Where’s your preferred source of sunlight for the boxes?[/quote]
Aestival wasn’t available when I was doing my runs, so I was going to naples. I don’t know much about Aestival, but I hear its pretty close to the isle of cats typically which could be great for high veils characters. My personal preference is to get income at both ends of the zee rather than Feast/Famine method of doing all ones profit gain in london. So I would run sunlight from Naples to Cats then honey from cats to london and I’d always have a pretty stable income of echos without worry of running into an emergency where I’d risk going broke if disaster occurred.
I guess if you like short runs rather than entire zee loops naples > london and aestival > cats is the way to go but again I am not familiar with aestival. Also, not so sure about the bruiser this run. My new map has Mt Plamerston over by Irem and he keeps sending me on quests to it. Its a bit annoying, but I’ll keep the naples going until I can find aestival and the isle of cats.
[quote=SouthSea Rutherby]So my chief concerns are:
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balance between stats – is iron really that much better than hearts or veils?
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Does the game now significantly favour the more unethical captains? I.E. Smugglers who willing abduct victims for red honey, people who illegally sell sunlight, or engage in cannibalism to complete the curator quest?
And finally, 3) Has this new balance been tested by ANY new players (how have NOT been scions, or new captains controlled by experienced players)? I ask because it’s been eons for some of us and even my "fresh start" captain had a number of problems that would have been a serious turnoff if I hadn’t the experience (and the CLEAR understanding of how the game works as a rogue-like). Personally, I think the game needs to emphasize that you will get killed at times and your family line will go on – but a lot of people I’ve casually mentioned the game to seem to get far more frustrated than people I live close to who I can literally walk through and explain how dying and restarting can actually be a good thing.
Currently, it appears this game is wonderful for established players but frustrating for new ones; I feel the game needs to "hype" the concept of brazen, unbridled exploration, followed by a few early demises, lucky breaks, and eventually in-depth adventure stories.
edited by SouthSea Rutherby on 1/9/2015
edited by SouthSea Rutherby on 1/9/2015[/quote]
1/3) I started a new captain for the first time since steel_beta over the christmas holidays and for the lulz just put every point of secrets I got into irons. I had the urchin background so my veils was decent too. But basically, with decent iron terror becomes inconsequential, you can just kill it away with no trouble. Before I ended my captain to start a new scion run I had raised my irons to 114 and all I had was the starter ship and the caminus yard deck gun (my pages was in the low 30s by comparison). But even with just that it was no trouble whatsoever to kill lorn flukes by blue scintillac sniping them, that is using scintillac to artificially increase your mirrors by fully loading the gun while out of normal mirrors range then running away. Also by only shooting them when their backs are turned and with your light out. The flukes were a bit tricky as they do have a ranged attack, but I’d take maybe 8 damage tops from that. Not bad, not bad. Note this wasn’t a scion or a legacy captain, this was my starting captain and the starting ship. With good irons, you can kill anything without much trouble (except maybe Mt Nomad). The balance of the game seemed okay, I was always like "WELP THAT CASH SOURCE IS GONE, WONT BE LONG UNTIL I DIE" but then I’d find something new and live a little longer. And a little longer. And then itd be 20 hours later and haha how am I even still alive???
- Crime is so buff. So very very buff. Crime is what saved my first captains life in the end. I started out pretty virtuous, and was always just scraping by. I could complete quests, but not really turn enough of an honest profit to get big upgrades. This is why I was out fighting lorn flukes in the starter ship with a basic gun and irons 114. Yeah, I got that many secrets from that many questlines before I ever figured out how to turn a profit. That’s how challenging it is, but the value of crime is almost instant. I think from now on I will always crime or at least, I will keep criming until I am so rich I don’t need to echos ever again.
edited by NiteBrite on 1/9/2015
edited by NiteBrite on 1/9/2015
Being a spy is also pretty decent, although it took me forever to figure out that you can get a new admiralty quest for strategic information without turning in the information. I had no idea how to make a vital intelligence for like 30 hours of play. Its not obvious. But a friend told me and then bam, sweet spy cash :D
edited by NiteBrite on 1/9/2015