 200 actions/card draws, plus 312.5 echoes worth of goods. Depending on how efficiently you can obtain the necessary goods, this is almost certainly faster than grinding the same connections via conflict cards, generally the most action efficient Connection source, in terms of overall actions and takes less than half as many card draws. Doing a straight grind like selling information would take over a thousand actions, which is quite a lot of lost income if you consider how many echoes those actions could have gotten you.

Unless you’re trying to hit that coveted 50 Renown, pre-grinding connections to convert is more effort than just waiting and using Favours to get to that highest tier item.[/quote]
You seem to be assuming that you’re getting favors quickly; yes, renown is easier to get passively than connections, while connections are easier to get actively, generally speaking. Yes, if you’re using exclusively cards, it’s only a few hundred actions- something that could be done in a day’s worth of actions if you had the card.

That said, if you’re using actual favor grinds, rather than just waiting for destiny to smile on you and grant you another favor card… it’s harder than it sounds. The fastest favor grinds either cost 12.8 echoes per favor or have a minimum of 19 actions per favor… or require more favor types than you might want, some of which haven’t been implemented yet. {secrets and spending.} In that case, even the doomsday prophets who say it might take connection 821+ to get 40 still could make a case for pre-grinding connections.