Just for sub-200 players with lower stats, hunting for bees in old newgate is a great way to get several menaces and XP at the same time. “Become a leader of X” gives a lot of wounds and the mithridacity check gives nightmares.
Another good place is below clay quarters in spite. The persuasive checks have a steward of the discordance that gives tons of nightmares easily.
I’ve been doing the wounds grinding (with the helmet after hitting 7 wounds). Mostly to see what the new affiliation is. I’m currently sitting at 664 Spirit, so it should be easy to get past 2500 should I want a different Knight of Hallowmas title. Might not be the best grind, but it works.
The material rewards are capped at 2,500 spirit. Extra spirit beyond that gets converted into raising the level of a vanity quality.
Each level has a unique title, e.g. I have "The Knight of Hallowmas: The Four-Eyed Moth" which means I had around 200 extra spirit last year. Higher levels include "The Florid Mortification" and "The Savage Clown."
This vanity quality does absolutely nothing, which gives it quite the appeal.
[quote=fishandchips]Wait a minute? Spirit is no longer capped at 2500 now?[/quote]It wasn’t capped since the 1st year, but it was useless; all was "lost"! :D edited by Skinnyman on 10/27/2021
[quote=PSGarak]
The material rewards are capped at 2,500 spirit.[/quote]
Nitpick: if the wiki is to be believed, material rewards are capped at 2499. The 2500th point, and all points beyond that, go towards Knight of Hallowmas.
[quote=Ferel]
Before the change to the formula, cashing out at a range of 6 to 8 menace levels was usually optimal, with 6 for lower menace CP gains, and 7 to 8 for higher menace CP grinds. After the change, the formula has become linear and cashing out at higher menace levels is now (almost) always better. If you can’t reach 9 or higher, though, the difference isn’t that much and 8 is generally good enough.[/quote]
Thanks. But forgive me ifI seem stupid, how do you get to 8 or 9 without being hauled off to Newgate or the Beth or Boat?
[quote=Henna Rivers]Just for sub-200 players with lower stats, hunting for bees in old newgate is a great way to get several menaces and XP at the same time. "Become a leader of X" gives a lot of wounds and the mithridacity check gives nightmares.
Another good place is below clay quarters in spite. The persuasive checks have a steward of the discordance that gives tons of nightmares easily.[/quote]
I found this yesterday, too! Have you got a good shadowy option? The clay didn’t seem so good there.
BTW, curse that RNG again, I now have not one but two +30 cards clogging up my hand!
[quote=Bluestocking][quote=Ferel]
Before the change to the formula, cashing out at a range of 6 to 8 menace levels was usually optimal, with 6 for lower menace CP gains, and 7 to 8 for higher menace CP grinds. After the change, the formula has become linear and cashing out at higher menace levels is now (almost) always better. If you can’t reach 9 or higher, though, the difference isn’t that much and 8 is generally good enough.[/quote]
Thanks. But forgive me if I seem stupid, how do you get to 8 or 9 without being hauled off to Newgate or the Beth or Boat?[/quote]
You need an item that decrease one of the Menaces (full list of Menace-affecting items here: Menace-affecting items - Fallen London Wiki ). Since the formula for Spirit ignores your outfit, you still receive the full amount of Spirit, while not getting hauled off into the menace area. You just have to remember not to accidentally change your outfit at a bad moment. The easiest item to obtain is Cheerful Goldfish to reduce Nightmares.
You just have to remember not to accidentally change your outfit at a bad moment.[/quote]
Made that mistake once last year. Doing my best to not do it again.
Did you wear the wound-reducing helmet? Was it difficult for you to swap between the baby mask and the helmet.
For me, I first picked the baby mask but then switched to the Moth mask, Spirit gain was too slow due to me not yet unlocking the Railway = no access to Upper River Exchange = no wound-reducing helmet.
Currently Spirit is 600+, I’m making up for lost time. Wish me luck. Hope next week’s confessions I receive are the better ones. I think I need 4x Guile confessions (I have zero now), so chances are I will have to trade/carousel for 2x Guile confessions.
Those doing the Baby masque, do inform us of the rewards and title when you complete it. And please update the Wiki since it’s totally brand new content.
Did you wear the wound-reducing helmet? Was it difficult for you to swap between the baby mask and the helmet.
For me, I first picked the baby mask but then switched to the Moth mask, Spirit gain was too slow due to me not yet unlocking the Railway = no access to Upper River Exchange = no wound-reducing helmet.
Currently Spirit is 600+, I’m making up for lost time. Wish me luck. Hope next week’s confessions I receive are the better ones. I think I need 4x Guile confessions (I have zero now), so chances are I will have to trade/carousel for 2x Guile confessions.
Those doing the Baby masque, do inform us of the rewards and title when you complete it. And please update the Wiki since it’s totally brand new content.[/quote]
Once I hit 7 wounds, I go into my possessions and pop on the Tracklayer’s Helmet and finish grinding up to 8 wounds. The swap is no more difficult than any equipment swap. The grind to 8 takes a bit longer, but due to having ground my Master Thief up to 10 recently I have plenty of street signs to burn. I will definitely mention what I get at the end, although some wiki editor will almost certainly beat me to it as the beginnings and endings of events in FL usually happen while I’m asleep.
As for the moth, good choice. There is enough early nightmare reducing gear (the cane is a bit convoluted, as I recall, but I may be remembering wrong as I’ve had it for years) to make the grinding easier (and none of it interferes with the mask). So good luck.
For Nightmares, I don’t think there’s anything better than Underclay is there? 5 CP Menace gain per action, if you cash out at 9 nightmares, that’s 12 actions for 45 spirit or 3.75 spirit per action (including actions for cashing out and entering/leaving Underclay). And if you get 3 successes while in there you can get a Cave-Aged Code of Honour, equivalent to a legal document worth €12.50 while you’re at it. You can do that with just the cane and goldfish.
I’d almost go and get a “A Firm Conviction of the Absence of the Supernatural” from Chimes for an additional minus 1 to nightmares. Cashing out at 10 would be 3.93 spirit per action.
For masks, I’m wearing the Crown just for the card. I have uses for Collated Research and getting €2.50 of value per card and an additional cash out in suspicion every once in a while is neat.
[quote=menaulon][quote=Bluestocking][quote=Ferel]
Before the change to the formula, cashing out at a range of 6 to 8 menace levels was usually optimal, with 6 for lower menace CP gains, and 7 to 8 for higher menace CP grinds. After the change, the formula has become linear and cashing out at higher menace levels is now (almost) always better. If you can’t reach 9 or higher, though, the difference isn’t that much and 8 is generally good enough.[/quote]
Thanks. But forgive me if I seem stupid, how do you get to 8 or 9 without being hauled off to Newgate or the Beth or Boat?[/quote]
You need an item that decrease one of the Menaces (full list of Menace-affecting items here: Menace-affecting items - Fallen London Wiki ). Since the formula for Spirit ignores your outfit, you still receive the full amount of Spirit, while not getting hauled off into the menace area. You just have to remember not to accidentally change your outfit at a bad moment. The easiest item to obtain is Cheerful Goldfish to reduce Nightmares.[/quote]
Oh duh, of course. Thanks. Of course my goldfish makes my checks harder to fail, since I’m mostly sporting my chatty rat,
Suggestion for sub-200-ers who aim for St Elmo club membership.
Grinding suspicion without spending booster resources is as nightmarish as grinding shadowy. As long as suspicion remain as the most frequently cashed out menace, you’ll earn the affiliation. Here’s the carousel my alt is using after his Spirit hit 300 wholly accumulated from grinding suspicion.
Wear the pirate hat. Take it off. (+1 susp)
Start grinding the Forgotten Quarter/reaping the academic benefits/a public lecture until the suspicion hit 6
Wear the pirate hat. Cash out.
Switch to any other menace which is much faster and more profitable.
Switch back to grind suspicion, in order to keep it as the top priority.
Don’t forget to use this opportunity to grind Scholar of the Correspondence if you have sufficient required resources.
[quote=elderfleur] The previous goal of 7777 may not be so consuming to reach this year, at least.[/quote]Ha, I had no idea people still remember that! Thank you!
Thing is, I did it last year as well, but only because someone else did it and mentioned the gates were closing sooner than 2 weeks. I’m sorry that I didn’t mentioned it here! Surface matters were overwhelming!!
I am going for it again this year and, even if I am busy, I do have enough time to starve! The wounds Fools brings an extra bonus to the grind. I’ll see you soon.
[quote=KenShi]Suggestion for sub-200-ers who aim for St Elmo club membership.
Grinding suspicion without spending booster resources is as nightmarish as grinding shadowy. As long as suspicion remain as the most frequently cashed out menace, you’ll earn the affiliation. Here’s the carousel my alt is using after his Spirit hit 300 wholly accumulated from grinding suspicion.
Wear the pirate hat. Take it off. (+1 susp)
Start grinding the Forgotten Quarter/reaping the academic benefits/a public lecture until the suspicion hit 6
Wear the pirate hat. Cash out.
Switch to any other menace which is much faster and more profitable.
Switch back to grind suspicion, in order to keep it as the top priority.
Don’t forget to use this opportunity to grind Scholar of the Correspondence if you have sufficient required resources.[/quote]
Ah, Thank you and also damnit. I was really hoping to double dip on gaining menaces and improving shadowy, but there’s no shadowy gain here, and my watchful is maxed. If I equip the vake claw and pirate hat I can cash out early. Grinding SotC gets wounds so that’s handy except I need more plaques…
I’m not doing terribly well at this. Some poor choices on my part.
Currently at 1265 Spirit from having done Baby Party Wounds to 7 (no optimization), switching mask twice for confession exchange and also still taking the best London cards.
This points to being able to hit 2500 Spirit in 8 days, no problem.
Yeah, I’ve been doing other stuff here and there but I’m still on four figures. Beating the 2.5k cp is pretty trivial if you want to do it. The only reason to really push the grind is if you want to max out your Knight of Hallowmas points.
I’m not sure if I’m missing something but I’ve seen a few people now mention that at low SotD https://fallenlondon.wiki/wiki/Listen_to_the_silence is good for Nightmares even with the action cost to enter/leave the Underclay. Except it doesn’t take any actions to enter or leave. It takes some to pick who to assist at the start and to cash out but in between that you can enter and leave for free. And if you cash out on Mountain-Sherds it’s only a couple extra actions every ~190.