Wolfstack's Newest Ticking Time Bomb!


Your crew groan as an island heaves into view, guarded by a mouth of snaggling rocks. Your ship could endure their bite on better days. Today, you have no room for mistakes.

A lost ship has been sighted off Wolfstack Docks – again! It is absent its crew, but very much contains a hold full of improperly stored, highly unstable explosives. The Admiralty is once more calling for inadvisably fearless zee captains to transport the cargo to a decommissioning site.

Arrange to pick up your own shipment of volatile cargo from Your Cabin when moored in London. Try not to blow up.

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Dear newbies with a basic ship, low Zeefaring etc, take the lightest cargo load. Thank me later.

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Surely this time the Admiralty has found a spot to dump these explosives that doesn’t have a giant sea urchin from space sleeping at the bottom, right?

…right?

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Well, to cut the Admiralty some slack… maybe all the really deep chasms in the Unterzee have a giant sea urchin from space sleeping in them? :sweat_smile:

(And I’m not sure it’d be better if they’d accidentally hit Lady Black’s abyss…)

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These chess matches get really tedious. No, you can’t have my weasels!

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I keep blowing myself up, this is great!

Honestly, having Cider of my own makes a world of difference here.

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Are you picking the hardest option? I go with the middle option and consistently succeed. Maybe I would be more reckless if I had cider.

I’m 100% picking the most dangerous option. I really can’t explode harder.

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I’ve alternated between the two, but I think the middle one is marginally more profitable.

…Going up from middle to top option increases payout by 1 puzzling map and 11 tales of terror, so a total of 18 echoes. So the question is, how many more actions does the top action take? If it takes 0, 1, 2, or 3 more actions, that’s effectively 6+ EPA. If the top difficulty takes 4+ more actions than the one below that, then it’s under 5 EPA and so those actions are less profitable than other things I could be doing.

When I’m on the top difficulty, I don’t play “Now, Now!” to skip to the end because it’s only a 50% success chance. There’s usually at least a few more actions from when “Now, Now!” appears to when I reach the end, plus there’s a chance for a failure at least once along the way (sometimes twice, depending on luck and what gets drawn) so I tend to think that top difficulty will take me 4+ more actions than middle difficulty on average. But it’s close and depends on draws.

I don’t have a particular need to focus on puzzling maps or tales of terror, so I’m not going to take an under-5-EPA source of them. So middle difficulty is probably my best option. …but sometimes it’s fun to take some unnecessary risk so I play the hard one too, especially since I’ not sure.

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The Admirality and the people of London thank you for your selfless contribution!

Amazing! They found a spot to dump these explosives that doesn’t have a giant sea urchin from space sleeping at the bottom!

… spiders, though…

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That was unanticipated.
I was at sea when the explosions/invasion started: Click here to see what I saw.
What did the people on land see?

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People on land will see that the first time they return from another bomb delivery.

Seriously though like how bad must the Admiralty be at bomb disposal to keep using the same bottomless pit that has two different city-erasing threats at the bottom? Don’t tell me this is “just bad luck” and “no one could have seen this coming,” I’ve seen lots of bottomless pits in my day and most of them have 1 calamity at the bottom at most!

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I suppose the lorn-fluke moved out after the second time, and then the spiders moved in?

Edit: actually, why are they mad at us this time. Saviour’s Rocks isn’t anywhere near the Teeth, so what gives?

Somehow I missed that. Thanks for the echo. (Edit: maybe I was in Stormbones when it happened)

Unrelated, I particularly like the phrase “arachnid recriminations”

They wouldn’t have to be near. A faraway explosion of this magnitude could plausibly affect spiders, who are very sensitive to pressure waves/vibrations in the air. It could’ve felt like an earthquake to them, sitting in their webs! And maybe, because it was the third time, they decided enough was enough and something had to be done.

This event has reminded me again how amazing a Monster Hunter profession and owning a Zubmarine are.

Also, now it’s great for stocking up on silks. When the Urchins fight again in another minor event, one of their factions require a LOT of silks.

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In the negotiation text, they mention a competition, and in the ship-sinking text it sounds like they’re all trying to become the mega-spider council. So… is it actually because of the explosives? Or is this more that they wanted to have a tournament among spider councils and this was convenient?

It seems like both options give the same rewards. I can’t remember if that was also the case with the Fluke.

I think the were the same then too, it just changes which ending we’ll all get.

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