A Spire-Emporium (and other Lodgings)! Gadzooks!

Am I the only one who thinks the rooftop glass Beth things are a bit ill-conceived? “Welcome to a really luxurious place where you can watch your neighbors get naked or whatever you want. Don’t trip or you might smash your “walls”. And I hope you’re not a Vake-hunter or you’ll be dead in a week. And we don’t want to have to clean up that glass.”

I mean, we’re crazy here, but that doesn’t mean we don’t like solid walls and protection from falling objects. Perhaps the Manager is trying to get his clientele killed.

There’s some pretty strong types of glass out there.

It does all share the quality of transparency, though! Maybe there’s some room part that is lower than the glass, like in the cantilever area. Or maybe someone moving there should invest in a large number of screens to create a makeshift wall.

Maybe you could set up a nice tent or canopied area, along with the screens/curtains?

It’s Parabola-glass probably. Only transparent from the inside. Looks like a mirror from the outside. Anything pounding on it will get sucked into the Parabola.

Notability 10? Nooooooooooooo. Why does everything require Notability now? I hate that game mechanic.
Hatehatehatehatehatehatehate.

I’d be worried about waking up with snakes in my bed in that case, as unlikely as that is.

If you are worried about your night safety and been woken up, Royal Beth is not the place for you, obviously.

Very true.

Paranoia is insanity, too!

I too lament the &quotNotability 9/10&quot stuff, though. I have other things to grind for that aren’t Persuasive, dangit! I don’t want to send dinners with every single action forever.

I simply want to have a clear sense of progress and freedom to play on my own terms. With Notability there is a ton of intermediate steps (Notability from Waves, Waves from Scheme, Scheme from connections. With no way to tell, how much of anything will be enough for an increase) and you don’t gain anything permanent unless you cash out, so there is this pressure to log in and grind.
There are of course a ton of options that increase Waves now. I love the idea of building your reputation from small things. But all those options are more or less useless. Because if you not on a Notability grind, you will simply lose your Waves in a week. And if you ARE on a notability grind, you won’t be doing all that stuff mid-grind.

[quote=MidnightVoyager]Paranoia is insanity, too!

I too lament the &quotNotability 9/10&quot stuff, though. I have other things to grind for that aren’t Persuasive, dangit! I don’t want to send dinners with every single action forever.[/quote]

[quote=Fhoenix]I simply want to have a clear sense of progress and freedom to play on my own terms. With Notability there is a ton of intermediate steps (Notability from Waves, Waves from Scheme, Scheme from connections. With no way to tell, how much of anything will be enough for an increase) and you don’t gain anything permanent unless you cash out, so there is this pressure to log in and grind.
There are of course a ton of options that increase Waves now. I love the idea of building your reputation from small things. But all those options are more or less useless. Because if you not on a Notability grind, you will simply lose your Waves in a week. And if you ARE on a notability grind, you won’t be doing all that stuff mid-grind.[/quote]

I wholeheartedly agree. I am excited for all these news (currently I’m grinding Notability for the Reputation of Some Importance), but the Notability mechanic is a real peeve. That’ s why I’m literally burning to complete it within december, that’s been a real boon.

See, if at least Notability didn’t vanish once a week, one could relatively dismiss failures at the Amanuensis check knowing that they will be able to do them again sooner or later. But no; you have to grind blindly AND you have to succeed, or you get pushed back. Raising Making Waves as to get 100% isn’t a thing either because it requires just too much actions to allow you progress at the higher levels. So basically you get all the worse sides of a long grind, a luck mechanic, AND a timed mechanic. Lame T.T

Also, I hate the Amanuensis. On a story-based perspective, I mean. At endgame level the player character is basically a protagonist - a Sherlock Holmes, Captain Nemo, Allan Quatermain-level protagonist. He did wonders and is well able to confront all but the worst perils of the Neath. And STILL, if he wants recognition he has to actually STOP hunting beasts, plotting schemes, gaining tons of money and dealing wiht the very higher-ups of London to start partying mad, only to keep going back to that horrible Amanuensis LITERALLY BEGGING for a little note on his big book. Get a bad luck streak and you’ll have the little man going &quotI know you beat Feducci in person in duel and you’re in a first name term with all the Masters but mr. Irons. But seriously, you should have PARTIED HARDER. You’re not OK in my book&quot. WHY isn’t there an option to strangle him there and then? :)


You can do this one in every 30 times and still have 97% positive feedback.

Agreeing with everyone saying that the notability grind is, well, a grind. It’s incredibly un-fun and frustrating (and it will be even more so when the action cap goes down again). I think with tweaking it could be a good thing, and I like the idea of making waves/notability as a quality that a character can have, but as it stands it’s not nice.
edited by Inky Petrel on 12/14/2013

You can add me to those who are not too fond of the Making waves-Notability system… I really feel it blocks me to explore the Fallen London world.
I explain: with all the other mechanisms, even the most grinding, I had always the freedom to stop for a while and look around if I wanted some variety. Now, with the weekly decrease of Notability, I will need (&quotbe forced&quot is a strong word, but nonetheless…) to repeat the same actions over and over and over for weeks!

Adding to the frustration is that only one card out of the zillionth of the deck allows an increase to Notability (that needs anyway a huge amount of MW -a quantity that itself decreases drastically every week- especially at high levels). The Schemes help only very partially to relieve the problem.

I can understand the authors want to give the idea that you have to dedicate the maximum of your time to increase your reputation, but still as game mechanics is frustrating, and at the end it seems there are not your deeds that make you famous (or infamous) but just how many times you invite people for supper.
edited by Master Polarimini on 12/14/2013

Wasn’t it hinted at that the Notability mechanic might change? Perhaps it will be possible for a PoSI to spend 1-2 Professional Perks to gain one point of Notability, which would then cover for the point that goes to Time, the stealer, that week? That seems like a good solution to me, because even less active players get those perks at the same rate as everyone else. With a cost of a single Professional Perks (sic), Notability could be maintained indefinitely as long as the player logs in every week. With a cost of two perks the player could save up three perks, and then maintain Notability gains for the next four weeks as the incoming perks help pay for the cost.

Well, it’s an idea. Someone else probably already thought of it, and it was struck down and buried in one of the previous fallen cities.

[quote=Gillsing]Wasn’t it hinted at that the Notability mechanic might change? Perhaps it will be possible for a PoSI to spend 1-2 Professional Perks to gain one point of Notability, which would then cover for the point that goes to Time, the stealer, that week? That seems like a good solution to me, because even less active players get those perks at the same rate as everyone else. With a cost of a single Professional Perks (sic), Notability could be maintained indefinitely as long as the player logs in every week. With a cost of two perks the player could save up three perks, and then maintain Notability gains for the next four weeks as the incoming perks help pay for the cost.

Well, it’s an idea. Someone else probably already thought of it, and it was struck down and buried in one of the previous fallen cities.[/quote]

Now that would be good. Or maybe Notability might just not decrease every week. When you get it, somewhere in the description, it says &quotA more permanent form of fame&quot, doesn’t it? OK to lose it in exchange for an important position or elite Lodgings or some kind of extraordinary feat. But decreasing weekly? WHY?

Well, once we get some Free Evenings we can steal our friends’ Making Waves! An option under Society and Scandal just unlocked.

I dunno if stealing Making Waves is a good deal or not, but it’s there.

[quote=Sara Hysaro]Well, once we get some Free Evenings we can steal our friends’ Making Waves! An option under Society and Scandal just unlocked.

I dunno if stealing Making Waves is a good deal or not, but it’s there.[/quote]

What’s the point in that? Making people angry towards each other? Or making contacts wary of accepting invites? Wasn’t the whole Notability grind frustrating enough?

EDIT: just read the description. At least it makes clear the efefct. &quotTerribly experimental&quot, hmm? We’ll see. IF I manage to get my Notability issues out of the picture next week, I could be eager to actually distribute Making Waves around while I grind Watchful.
edited by streetfelineblue on 12/14/2013

I wonder how much Substantial actually is, and how many Free Evenings we’ll get in a week (and also whether it sets or stacks; probably the former). It’d be pretty nice if we could set up groups of people working together to achieve the high levels of Notability we’ll need. We could all take turns, and since it’s limited per week everyone could work on getting their Notability up after making their Weekly sacrifice to the chosen player. Might not be worth the effort of organizing, but it’s an idea.
edited by Sara Hysaro on 12/14/2013

You only get one Free Dinner per week, so it’s inconsequential in the long run. Could be used to drain your alt, after a series of dinners, I guess?

Off topic, but what’s the current best way to get Enigmas (if it’s university, then what’s the best way to get Implications?). I’ll maybe try to grind for a Theorem, since there is nothing better to do.