I see it as being central to the game, either you’re being safe, or you’re not, exit saving notwithstanding, if you’re resorting to quitting when you die on invictus, then you’re cheating only yourself and the experience is diminished as a result.
Having a switch that could turn it off and on defeats the point of having it in the first place, it’s the equivalent of buying a medal for a campaign you never fought in, and lets not forget, it’s a game. If you don’t want to play it on the hard mode, don’t, there’s no one else looking, but be true to yourself, if you want to tell yourself that you’re invictus when you’ve died a hundred times and bounced it out before the save got you, feel free, the only person you’re telling it to is you, and I can think of better things to lie to yourself about :)
We seem to be getting 1 Fuel every time we submit a Port Report to the Admiral now. And you can exchange 1 Admiralty Favour for 2-3 Fuel in the Drydock! Is this intentional and permanent? Looks to be a pretty substantial help to new players/early game.
Side Note: Could you please let the Admiral give us Admiralty Favours if we submit Vital Information to him? It seems very odd that the Diplomat does and he doesn’t for it.
[quote=Bardigan]We seem to be getting 1 Fuel every time we submit a Port Report to the Admiral now. And you can exchange 1 Admiralty Favour for 2-3 Fuel in the Drydock! Is this intentional and permanent? Looks to be a pretty substantial help to new players/early game.
[/quote]
Really? That would be a significant bonus, must check when I get home, excellent idea to be rewarded with fuel for travelling.
Thanks Failbetter Sunless Sea seems to get better and better. The art and stories are amazing. I like the additional challenge of having to deal with weather. Combat is fine, once you have increased your Iron and got some Blue Scintillack, but I am not so sure about removing the Iron boost from weapons - I would like to be able to see some stats in the shops so you know what you are buying.
The fuel from the Admiralty is very useful, it will definitely help new games. I’m just pleased that I started submitting Port reports before I re-supplied.
The increased hold capacity in the Frigate is very helpful as well, in previous games it took careful planning to play through certain stories that give a lot of loot (Isle of Cats for example).
I took the game in my hands again after some time, and I must say I’m very happy at what I see! For the first time I feel really involved in the stories, and I’m looking forward to explore not just for exploring’s sake but also to see how the various storylines develop!
Details here and there (maybe already said above, I haven’t checked the full thread):
add me to the people that are happy about the idea of giving 1 fuel for Admiralty report - if you are planning to boost mainly new players, you could consider the idea of giving the fuel only the first time a specific report is given.
agree with Ciel that stats of weapons in the shops could be really good.
weather is nice, but is it just me or for now they are quite limited? I got a lot of fog and once (close to Frostfound) the sort-of blizzard that makes you move at maximum 1 speed, I’m sure there’s room for more (storms, anomalous waves, bubbles from below, the roof falling…).
are neutral vessel in game now? I haven’t found any… the only candidate was a ship that had a bug because it was disappearing and reappearing erratically.
are the “child” options open all the time or they are gender-related according to your gender and that of your sweetheart? (mine weren’t, so I got confused for a moment)
looking forward to the stories of the various officiers! (the several ones still locked) you did a great job with those who are currently active, and I also appreciated that you can get rid of your starting officiers in a nice way with a mini-storylet.
it could be nice to have the option of repairing your ship in the major ports of the game (or at least have the possibiity to unlock the possibility of repairing). And a handful more ships wouldn’t harm.
>are neutral vessel in game now? I haven’t found any… the only candidate was a ship that had a bug because it was disappearing and reappearing erratically.
Yep, those are neutrals, and yep, their pathing is a bit weird at the moment.
>are the “child” options open all the time or they are gender-related according to your gender and that of your sweetheart? (mine weren’t, so I got confused for a moment)
Having a child isn’t gender-related in any way. As long as you have a sweetheart, there’s a chance of a child coming into the picture. As to whether you or your sweetheart carries the child, or if the child is even biologically related at all, that’s up to you.
In regards to the Memento Mori cannon, when its description mentions "sell it to the warlike factions of the Neath" does it include any other group besides Fallen London, the Dawn Machine and the New Khanate? I’ve only managed to get the option to sell it to these three.
I’m also quite fascinated with the burgeoning politics in the Zee and how all these expansionist factions will interact with each other in the future. The Admiral’s claim that the "New Sequence" is squeezing the non-extremist traditionalist London Navy is intriguing. Am I right in assuming that the Dawn Machine is London’s progressive extremist faction?
Given that the Admiral can also be driven off if anarchists get too much supremacy, I’d say they are probably another option (as well as being the "progressive extremist faction" – the Dawn Machine just sounds like Pact with the Devil type of thing from what I’ve seen so far, though feel free to explain how wrong I am using a spoilertag :P), though I have no idea how one would seek out anarchists to sell horrifying weapons to.
Edit: That is to say, metaphorical pact with a devil. No actual devils involved in this metaphor. edited by Fretling on 1/12/2015
Are the Anarchists of SS the same faction from Fallen London behind the Liberation of Night? Is the Iron Republic their HQ?
We don’t seem to get much perspective from the Anarchists side or have a chance to join them.
At least I have a vague idea of the Dawn Machine and Khanate political intentions and background, none so on the Republic except that it’s basically the FL universe’s equivalent to the Warhammer franchise’s realm of Chaos (albeit a bit more benign).
Edit: On the subject of the Dawn Machine, based on the gradually revealed lore throughout the recent updates I’ve surmised that they were a Fallen London science/naval division that created the Machine and are now basically a cult paramilitary under a sentient nuclear power-plant/fate manipulator who still wish to see London and its people prosper in the Neath…under them. edited by Bardigan on 1/12/2015
[li]We hear the Iron Republic described as a collaboration between the anarchists and Hell, but it’s not clear which revolutionary factions are represented there. The place demonstrates not so much an absence of the laws of the Judgements as a grotesque parody of them - a sadistic satire on a societal scale. Do any of the Calendar Council employ such methods? Hard to say - we’ve only seen four of them. It’s certainly plausible.
Ah, jeez, I was going around checking out the different factions’ offers and saw that one of the rewards for selling to the Dawn Machine was an Element of Dawn, and I wanted to get the information on that for documentation purposes, and I tried to do the thing where you find the save file and manually “save” a copy of the point right before doing the thing you want to undo, and… and I’m bad at copy-and-pasting, apparently, because I reopened the game and still had all this BLOOD MONEY in my hold. I’m so sorry, Admiral, I didn’t mean it, please don’t give me a disappointed look…
Not THAT convinced that raising the price of supplies everywhere (and especially in London) by 10 echoes is a great idea… I got the new costs when my game is quite advanced and I have money, but how does it impact a new captain?
Is it just me or is the view wider/higher up ? You can see much further out now than you could in the older builds where the UI had a nasty habit of blocking some of the incoming enemies.
And the frame rate appears to be much smoother now. edited by Bardigan on 1/13/2015
-how to give a willing guest to the fathonking?
I suppose i should hand him off Jonah (indeed he likes fish!), but i did not find any way to start his quest.
how to find viric?
I suppose i have to go to Irem? Or to delve deep in my nightmares?
Has anyone tried to use violant ink in Pigmote’s island?
In the description it is said “it is used to sign the most desperate of treaties”.
From what I’ve overheard of others, it seems that to find a willing guest for the Fathomking, you’d want someone who was deeply unappreciated by the masters they currently served and had no real incentive to stay on land.
Currently there’s only one way to get Viric, and it’s extremely unlikely. There’s another way coming, and we’ve been guessing about it wildly, but it hasn’t been implemented yet.
I haven’t, but that sounds really cool and if it’s not possible to broker a treaty or at least get a unique response using violant ink it should totally be!
I’ve been there with it and nothing appeared (during the storyline) but maybe I locked myself out of it. Violant ink is used by Correspondents, so I’ll sail hopefully up to Codex and Avid Horizon in the final release to see if anything shows up for it there. I’m totally willing to buy heaps of extra ink pots - if not for drinking, then at least to admire them in the hold because the art (like too many others) is sooo lovely.[li][/li][li] edited by fortluna on 1/13/2015
Alexis just claimed in another thread that the alternate way to get viric is implimented and has been for some time, but as far as I know no one has found it yet.