[color=#cc0099]Delicious friends, the Exceptional Story for September is here![/color]
[color=#cc0099]The Northern Witch hunted lifebergs in the distant north, until - one grim day - her quarry got the best of her. The Severe Bluejacket needs something retrieved from her wreck. Travel north with a crew and a coffin. Survive a white hell. And begin to unravel the mystery of one of London’s greatest follies.
[/color][color=rgb(204, 0, 153)] Where You and I Must Go[/color][color=rgb(204, 0, 153)] is the first story in the Season of Wrecks, and was written by [/color]Cash DeCuir[color=rgb(204, 0, 153)]. The Season of Wrecks will be three linked stories that send you to deal with three very different shipwrecks at the behest of a dying Severe Bluejacket.[/color]
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All players will be able to visit the Bluejacket and his household. Exceptional Friends may, over the next three months, help him settle his final regrets. Each month’s story stands alone, but playing all three will unlock the season’s bonus content.
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Editing and QA: Killian McCabe, Olivia Wood, James Chew, and Chris Gardiner.[/color]
[color=#cc0099]Art by Paul Arendt.[/color]
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[color=#cc0099]EXCEPTIONAL FRIENDSHIP[/color]
[color=#cc0099]In addition to a new, substantial, stand-alone story every month, Exceptional Friends enjoy:[/color]
[color=#cc0099]Access to the House of Chimes: an exclusive private member’s club on the Stolen River, packed with content[/color][/li][li][color=#cc0099]An expanded opportunity deck: of ten cards instead of six![/color][/li][li][color=#cc0099]A second candle: Twice the actions! 40 at once![/color]
[color=rgb(204, 0, 153)]Finishing all three stories in the Season of Wrecks will make you eligible for an additional opportunity, to follow.[/color]
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If you want to keep an Exceptional Story beyond the month it’s for, you must complete the related storylet in the House of Chimes. This will save it for you to return to another time.[/color]
NORTH? Again? And then Mutton Island? We seem to be on some sort of SMEN-based marathon of stories. I am not a fan. edited by Vavakx Nonexus on 8/25/2016
Oh god, since when do the stories come out so early? I purposely burned through all my actions prior to bed so that I’d have full candles in the morning.
I like the way non-exceptional friends get to see a bit of the storyline regardless of actually doing it. It’s a great way of getting people interested.
Also, a lot of this new artwork is astoundingly good. I like the bound shark-head hanging on a plaque, for one. edited by Infinity Simulacrum on 8/25/2016
Oh, damn!
Sounds incredible, Absintheuse! Can’t wait to finish last months ES and start this one! To the ship, to the deck, to the ship’s wheel… to North!
EDIT: Great art, Paul! Reminds me why I like Fallen London that much. My guess is that I should offer Cash my compliments already! edited by Skinnyman on 8/25/2016
So, how do you get to Breakwater House? I played the initial storylet in the House of Chimes to “save” the story. But now I don’t see any way to go back to Breakwater House. Any ideas?
[quote=Infinity Simulacrum]I like the way non-exceptional friends get to see a bit of the storyline regardless of actually doing it. It’s a great way of getting people interested.
Also, a lot of this new artwork is astoundingly good. I like the bound shark-head hanging on a plaque, for one. edited by Infinity Simulacrum on 8/25/2016[/quote]
I feel the same. I also like how it frames the new season as a whole, giving clear signalling that they’re bound by plot as well as by theme.
Edit: I also appreciate that FB is choosing to push EF through incentives rather then through bypass-able grinds or penalties. I like giving FB my money, but I’d like it less if it felt pushed upon me. edited by MrBurnside on 8/25/2016
Huh, and just as I was planning to finally sail to Port Carnelian for a lack of any other story to do.
Ah, but seems I must again sail regardless. Oh well, it’s not like I’ll be away for even a fraction as long. Certainly curious to see not only more about the lifebergs, but also more of how zailors and the zee are seen through the lens of fallen london rather than sunless sea.
Already I like how this season of stories is directly connected (not that I don’t enjoy thematic connections, but I’m interested in what can be done with this). On the other hand, the unlock through the House of Chimes was disappointing. The unlocks through there were, from what I’ve seen, we’re just aneed exceptional friends barrier with a little bit of dressing, like this or that character wants to meet there. Here it’s just a button to unlock, nothing more. A pretty minor complaint though, and one I’ll likely forget soon.
EDIT: @genesis, iirc it is in your lodgings. If not perhaps submit a bug report edited by Cthonius on 8/25/2016
EDITx2: ok it’s a little cheesy but I really like that title drop done once you get to the wreck edited by Cthonius on 8/25/2016
And sailing difficulty is a 1, when I think it was always a 6 before. Nice to see what it does. edited by suinicide on 8/25/2016[/quote]
Ah, I see! Haven’t noticed that before! Well, I am not complaining!
lifebergs are a common type of enemy in sunless sea! zee-creatures that appear in the north where there’s the plenty of ice, they are in fact living icebergs. seems like this ES will give us some more info about the particulars of them!