Upcoming Balance Changes to Fallen London

Nah, they nerfed old good and convenient things, but introduced some new overpowered options. Its still possible to maintain 4.5+ EpA, its just more complicated.
edited by Waterpls on 12/7/2020

Please post your work for such a claim. I’ve got two routes to 3.8ish, but nothing much above 4 (without extensive Fate purchases).

And I’m lazy, so I’m not claiming to be a real authority here.

Maxed out dividends, exhausting Bone Market buyers, Nadir (fate fake daughter helps), Impossible Theorem grind (with finished ambition, 10-11 RS and fate upgrade), dock favours converted to Esteem, Arbor.
If you still need Justificande coins any conflict card is over 4.5 EpA
edited by Waterpls on 12/8/2020

Out of all those, only the theorem isn’t time-limited or card based, though.

As Amalgamate said, none of those except Impossible Theorem are repeatable grinds. It would be like claiming that the Balmoral Gift is the highest EPA grind.

For Impossible Theorem, I recall the math being weird on that a while back, depending on maxing out lab supplies through Fate, and having a specific Ambition/Ambition item or lab assistant. None of which discounts its value, it just makes it pretty cornercase.

I’d be interested to see the math on it again after all the changes to Nemesis and everything else.

Old math on Impossible Theorem is here The Grinds of Fallen London - Google Docs . Nothing is changed as far as i know because no RS items were added. Except free access to the lab, which is convenient.

Yes, what i said in not repeatable grinds (except lab). But you will not have enough time (if any) outside of this activities. Arbor single-handedly eats ~25% of my actions every day (and my deck is not perfectly optimized).
edited by Waterpls on 12/8/2020

Some of the math looks slightly off, but mostly accurate (the Attar grind is one of the approximately 4 EPA grinds I had identified).

I’m curious how you’re ensuring that many Arbor draws without the deck refresh options anymore.

After i loaned 3 transports and all lodgings except one it became much better. I still could improve it (YES I AM TALKING ABOUT YOU GANG OF USELESS HOODLUMS AND THE GIFT)
edited by Waterpls on 12/9/2020

That doc says that the Impossible Theorem is likely to be nerfed… is that based on something devs have said, or an inference just because it’s got a high EPA?

It was stated few times by devs in discord, that lab will be reworked at some point. Nobody is satisfied with current card mechanics and EpA is off the target.

FBG have tweaked Helicon AGAIN. Now nabbing biscuits on the way out give 5 biscuits and 4 marrow. Why? Are you incapable of just leaving something alone?

Making me adapt my plans? Annoying, but fine. Making me update my spreadsheets every few days? THAT is driving me crazy.
edited by Kaunisenkeli on 12/9/2020

Ah, ok. In that case, I probably won’t bother switching my profession to Correspondent to get that Impossible Theorem EPA.

So far, now that it’s easier to get Whirring Contraptions, I went back to grinding the three newspaper qualities, they’re all between 5-6 right now and I’m planning to get them up to 10… and even making the 104-copy newspapers can be done at 3.5 EPA, which is pretty good.

I’m kind of annoyed at this change myself.

I’ve ran out of content, so I thought I’d try finishing up my stations. The Helicon House grind was a little tedious anyway, but doable, except now it’s moving so darned slowly that I feel like the game is trying to pretty much force me into building skeletons, which . . . I have always hated. I’m half-tempted to just to grind echoes and sell items in certain places for scrip instead, assuming new locations have anything I need/want to unlock.

I think the thing about grinds is that the end result has to be worth the effort and time put into it, or it as to be interesting or unique in some way to perform to make it enjoyable . . . Helicon House is neither for me, same with skeletons, and so nerf’ing it just makes me feel less and less inclined to bother. I know the Railway was a little tedious at times, but I always felt it was worth it and I enjoyed it in a weird way, and places like Flute Street are always interesting/fun to replay, but . . . yeah . . . I’m shocked they reduced the scrip/biscuits by so much.
edited by Robin Alexander on 12/9/2020

If I was a betting man, I would place a bet on robbing the upstairs honey-den as the next part of Helicon to get nerfed.

And now you can upconvert baptised rats into a reliquarium.

I hope they’ll also introduce some new source of Baptised Rattus Faber, as right now, basically the sole source of them for advanced players is from the Surprise Packages.

It would make sense in the Burrow-Infra-Mump church, being able to identify/convert/posthumously consecrate our rodentine dead friends, and the precedent has actually already been set in the Graveyard branch…

“Sort through this pile of 1000 rats to find the one deserving of sainthood.”

I endorse this idea; it’s exactly the sort of thing that Tigerfort-in-FL would think a fascinating and worthwhile use of their time. Weirdo that they are. ;)

I guess at some point they changed Accept a Commission to no longer give a Nodule of Pulsating Amber. Whelp, I guess the only reliable way to get those is in the Nadir again.

Rats.
edited by Snort on 12/12/2020