Seeking alpha testers for cyberpunk role playing

Added a quick new short story to the slums (just four cards). It’s aimed at new players, but will trigger for everyone.

If you still have a spot open, I would love to be a tester for a good old gritty cyberpunk RPG!

Sure, there’s usually room for just one more! I’ll send you a PM.

Just added a couple of things, along with the usual fixed typos. It’s just detail stuff really. There are two major updates in the works though, with perhaps one of them being released next weekend (yeah, I did the typical creative thing of starting something new before finishing the first one).

Just released some new content aimed at newer players, including two new storylines and a few smaller tweaks.

Another small-ish update while a couple of much bigger pieces of content are still in the works:

  • You can now make use of detailed plans and both types of supply and demand from your inventory.[/li][li]We now have Destinations, allowing you to go to certain specific places directly instead of waiting for them to come up in the deck (useful if you have errands to fulfill).[/li][li]Tailored juice is now more powerful.[/li][li]A few other small tweaks and corrections.

Another release (not on a Sunday for a change!) The main thing is some additional early content for the main missions, but there are some other tweaks too.

Released another big chunk of content and a little bit of stuff on the side. Details in the in-game changelog!

Oops, it’s been more than a month since the last update! But things have been happening. The new update has a complete new story, a biggish update to an existing story, new items of clothing and equipment to buy and an awful lot of small tweaks and fixes.

Just added a bit more content to the junk trade. More coming soon!

Added Angelique’s regular contact cards. More for her/him/they soon.

Just made your workshop a bit more functional. There’ll be yet more things to make in there in future.

Another little bit of content. More, as ever, soon.

Just released some follow-up writing for Angelique and Irene’s interactions, plus some more mechanics type things for use in future stories.

Another large-ish release, with plenty of new bits and bobs. The main things, however, are:

  • Jags and Modes, finally implemented properly. This has been a very, very long coming![/li][li]More content at the night school, including a new course you can take.

Just a small update with a handful of details this week, as there’s something bigger in the works.

Not much new this week, but a larger update is still on the way.

No update this week (bar the usual tweaks and fixes), but there’s still something larger coming soon. Delivery on the successful Kickstarter is also coming along.

No updates at the moment as I’ve been away, but things are still happening!

There’s a little bit of new content this week, mainly relating to the Projects. The big update is still on the way.