Seeker - A Fallen London Werewolf Game

Of course.

This is quite interesting. Ill look into it a bit first though.[li]
Also im not that fammiliar with how Werewolf works. THis seems to be a really advanced version of it too. A bit of help please?
edited by Blackleaf on 12/9/2013

[quote=Blackleaf]Also im not that fammiliar with how Werewolf works. THis seems to be a really advanced version of it too. A bit of help please?[/quote]Werewolf is exactly the same game as Mafia: Mafia (party game) - Wikipedia

But just reading the rules doesn’t really convey how it goes. Basically, if the werewolves are too consistent in how they vote then they throw suspicion on themselves, so they sometimes have to do things against their own interests in order to remain hidden. Before long you’re into a complicated game of bluff and double-bluff, with a side-helping of logic. (&quotIf he’s a werewolf then he knows that she’s a werewolf, and so when she voted for him she knew that he’d vote the other way, and so aha! Contradiction! He can’t be a werewolf after all.&quot)

Cheers
Richard

[quote=Arthur_Pendlebrook]I have some ideas.

-Instead of a lone seeker maybe have that person be Jack-of-Smiles instead.
-Replace the priest with the doctor and make the martyr a priest or the pacifist the priest.
-Replace Mr. Fires with Mr. Wines or Mr. Spice since they are more involved with love more than Mr. Fires in my opinion.
-Make God into the Neath[/quote]

[li]
Good suggestions, Arthur; I have used the second one. As for the Lone Seeker (I feel ‘Betrayer’ is a good name), Jack-of-Smiles would not be appropriate; the Betrayer is actually a Seeker, knows who the other Seekers are, and the other Seekers know that among their number may be a Betrayer, but not whom.

I’ve edited a description of the flow of play into the OP. I hope it isn’t too confusing.

As for getting the game rolling, I’ll see if we can get an IRC room started this evening. I’m quite busy this week, but have a lot of time coming up at the weekend. Looking forward to the game![/li][li]
edited by Cocytus on 12/9/2013

Hmm, sounds like it could be interesting. I’ve always found the first lynching to be a problem, however, since it’s done on so little information. I feel as though there ought to be a way to fix the &quotelimination problem&quot, as I deem it…though not everyone has that problem with Mafia/Werewolf.

I’d also recommend giving some organization to the roles–ones that make it easier for the Seekers, ones that make it easier for the Neathers, and ones that introduce Neutrals into the game.[li]

Another thought on a Jack role, as it seems that Jack is well-suited to this type of game…well, okay–be warned that this one’s a bit of a spoiler.

Jack O’ Smiles: If you are executed by Neathy vote, then during the next Night, before the Seekers choose a kill, pick a successor; their role becomes &quotJack O’ Smiles&quot, along with whatever it previously was. If they win, you win, and nobody who hasn’t been Jack may win.

Seems a bit complicated, perhaps, but maybe it just sounds more complex than it is.
edited by Playersideblog on 12/9/2013

[quote=Playersideblog]Hmm, sounds like it could be interesting. I’ve always found the first lynching to be a problem, however, since it’s done on so little information. I feel as though there ought to be a way to fix the &quotelimination problem&quot, as I deem it…though not everyone has that problem with Mafia/Werewolf.

I’d also recommend giving some organization to the roles–ones that make it easier for the Seekers, ones that make it easier for the Neathers, and ones that introduce Neutrals into the game.[li]

Another thought on a Jack role, as it seems that Jack is well-suited to this type of game…well, okay–be warned that this one’s a bit of a spoiler.

Seems a bit complicated, perhaps, but maybe it just sounds more complex than it is.
edited by Playersideblog on 12/9/2013[/quote]
Thanks, putting them in order was a very sensible idea! As for the Jack idea, I love it, though as it is I can think of at least one issue:

What if the original Jack is the last person killed? A bit of an anticlimax for everyone else.

That said, I love the twist on Black Ribbon.

Also, go away, damned bullets! Tekeli-/li! Tekeli-/li![/li]

[quote=Cocytus][quote=Playersideblog]Hmm, sounds like it could be interesting. I’ve always found the first lynching to be a problem, however, since it’s done on so little information. I feel as though there ought to be a way to fix the &quotelimination problem&quot, as I deem it…though not everyone has that problem with Mafia/Werewolf.

I’d also recommend giving some organization to the roles–ones that make it easier for the Seekers, ones that make it easier for the Neathers, and ones that introduce Neutrals into the game.[li]

Another thought on a Jack role, as it seems that Jack is well-suited to this type of game…well, okay–be warned that this one’s a bit of a spoiler.

Seems a bit complicated, perhaps, but maybe it just sounds more complex than it is.
edited by Playersideblog on 12/9/2013[/quote]
Thanks, putting them in order was a very sensible idea! As for the Jack idea, I love it, though as it is I can think of at least one issue:

What if the original Jack is the last person killed? A bit of an anticlimax for everyone else.

That said, I love the twist on Black Ribbon.

Also, go away, damned bullets! Tekeli-/li! Tekeli-/li![/li][/quote]
Here’s a thought to the Jack idea. If Jack is killed by any source other than a Neathy vote, the late Jack O’ Smiles chooses a successor to become the new Jack O’Smiles.Jack O’ Smiles (along with anyone else who previously was a Jack O’ Smiles) wins if they don’t die by a Neath vote and live until the end, regardless of whether the citizens of the Neath have been devoured or the Seekers of the Name have been eliminated.

Hmm. I dont really know how this whould work but perhaps there could be BOTH a seeker and a jack of smile. A jack of smile could randomly appear if he/she finds a jack knife. The person whould go insane and try to kill someone every night until they are put down.

Mmm, it only really works if the Jack is in from the start of the game, as the only way to add a role in the middle is with the Topsy King.[li]

Yeah - while you guys have put a lot of thought into the Jack role, it’s rather messy; basically, a separate killing party from the Seekers. I don’t know how well it would work in a game.

Well, Jack doesn’t have to perma-murder; as I recall, a number of his victims survive. Isn’t there a sidebar text that talks about how frustrating it is to be a serial murderer in a city where people don’t stay dead?

That was my thinking behind “Jack prevents a vote”.

I haven’t played Epic Mafia in ages but this sounds like a lot of fun.

Im in

Alright gang, looking into modding a Python bot to take care of the administrative duties on IRC. We should be ready to play by the weekend! Sorry it won’t be sooner, but I don’t have access to my personal laptop during this week.[li]
edited by Cocytus on 12/9/2013

If there are still slots open, I’d be interested. I’ve played Werewolf with my friends a few times, so I have a bit of experience. My only real issue was the numbers of possible roles, but it seems that is in order. Although I am a bit confused about the time. Will the ‘daylight’ voting hours be a set twelve hours or so each day, or just when we all decide to move on? It seems if we have set hours, time zones could be a big hassle. But, I’m sure it’ll all work out!

Generally, the game dictates day and night by ‘has everyone voted’ and ‘has everyone made their move’, respectively.

Hallo Sherman, we’ve decided to play on IRC, so the games will be swift and brutal, not unlike your average Seeker! It won’t be a protracted affair taking days, but rather an hour or so of mild chaos at a time.[li]

Ah, I understand! I generally played in person, where we had a timer we all had to vote by, or our votes are forfeit. But I understand what you are saying!