I was a little surprised to learn that the formidable Ministry that regularly terrorizes London is being led by Ned Flanders. The ideology of control (spectacle that preserves social hierarchy) achieves perfect synthesis with one OCD guy’s idea of a good time ("One firework! Just one! It goes up in the air and then poofs and falls back to earth!" - oookay).
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edited by Anne Auclair on 12/28/2018
The banality of evil indeed. His reactions also made it easy to light the night up.
I could actually sympathize a little with his desperate desire for everything to be just perfect and go according to plan. When the single firework goes off he just seems so happy!
I honestly thought that the man wouldn’t mind more fireworks if it meant the festival was more successful, which I assume it was, a festival is after all supposed to be a bit chaotic!
None the less I loved that you could still shoo away the Revolutionaries after you did the Fireworks and that if you split between defeating the Revolutionaries and defeating the perfect order you got rewards from both sides and the letters were according!
…which is why this is the only story I am replaying. I aim to make a lovely spectacle and stop the final abomination from taking place. I assume that is doable, right?
Yes, while do-able it takes quite some effort and you cannot entirely stop them. They will overrun the place partially sadly. But if you work with the Constabulary you can keep it in check to an extend.
Hey. I think I’ve got a problem:
I’ve finished all 3 stories of the Season of Celebrations, but the season’s finale card doesn’t appear to me anywhere. What should I do ?
Thanks in advance.
[quote=Chrispim]Hey. I think I’ve got a problem:
I’ve finished all 3 stories of the Season of Celebrations, but the season’s finale card doesn’t appear to me anywhere. What should I do ?
Thanks in advance.[/quote]Don’t worry; it hasn’t been released yet for anybody. It’ll appear once it it’s out.
Ok, thanks a lot for your message :)
edited by Chrispim on 1/30/2019
just as I complained here a bit:)
So sorry for being months and months late, but I came across this just now and actually know the answer…
The word van came about in the 19th Century, and it meant then pretty much what it means now: an enclosed or covered wagon (in British English it can also mean an enclosed railway car, not sure if that’s the case in US English). Of course vans in those days had horses pulling them. A police van was a carriage for transporting prisoners. There is an English folk song from the 1860s called "The Smashing of the Van" about a true life incident in Manchester when two Irish rebels were violently broken out of a police van (there were three in the van, only two escaped).
Incidentally, there were a few cars with internal combustion engines around in the 1890s, though they weren’t as common as steam-driven vehicles (and both were hopelessly outnumbered by horse-drawn ones). I’ve often wondered why we’ve never seen either in Fallen London.
bump
Like a few other people, I’ve been using the extra time during lockdown to play a few of the ES I still had waiting.
This one was quite enjoyable, especially the freedom to roam the site and discover various minor plotlets. But there seemed to be something amiss with the mechanics. I supported the revolutionaries almost exclusively (1 exception), but that exception was misidentified in the text, and I weirdly ended up as if I had supported the ministry throughout and was only able to play the constables branches at the end – despite the minister being "furious". I’ll be sending a note to FB to see what’s up with that.
Oh, that’s nice, the Revolutionaries are going to disrupt the Ministry of public decency just by making the event a lot more fun for Londoners. A little pandemonium would indeed not hurt in this cas- oh no no NO this escalated very quickly!! :O