[quote=Sir Frederick Tanah-Chook]I’m not sure… but I know that some options don’t appear if you don’t have the relevant item. You could try bringing one of every available glove and having a poke around![/quote]It shall be done. Next week, or maybe when I figure out Mr Iron’s old name.
Edit: ah, got it from someone else’s journal. Did I miss that option, or just… forget it? edited by Flyte on 7/9/2013
4th skull, 5th expedition… I’m starting to grow afraid they will be the only things I ever find. I wonder if the possession of an unplayed skull card in my hand at most-times plays any role in this.
Ever since I got my fourth skull I think I have had close to 10 expeditions and countless romps around the Forgotten quarter and yet no sign of the 5th one I need. If I cant get rid of my skulls then I won’t be able to flip cards normally for the Firebrand and Missionary which means I won’t get into the Cave of the Nadir. I am still cross that they added that ridiculous requirement, I have everything else I need but those. More importantly, I cant seem to get another skull - anyone having this problem or is it just bad luck?
It’s bad luck, but it stings. I’ve been doing the Glim heist when I can’t turn over cards anymore, as a method for continuing to advance, but now that I have the “package arrives” card, I won’t be able to do that. I’ll have to hope the firebrand card drops before I get three skull cards, or else I’ll be reduced either to spending fate or eating the stat damage
recently finished my fourth delve into the cave. I must say I’m rather surprised that there isn’t any sort of opportunity concerning the Fourth City Rags that are offered to you in London proper - seems like the most fitting place for them to become something more.
Okay, I’m seeking the Cave of the Nadir right now, but I’m wondering: how exactly do you prevent your Rival from beating you to it? I’ve yet to see any of the event that lets me reduce her progress, is there something I’m missing?
If you have a reasonable chance at the Buccaneering option, use Sudden Insights and click ‘Perhaps Not’ if you fail first time. You lose the action, but not the supplies, and your rival doesn’t progress.
When the Airs are right, you can hinder them.
When your rival’s progress hits 10, there’ll be an expensive way to reduce their progress.
[quote=Flyte]
3) When your rival’s progress hits 10, there’ll be an expensive way to reduce their progress.[/quote]
This is actually untrue for this expedition- hindering the main rival costs all of 20 cryptic clues and gives you some progress, while hindering generic opponents will result in losing 10 supplies. edited by Dmitri Zhiriakov on 7/9/2013
Ah, I’d assumed it worked like the others. In that case, it’s not nearly as difficult as I thought. And I wasted lots of actions and Second Chances. Oh well.
This is my first post on the forums - and my first foray into the Nadir story line - so hopefully the spoiler tags below actually work (and hopefully I’m not asking anything I oughtn’t)!
I’ve just gotten to the point where I can who to sponsor. If I choose one of the other two options in that storylet will I just learn some interesting tidbits and then still be able to favor the Firebrand or the Missionary and gain the route to the Cave or the Nadir, or will I be stuck with both of them at Connected 12?
Blast, that didn’t work as I intended! Edited for formatting. edited by RedSycamore on 7/10/2013
[li]
I think that this is my first answer on the forum, rather than question. So: you can feel free to choose option 3 and/or 4, you’ll cycle back around to the main choice.
I was pretty happy with it. Another person was even happier with it because it gave him an opportunity he missed last Christmas. It’s not a bad way to spend Fate if you don’t have any stories you’d like to unlock.
No one believed a level 60 character could enter the cave of Nadir. But I just entered the cave as a level zero character. Oh yeah http://bit.ly/187DYlH