The London Horticultural Show is here!

Y’know the Crate of Arms really ain’t half-bad, all things considered. Ivory is kinda difficult to obtain.

Well, we can currently increase the war progress. I think the idea is to work with Jenny at the same time as the admiralty to balance out the damage.

2/3 of Jenny’s current options cost resources which are a bit of a faff to obtain, the game obviously wants us to side with the Admiralty for now.

Be sure to use your AP because the game will be unavailable for a few hours.

Eh, as clever a ruse as it would make, I still find it a little hard to feature that they’d really trick us into dumping ~60 actions into grinding a quality with no payoff forthcoming, even going so far as to encourage us to finish any plants we were working on before triggering the next stage of the event so as to not lose progress. I reckon we’ll be able to cash it in, in some form or other, sooner or later.

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They buffed war options. Shapeling art one went from 4 to 5.2 EpA.

I’m not too bothered with the prestige, but i’m going to be upset not to get to fiddle around with Elder continent plants. hopefully a couple will unlock as a consequence or something. Neath science is basically always my jam (as is neathcooking but that’s unrelated)

Which option? I didn’t see any option and checking the wiki, there’s nothing new (https://fallenlondon.wiki/wiki/Fighting_London’s_War).

Err, Zeefaring option. My mistake.

I have to say, this is a bit strange. Even though the admiralty has already mobilized, I can still keep petitioning them to take action, and it’s more rewarding for me to do so than actually fighting the war.

What I mean is, you can delay advancing the story in order to keep farming service at 550 per action and no checks.

Also, what is the point to committing to either course of action on the cards and getting a burden? Just to stop drawing the cards and keep your deck optimized or whatever?

Yup, that’s what I was doing before being able to read the story that advances the plot. :frowning: Mindless click with alts too: 1.5 EPA vs 1 EPA (after advancement).

I do hope we get some options later on to heal some rubbery damage to people. The scene with the Joiner was very I Have No Mouth and I Must Scream and it does make me either want to get my shapeling arts busy fixing people, or pour Catiganter venom directly over half the Starving men in my path (hopefully the former one).

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As far as this goes, after multiple engagements in various contexts I’m still not sure the game has acknowledged even a single starving man kill yet. Just how bloody hard are these buggers to bring down?

Your plant might have gotten one.

Other than that… they’re masters of the Shapeling Arts. They are far beyond anything the player has done, which includes making your liver do a barrel roll in the middle of a knife fight. Their anatomy is already elective, they can decide which organs they have and where and how many.

Pretty sure even if you managed to shoot one through the heart (despite whatever chitin and bone), they could just swallow their own tongue and turn that into a new heart before it became a problem. It’s a bit surprising that even artillery doesn’t seem to score kills, but I think we’re just blasting shrapnel around, not landing direct hits. Narratively, I also have a suspicion that there will be a reconciliation when we discover their true motives.

I’m thinking back through other interactions in other parts of the game. In Light Fingers, you manage to kill one, by shooting it right between the eyes. And there’s reason to believe that particular Starved Man was not as thoroughly skilled as its peers. Everywhere else, I think you “drive back” but don’t actually kill. (Although in Light Fingers I think you see them kill each other at one point.)

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Not really! Ops, my bad! Very, very hard!
From calling in the gunnery:

snip
The Starved Men do not enjoy cannon fire. It seems regrettably possible for them to recover from even direct hits, but it invokes significant distress, and causes them to disperse. A few minutes of direct fire can clear out a whole district, at least temporarily.

Key words there include: recover, and disperse, and temporarily, not words I often associate with death or being brought down in any meaningful sense.

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All right, I now have 2 Burdens for helping and two for defending.
Is that all of them?
Yes, I do intent to get all of them.

Edited the post, thanks!

Yup, 4 in total.

That’s true, I meant in actual combat and not the little shop of horrors scenario.

A council of war has been called! Jenny and the Commodore will be trying different tactics, I assume. I haven’t finished it yet.

EDIT: It’s basically the searching for clues like in the last event as far as I can tell