Good evening, delicious friends.
Some of us have been discussing the idea of having an FL-themed Werewolf game, so I thought I’d get the ball rolling. This post is to lay out a bunch of the roles I know, suggest FL-styled titles for them, and request further input. Offer other roles you’ve heard of, new roles that suit the setting, or better names! For instance, I am finding it hard to think of thematic names for Old Man, Martyr, Sorceror and Pacifist.
I’d like to be Master for the first session when we’ve finalised the roles, so volunteer below!
To set out the rules simply; we have a number of Seekers hidden among a group of Citizens. By night, they eat the unsuspecting. By day, they hide among the Citizens and everyone votes to kill someone. The Citizens win if they kill all the Seekers, and the Seekers win if there are as many Seekers as Citizens remaining.
EDIT: At the beginning of the game, the Master will PM each participant with the details of their role. Then, by PM, the Agent and Sorceror will check their first suspect, the Snuffer chooses their persona, and Mr. Fires will nominate Lovers. This is followed by an open discussion of who should be the first person lynched (‘Daytime’). If a person is nominated by two people, they are eligible for lynching that day. Once the day’s nominations are decided, there is an open vote for who should be lynched. There is no abstaining; everyone nominated is voted on in sequence, and whoever receives the most negative votes is killed.
Following this, the city sleeps (‘Nighttime’), and, secretly and in order, the Enforcer chooses someone to protect, the Seekers choose someone to feast upon, the Agent chooses a suspect, followed by the Sorceror, the Crooked-Cross indoctrinates someone and the Magician chooses whether or not to avail of their power. This does, of course, depend on which roles are in play. Then the city awakens to take a toll of the night’s damage and the process repeats.
Roles are as follows:
Citizenry[li] Watcher: Become the Agent if the Agent is killed. [/li][li] Enforcer: Choose a player each night to protect. That player cannot be killed that night. Cannot choose the same player twice in a row.[/li][li] Mr. Fires: Choose two players to be lovers. If one of those players dies, the other dies from a broken heart. So sad.[/li][li] Drownie: If you are attacked by Seekers, the Seekers do not get fed the following night.[/li][li] Monster Hunter: If killed, immediately kill a target.[/li][li] Honey-Mazed: Must always vote for players to die.[/li][li] Unaccountably Peckish: Appear falsely to be a Seeker to the Agent.[/li][li] Priest: Can choose to take the place of anyone who has just been lynched.[/li][li] Criminal (2/3): You know who the other Criminals are.[/li][li] Parliamentarian: Your vote counts twice when voting to lynch a player.[/li][li] Old Man: You will die on night X, where X is the number of Seekers in the game plus one.[/li][li] Constable: Once during the game, learn if one player out of three is a Seeker.[/li][li] Pacifist: Must always vote for players to live.[/li][li]Doctor: Once during the game, choose to protect a player. The next attempt to kill that player fails.[/li][li] Trickster: Survive a lynching and reveal your role.[/li][li] Agent: Each night, point at a player and learn if they are a Seeker or not.[/li][li] Duellist: You survive an extra day if attacked by Seekers at night, once.[/li][li] Revolutionary: Once per game, choose to have two lynchings on one day.[/li][li] Citizen: Find the Seekers and lynch them.[/li][li] Magician: Kill or heal a player at night, once each per game.[/li][li]Betrayed: You are a citizen until attacked by Seekers, at which time you become a Seeker.[/li][li]Snuffer: Select a player the first night. If that player dies, you secretly take that role.[/li][li]Topsy King (the best role): You are a normal Citizen until the third night, when you remember your real role.
Seekers and Their Allies[/li][li] Seeker: Eat a citizen each night.[/li][li]Sorcerer: On the Seeker team, but does not appear as a Seeker to the Agent. Does not choose a person to kill at night. Look for the Agent each night.[/li][li] Sacrifice: A Seeker, and appears as such, but does not get to choose who to eat. If you die, the Seekers get two kills the following night. And yes, this can lead to the situation where the Sacrifice is the last Seeker in play and has no ability to kill people at night.[/li][li] Lone Seeker (Betrayer?): You are a Seeker, but you only win if you are the last player alive.
Other[/li][li]Crooked-Cross: Each night, add a player to your cult. You win if all of the players left alive are part of your cult.[/li][li]Black Ribbon: You are nominally a Citizen, but only win if you are killed.[/li][li]Lovers: If both Lovers are on the same team, then they retain their original allegiance. However, if one lover is a villager and the other a Seeker, they can only win as the last pair standing, and the Bazaar is pleased.[/li][li]Face/Teeth: Indicate two players on the first night. If they die and you are alive at the end of the game, you win.
Master (Mr. Eaten? Maybe a more amenable Master…): Moderates the game.
edited by Cocytus on 12/9/2013
edited by Cocytus on 12/9/2013