After trying out Fallen London first and liking it, I decided to get Sunless Sea from Steam. I’d heard it can be slow and painful, but I find i’m really struggling.
I do know all the usual starting actions and followed on from them.
Got the commission from the Admiralty and picking up the Tomb colonist and some Mushroom Wine. Went up to Venderbight, delivered the Tomb colonist and got a commission from him, and sold the wine. Headed out west and taggled with some bats and got my ship beat up without finding anything. Was running very low on fuel so headed back, stopping at Hunter’s Keep to visit the Sisters and go to tea. Then back to London, where I arrived burning my last unit of fuel. Turned in my 2 port reports. Talked to the Blind Bruiser and got fuel and supplies. Was lucky with the rats who fixed my ship for supplies. Headed out to the southeast and found the Shepherd Isles. Came back to London and my port report was disbelieved. Took an Unstamped Crate of Human Souls from the Blind Bruiser and headed northeast to find Mount Palmerston. Found Pigmote Island and favoured the Rats. Steamed around a lot but couldn’t find Mount Palmerston. Eventually ran out of supples and lost crew. Fights with sea creatures eventually destroyed my ship.
After losing the ship to sea creature damage and drowning, with only the offer of playing as a rival to follow on, I decided to start another game. But I wanted to bring up my issues and see if I could get some advice.
I find Sunless Sea has a similar issue to a lot of games, both single player and online multiplayer, in that it’s expected you’ll have to repeat the same almost or actually fatal challenges over and over again to learn how to play the game. It goes beyond risk, in that it’s a constant risk that’s hard to judge and difficult to reduce or avoid when circumstances indicate you should.
I found money very tight all the time. I often considered not hiring the 2 officers I did because the 50 Echoes cost for each was a major fraction of my funds. Even if I hadn’t hired them, my game didn’t made their presence or that of 100 more Echoes something that would have changed the outcome.
I find the lack of information of where ports massively uncertain. I’m given a vague general direction but no indication how far. I used my zeebat continuously but it only helped when I got close. The only ports I found deliberately were Venderbight by following the coast and Hunter’s Keep which I knew from YouTube videos was just off of London.
I think somewhere I read that the commision from the Blind Bruiser shouldn’t be taken early considering the distance to Mount Palmerston. But I needed the fuel and supplies after my first voyage. And once I had the Unstamped Crate, I figured it was dangerous to return to London with it undelivered. But why is it offered so early without some indication the destination is distant and difficult?
I’d appreciate some advice here.