[quote=Gordon Levine]DIRECTED FEEDBACK FOR DAY 1/AFTERNOON
(although as always we’re happy to hear whatever feedback you have in whatever way you want to give it!)
1.) How do you like our current Opportunity card setup? Are the ‘grind’ cards appearing enough? Are the Ally cards showing up too much? Have you drawn Absolom the Tinker a lot, or not very much at all?
2.) We would like specific feedback on the subplots you picked: what you liked and didn’t like about their structure, their plot, the quality of prose, their mechanics – whatever you’d like to tell us.
3.) Who are your current favorite characters? (Or other setting elements?)
4.) Once you’re done playing with Day 1/Afternoon: how high is your Cityslicker?
5.) What plot pieces are you currently interested in following up?
And two more general questions:
6.) After Day 1 is finished, there will be a longer-than-normal delay between content releases. We’ll be using the time to create Menace results, our first Nex-locked content bloc (see below), and generate a similar amount of content for Day 2/Morning as you saw in Day 1/Morning. Given your druthers, would you prefer to have the new content all at once, or have us release it in phases (e.g. first the White Noise menace, then the Heavy Hand of the Law Menace, then the Nex-locked content, etc.)?
6.) We anticipate releasing our first bloc of Nex-locked content in the near future. We have two different content blocs in mind: a mechanics-light sequence about the early years after the Longest Day, and a mechanics-heavy action sequence that gets a little monster-heavy in the middle. We will release BOTH of these content blocs eventually – but which would you like to see first?[/quote]
Sorry for the delay! Real life got to me.
- Absolom appears rarely; allies semi-rarely. The grind cards are appearing enough, but the Skunk Brothers card never appeared. I did get my Comanche Charm from Absolom, though.
- I like Cutting your Spurs, with its hint of danger— though I am kinda worried about the Roughriders now :) The Mission is mildly interesting at the moment.
- I gotta love the Jackrabbits. The Hon. Ms. Dowd seems like a colorful character as well.
- 18, of course.
- I am wondering about the Mr. Velvet and company. He seems… intriguing. I’m also curious about Little Japan and the Amarillo academy, both of which are mostly closed off as of yet; they seem like they might prove fruitful. Additionally, it’s obvious Ms. Postmaster’s-Second knows about Our Hero… interesting…
6A. Phases. Every bit I can jump at helps~
6B. Mechanics-heavy. I really am wondering about the monsters…
Also, slight typo when first meeting the Governor's Aide. The card says:
"Company for the Governor's Aide has increased to [level]!"
No number, just [level].
Also, with our friend the Engineer...
" She'll order two drinks. She'll order one, give it to you to "hold" -- read: pour out -- and snipe another off a passing waiter.[i]"
[/i]Is she ordering two drinks, or one? [confused]
Also, meeting Ms. Ironfist:
"...a towering figure in black satin and pearls, six and a half feet if she's an inch, straight-spined, haughty, imperial."
I went to the trouble to steal a diamond necklace for her. Why is she not wearing it?
Also, listening to Very Old Johnson's legends:
"Nevertheless those kinds of details could be of interest to you."
Needs a comma.
Re the bats: "...a handful of tiny Stephen Kings afraid of their own bogeyment"
'Bogeymen'.
At the conclusion of the Astrologer storylet:
"You eyes have seen the [might be a spoiler]."
Should be 'your eyes'.
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[i]edited by ladymadsci on 9/28/2012[/i]
[i]edited by ladymadsci on 9/28/2012[/i]