Oh? What is the correct multiplier? Is it not simply your zeefaring+dangerous+dreaded-so 7 zeefaring, 206 dangerous and 12 dreaded is 225 and than you take this, check the difficulty range of the challenge and apply the correct success chance? Or am I miss-understanding how this works?
… when I did it, the hover-text indicated that one point of Zeefaring translates to 15 points of Dangerous and one point of Dreaded to 10 points Dangerous respespectively.
so in the end it is actually a strict Dangerous challenge, only what is contributing is broader.
The knives thing is, indeed, Knife-gate related. They’ve halved the cost of the 777 (or more) of them you need, so this is slightly less gate-y.
I’m not sure there’s any other use of Skyglass / Ravenglass knives in the game?
EDIT: 5 or 10 in Hearts Desire / Bag A Legend, and a tiny handful of other uses (Seeking, plus skeletons, plus a presumably not very efficient source of criminal favours in New Newgate!).
Many, many changes to selling, buying, and the weekly cycle; see our previous announcement for details.
A few things have changed slightly between the announcement and implementation:
Slight tweaks to numbers and curves.
While the Maundering Rat’s branches are now on a regular schedule driven by the Rat-Season, the Tatterdemalion Tent remains on a random rotation driven by the Phase of the Rat-Moon and direction of the Rat-Wind.
‘A Rat No Longer’:
(This is the living story that triggers three days after entering the Rat Market).
Now gives a random mix of Fourth-City Echos, First City Coins, Justificande Coins, Khaganian Currency, Hinterland Scrip, and Surface Currency; plus the remaining value of Rat-Shillings in rostygold.
Justificande coins are not guaranteed to appear in this mix.
If you have fewer than 650 rat-shillings, the living story will only generate some of these items. Fourth-City Echos are prioritized in this calculation, so they will generate as long as you have more than 250 rat-shillings.
This living story now generates a very wordy message. This is a known issue.
Double bill, as we were all out of the office (in a cave, in real life!) last week.
Week Ending 7th June
Rat Market:
The Rat Market preview in the Gazette now indicates whether a sellables on the Rat Market have just been added or are about to leave after the next weekend.
Week Ending 14th June
Adjusted the Rat Market’s payout formula.
Overall RM profitability should be about the same; we’re not looking to tweak for balance yet.
Instead, this change is aimed at fixing issues with rounding and the order of sales affecting the overall payout.
The formula has been made much simpler and changed substantially.
The total payout from a given amount of Rat Market selling should now be exactly the same no matter which items you sell in what order.
Rat Market bonuses have been adjusted so that no rounding takes place when calculating Rat Market effects.
Rat Market thresholds have been tweaked to keep the rewards at roughly the same level as previously.
If 32% seems like a strange number, it works out to exactly e100 bonus on a e312.5 item. If you have items on hand, it’s an easy net-200 echoes exchange for 3 actions, well worth it.
If you don’t have items on hand, your first two campaigns of Parabolan Warfare this weekend and next have a 32% bonus payout. I ran the numbers and with my stats that’s over 6.1 EPA. If you’re like me and been letting that languish, time to saddle up and ride out again.
Which, actually, was the whole original intended effect of the Rat Market: having an incentive to go do some activities you’ve otherwise been ignoring.