What can you tell us about the properties of your upgraded tracklayers?[/quote]
So far my tracklayers:
Tough Tracklayer1: He’s worked the devils’ shifts. He’s met the Clay Highwayman and survived. He’s lived off Incorruptible Biscuits. He resents that he and his fellow workers ever had to. Watchful +5; Dangerous +8; Persuasive +4
2.Nocturnal Tracklayer1: He has found comrades on the railway. With them, he would bring real darkness. Watchful +4; Shadowy +8; Dangerous +5
Then my Sedulous Crytanalyst1: He claims that he’s nothing more than a humble Doubt Street typesetter. Considering that, the many hours he spends - every day - at the Foreign Office is somewhat unusual. Watchful +6
and my Rubbery Feline1: Good Lord! What is this abomination? Does the Duchess know? Shadowy +3; Bizarre +1.
I’ve not gotten anything / been able to evolve the feline or crytanalyst with the cards I have -right now I have Guile, Impropriety, and Pride… i think I want curiosity and whimsey, but not sure… i have a sulky bat I’ve had for sometime and it looks like it can evolve with Violence if I understand things correctly…
Upgrades to the feline and cryptanalyst were part of last year’s Hallowmas. I don’t think you’ll be able to obtain any upgrades of them this year without Fate. In fact I’m somewhat surprised that the base versions are available without Fate, but it’s pretty cool that they are!
I had to take a bit of time to catch a companion to improve, so I’m only at 514, which I worried might be behind or not a good enough pace to get to 2500. It seems like it’s about on track, though? Fingers crossed, it’ll be an achievable goal.
The festival lasts for 2 weeks. Getting 200 spirit every day will net you 2,800, more than enough. If you’re at 500 aleady, then you’re probably on a good pace, especially if you had to go do a side-quest in the meantime.
I had to take a bit of time to catch a companion to improve, so I’m only at 514, which I worried might be behind or not a good enough pace to get to 2500. It seems like it’s about on track, though? Fingers crossed, it’ll be an achievable goal.[/quote]Yeah, my start was also hindered a bit since I had neither a bear in hand nor the quest to get one, so there was some faffing about up-river and in Parabola to take care of before I could properly join the revels. Coming up on 600 spirit now, though.
I remember last year when we had no idea what the rewards and requirements of the endgame were going to be, I quit somewhere shy of 1500 and was a bit miffed about missing that reward tier. So playing it safe now.
I had to take a bit of time to catch a companion to improve, so I’m only at 514, which I worried might be behind or not a good enough pace to get to 2500. It seems like it’s about on track, though? Fingers crossed, it’ll be an achievable goal.[/quote]Yeah, my start was also hindered a bit since I had neither a bear in hand nor the quest to get one, so there was some faffing about up-river and in Parabola to take care of before I could properly join the revels. Coming up on 600 spirit now, though.
I remember last year when we had no idea what the rewards and requirements of the endgame were going to be, I quit somewhere shy of 1500 and was a bit miffed about missing that reward tier. So playing it safe now.[/quote]
…I’m so far behind yall obviously I am doing something wrong… :( I’m only at Spirit of Hallowmas 146 - Your deeds this Hallowmas are drawing attention
There are those who observe all things done at Hallowmas. There are those who keep score. What will be your reckoning in the end?
that’s after ging to each location to check them out, rank up the menace at each location and exchange with fool… and then got my moth mask and 1 more run thru with nightmare 7 with mask on and turn into fool… O.o …
[quote=Kaerlyss]…I’m so far behind yall obviously I am doing something wrong… :( I’m only at Spirit of Hallowmas 146
that’s after ging to each location to check them out, rank up the menace at each location and exchange with fool… and then got my moth mask and 1 more run thru with nightmare 7 with mask on and turn into fool… O.o …[/quote]
Currently ALL I’m doing besides managing confessions and event companions and playing the occasional valuable card (currently discarding most I would normally play) is
going to the masque in veilgarden and turning in nightmares
playing cards to get favours to get into the masque or directly re-entering with the mask card
Basically spending no actions on anything else.
You can visit all the locations to see what they are, but if you want to gather more spirit then be sure to pick one menace/masque to play for the rest of the event based on who you want a reward from. Make sure you have the mask for that party and then just visit that one for the rest of the event. The options at the party requiring the mask are the best ones.
[quote=Toran]Intriguing news - because the game takes into account only the base menace, you can increase your Spirit of Hallowmass gain by equipping menace-reducing gear, saving yourself the actions needed to exit/enter a party and the favor cost of each entrance.
Menace levels 8 and 9 get 6 Spirit each.[/quote]
How can equipping menace-reducing gear negate the need for party entrance & exit actions, or the need to expend favours?
One other question: "While 2500 is the maximum amount of Spirit that gives rewards, any additional spirit will contribute to the rank of a title that can only be advanced at Hallowmas."
does this mean that any Spirit accumulated above 2500 provides some kind of benefit? Or is there no reason to get Spirit above 2500 (except to compete with other players)? The wording here is ambiguous.
does this mean that any Spirit accumulated above 2500 provides some kind of benefit? Or is there no reason to get Spirit above 2500 (except to compete with other players)? The wording here is ambiguous.[/quote]
I wonder. Just guesswork really but how I understand it is that perhaps this means you can advance the "Knight of Hallowmas" title to higher ranks by racking up more extra points past 2500 over consecutive years?
Because gaining more Spirit each time you’re in a party means that to get any designated total amount of Spirit will require fewer entries/exits from the party. Which also means you will have to spend fewer favors.
For example, turning in a base Menace of 6 (boosted to 7 with a Menace-boosting item) only gets you 22 Spirit.
Turning in a base Menace of 9 (reduced to 7 through Menace-reducing items) gets you 40 Spirit.
If you’re aiming to get, say, 400 Spirit, it only takes 10 times going through a party carousel if you’re getting 40 Spirit every time. But it will take 19 times through that same party carousel if you’re only generating 22 Spirit each time. That’s 18 wasted entry/exit actions and an additional 9 favors you have to generate/lose.
If you’re aiming to get to the max rewards at 2500 Spirit, it’s more than 50 additional favors being spent.
Just curious, who here’s changing their Destiny? I’ve held onto The Road (the version that has you becoming a Master) for several years but I’m kinda curious about the Neathy predator king ending in the Liberation of Night route too. I probably won’t change it but…the thought does cross my mind, whenever I draw the card for changing destinies. What about everyone else?
I would if I hadn’t taken Gleam a long, long time ago. I’m curious to see what kind of destiny comes of my choices surrounding the Theological Husbandry storyline, but I’m not sure it’s worth fate to change it.
With the expansion of the Fallen London? Sunless? verse, there is no destiny that makes sense under the current content for my character, let alone if you take into account Sunless Skies. So no, I won’t be switching until "destroy the Bazaar, Enslave the Sun, lead a Hesperidean Cidered Immortal Army against the Lovecraftian gods themselves" is available.
So I guess an Emancipationist Tracklayers Destiny? edited by Toran on 10/29/2020
Hi, I am new here and I would like to have question. Please,can you explain me how the mask works? I have crown mask but I don’t encounter any oportuni card that would guarantee entry to St. Elmo. Am I doing something wrong or is it bug (I would like to know before I report it)? Thank you for your answer.
Almost forgot, earlier today I successfully upgraded the Countess and here’s the result. I have unintentionally made an enemy for Arbor, it seems. I’d check if Arbor itself has any reaction but I’m too busy grinding Spirit of Hallowmas.
There should be a card you can draw, but I believe there’s a fixed entry point is in Watchmaker’s Hill. You’ll need a Docks, Urchins or Tomb Colonists favor to get in. Although funny you should say that-by trial and error I’ve found that racking up Suspicion by purposefully failing challenges in the Cabinet Noir is a VASTLY superior way to earn Spirit of Hallowmas than doing the cycle at St. Elmo’s.