Alternately, use Manual Saves while you’re still learning - if it’s not hurting your pride or something ;)
Also, try focusing on raising your Veils as early as possible and always leave your lights out. Remember which ports offer the best ways to reduce Terror.
Alternately, use Manual Saves while you’re still learning - if it’s not hurting your pride or something ;)
Also, try focusing on raising your Veils as early as possible and always leave your lights out. Remember which ports offer the best ways to reduce Terror.[/quote]
Thanks for the tips! I had actually been leaving my lights on the vast majority of the time. Surprise surprise - leaving them off means I don’t accidentally aggro as much. I was finally able to store up some heirlooms and pass on a nice gun to my next captain, and the Unterzee is feeling a lot more familiar now!
Unfortunately, I’ve just fallen prey to something not so easy to fix - my laptop registering two clicks instead of one. [sp
I filled my hold with four mirrocatch boxes, five darkdrop coffees, 23 barrels of fuel and 7 supplies. Then I headed down to the Cumaean canal to make my first foray to the surface. I get to the menu where I can read what everything says and when I click continue, my computer immediately clicks "perhaps not" and I get pulled back to the neath without even getting to read what the surface is like.
It’s rather sad…but luckily I still have another heirloom left to sell, so I can recover. This time though, I think I’ll get a certain character ready to search for a missing person of interest before heading back.
That’s one reason I play on manual save - the dreaded double click. I do it so frequently that playing Invictus became really frustrating.
I’m in a bit of a rut lately, as a bit of bad luck seems to turn what should have been profitable voyages in break even propositions. And now two of my mirror boxes were opened by idiotic sailors… poof goes the profit. So I am progressing exploration wise, but that’s about it.
I’m pretty sure that once I have the merchant cruiser I’ll be able to make decent trade runs, but to reach that point I need that much more capital and I can’t seem to be able to get those few thousand extra echos.
[quote=penknife]I agree, I don’t see that it’s essential to kill off your first captain quickly. The thing that’s unlocked with the first death provides one nice option for earning Echoes and one easy (if expensive) source of an otherwise hard-to-get item, but as far as I know it isn’t essential to any storylines.
If you play cautiously enough that you finish the game multiple times without dying, you might want to deliberately kill off a captain to open up access to that area. But it’s certainly not imperative.[/quote]
… what does dying once give you?
Dying once gives subsequent captains access to The Labyrinth of Tigers in London. It is a place that buys Harlot Fry; buys and sells Live Specimens.
Happened to me too. I got so angry I made the offending zailor a prisoner and ate her when noone was looking.
She only got what she deserved!
aaaand now the merchant venturer has all the stuff he wants, meaning he won’t be paying me anymore… dang it man, how am I supposed to afford that cruiser now?
The Scholar?