[li]I just restarted a game after having taken a very long break from playing the game. This review is basically the view of a new player being introduced to the game.
I don’t think this game is ready for release, as there does not appear to be any central, compelling storyline.
I started off running Intelligence reports for the Admirality, and this allowed me to explore the map and was interesting. However I am now dead-ended with having to get an intelligence report from the Empire of Hands, with no clear view of how to go about this. I have dabbled with the island exploration there, and made enough progress to be dead-ended at needing to translate monkey-ese. The kings court is dead ended, as I have no idea how much resources I have to waste on this story line, and why would I even care to waste all my resources helping a bunch of monkeys? Whats in it for me? The reward of getting some intelligence that won’t compensate me for the resources I have lost? Sorry, not a compelling, involving storyline…
Ok, so what else is there to do? I gathered up enough scintilac for one of the quests, hoping that would present a story line, but he just asks for more. Boring.
I could run some more of the whatever-stone from the Sea Lions, but this is kinda boring too. Hmm, I could gather up a bunch of supplies to lose on transporting some tomb colonists around, for an unknown payback, but this isn’t a very compelling activity.
I could try and find these ‘colors’, if I had any idea how to proceed.
So…
Where the heck is the storyline? Amazingly, I don’t even feel the need to play the game, as there is almost nothing to do, as it seems that all of my story pursuits are dead-ended or just too cryptic to proceed.
Failbetter, you need a compelling storyline, or some in-game advisor that is able to drop hints as how to proceed. I don’t want to have to read a wiki or forums in order to find out things to do in the game.[/li][li]
edited by jt2 on 2/2/2015