Patch Notes

Couple of additions to the list of changes posted earlier in the week:

Week Ending 19th April

  • Adjusted ‘Engage in a bit of recruiting’ (in ‘Explore Gaider’s Mourn’) to use the correct multiplier value for Zeefaring in a Dangerous check.
  • It is now possible to end your relationship with Acquaintances, Protégés, and Patrons who are otherwise unable to participate in Social Acts.
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Oh? What is the correct multiplier? Is it not simply your zeefaring+dangerous+dreaded-so 7 zeefaring, 206 dangerous and 12 dreaded is 225 and than you take this, check the difficulty range of the challenge and apply the correct success chance? Or am I miss-understanding how this works?

… when I did it, the hover-text indicated that one point of Zeefaring translates to 15 points of Dangerous and one point of Dreaded to 10 points Dangerous respespectively.
so in the end it is actually a strict Dangerous challenge, only what is contributing is broader.

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Ohhhhhh, that explains it! Also it makes more sense that way. Thanks lienoth!

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Week Ending 26 April

  • Fixed an issue where changing your profile header to Hallow’s Throat cost an action.
  • Removed various ‘Hearts’ Game: The Season of:’ requirements from various cards and branches.
  • The Weasel of Woe now also tanks your Chthonosophy.
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Small backlog of patch notes as I’ve been out on annual leave! Happy Friday—

Week Ending 3rd May

  • Reduced the ‘Successful Terms as Governor’ requirement to stage a Carnelian Ballet.

Week Ending 10th May

  • Added new icons for the advanced skills
  • The Starveling Stole is now an Adornment.
  • Moved various Whitsun storylets into Fifth City Stories.

Hearts’ Game Update Notes

  • Counterplay:
    • The Priest of Magpies’ actions that gain the Ace no longer trigger Counterplay
      • The Ace of Pages now grants four points of Counterplay menace reduction
      • Counterplay cards now require more Counterplay to trigger
      • Reduced the amount of Counterplay granted on a failed check (was 1—2, is now 0—1)
  • Added card rarities; changed some card borders to reflect rarities.
  • Gambits:
    • Now 50% frequency
      • Increased check difficulties
      • ‘Dice with Death’ now grants more Elusiveness
      • ‘Start a friendly game of Venderbight Rummy’ now requires more Prep
  • Lures:
    • ‘Exploit the target’s habits’ now grants up to 10 Progress
      • ‘Poison the target’s hat’ now grants 4 bonus progress when consuming Prep
  • Skin: now 80% frequency.
  • Roots: now 80% frequency.
  • Cod: now 50% frequency.
  • Ambivalences: now 80% frequency.
  • Loins: now 80% frequency.
  • Talons:
    • Now 200% frequency
      • Lowered check difficulties, including Glasswork.
      • Increased the check difficulty bonus when under the Embalmer’s Mark.
  • Livers:
    • Now 200% frequency
      • Lowered check difficulties
      • Increased the check difficulty bonus when under the Embalmer’s Mark.
7 Likes

Week Ending 17th May

  • Halved the value (and corresponding Bazaar buy/sell prices) of Skyglass Knives and Ravenglass Knives.
  • Changed the unlock requirements for choosing Irem as your profile header.
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Wait, we can change our profile headers?! Since when? And how?

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Attend to Matters of Identity at your lodgings is available since November '23.

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Is the Knives thing Knife-gate related? Or is there some other important use I had overlooked?

The knives thing is, indeed, Knife-gate related. They’ve halved the cost of the 777 (or more) of them you need, so this is slightly less gate-y.

I’m not sure there’s any other use of Skyglass / Ravenglass knives in the game?

EDIT: 5 or 10 in Hearts Desire / Bag A Legend, and a tiny handful of other uses (Seeking, plus skeletons, plus a presumably not very efficient source of criminal favours in New Newgate!).

2 Likes

Week Ending 24th May

  • The instant loss result for the Page of Gambits now has unique text.
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Week Ending 30th May

  • Rat Market:
    • Many, many changes to selling, buying, and the weekly cycle; see our previous announcement for details.
    • A few things have changed slightly between the announcement and implementation:
      • Slight tweaks to numbers and curves.
      • While the Maundering Rat’s branches are now on a regular schedule driven by the Rat-Season, the Tatterdemalion Tent remains on a random rotation driven by the Phase of the Rat-Moon and direction of the Rat-Wind.
    • ‘A Rat No Longer’:
      • (This is the living story that triggers three days after entering the Rat Market).
      • Now gives a random mix of Fourth-City Echos, First City Coins, Justificande Coins, Khaganian Currency, Hinterland Scrip, and Surface Currency; plus the remaining value of Rat-Shillings in rostygold.
      • Justificande coins are not guaranteed to appear in this mix.
      • If you have fewer than 650 rat-shillings, the living story will only generate some of these items. Fourth-City Echos are prioritized in this calculation, so they will generate as long as you have more than 250 rat-shillings.
      • This living story now generates a very wordy message. This is a known issue.
6 Likes

Double bill, as we were all out of the office (in a cave, in real life!) last week.

Week Ending 7th June

  • Rat Market:
    • The Rat Market preview in the Gazette now indicates whether a sellables on the Rat Market have just been added or are about to leave after the next weekend.

Week Ending 14th June

  • Adjusted the Rat Market’s payout formula.
    • Overall RM profitability should be about the same; we’re not looking to tweak for balance yet.
    • Instead, this change is aimed at fixing issues with rounding and the order of sales affecting the overall payout.
    • The formula has been made much simpler and changed substantially.
    • The total payout from a given amount of Rat Market selling should now be exactly the same no matter which items you sell in what order.
    • Rat Market bonuses have been adjusted so that no rounding takes place when calculating Rat Market effects.
    • Rat Market thresholds have been tweaked to keep the rewards at roughly the same level as previously.
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Okay, now you MUST tell us about this cave!

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This is going to be an exciting monthly newsletter!

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So… what are the thresholds, now?

Was this cave the size of Europe, by any chance?

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+32% up to 650€ worth of saturation , then +12% from 650€ to 1800€ worth of saturation, then +0%.

E.g. you can sell 52 incunabula for 165 shillings each, then 92 more incunabula for 140 shillings.

3 Likes

If 32% seems like a strange number, it works out to exactly e100 bonus on a e312.5 item. If you have items on hand, it’s an easy net-200 echoes exchange for 3 actions, well worth it.

If you don’t have items on hand, your first two campaigns of Parabolan Warfare this weekend and next have a 32% bonus payout. I ran the numbers and with my stats that’s over 6.1 EPA. If you’re like me and been letting that languish, time to saddle up and ride out again.

Which, actually, was the whole original intended effect of the Rat Market: having an incentive to go do some activities you’ve otherwise been ignoring.

7 Likes