Niggling Issues

Here i shall post my thoughts on things that are not quite bugs, but are almost bug-like enough that they ought to be tweaked a little, in my earnest opinion

While browsing a market screen, one piece of information is notably absent:

The currency that you currently have. This is rather important when considering financial transactions
edited by Nanako on 8/30/2017

The lack of names on other trains is rather odd. Was this an intentional design decision?

I bumped into this train: http://i.imgur.com/wYvNclw.png
Quite literally, infact. Trying to talk to him or provoke some sort of storylet, i accidentally rammed him a tad. And he fired on me, the nerve! I’ve no idea whether the ramming provoked it though or whether he was merely some sort of ruffian. I recall in sunless sea we’d have something like “Unfinished Pirates” hovering below the ship to make that clear
As it stands, i’ve no idea who this train is or why they’re shooting me, seems like a missed opportunity for some narrative

The starting cargo capacity feels really low. Only 10 units, which is naturally crammed full with your starting fuel and supplies

I’ve no idea what awaits in future unlockable trains, but i do think even the starting train ought to have more than this. 30 spaces was a reasonable start before upgrades, lets go back to that

quest rewards so far feel punishingly low


I think she gave me 11 coins on embarking too. These combined are not even enough for a single unit of fuel, and i spent three units getting there - not to mention the cost of supplies

It feels slightly strange to me at the moment that in the main menu, the option selected doesn’t change until you reach the text of the menu item - so I could have moved my cursor from &quotLoad Game&quot to very close under the text for &quotNew Game&quot, and &quotLoad Game&quot will still be selected.

Perhaps the change in selection could be made upon crossing the halfway point between two menu items?

One thing thats bothering me is enemies you fight don’t have their name and health listed? unless that’s a bug i’m experiencing

The frames containing the text look pretty good, but the golden parts (the frame,filligree) look like they could do with some antialiasing. I’m on Sublime quality graphics, and there’s some jaggedness there. I’m on 1920x1080 resolution, fullscreen with both UI and font scale set to 100%
edited by OctarineSorcerer on 8/30/2017

Is waypointing on the map a planned future addition? I seem to be spending a lot of time opening the map, adjusting the zoom, and then figuring out where I need to go and finding where I should dock.
edited by shinyemptyhead on 8/30/2017

Dock icons are there, they are just covered with text.

[quote=Atrocity Dancer]
Dock icons are there, they are just covered with text. [/quote]

Yeah, I can see the icons. But unless I’m missing something, clicking on them doesn’t do anything. (Whereas in Seas you could get a blip from that or from clicking your bat’s report that would guide you towards it without the need to refer to the map any more.)

[quote=OctarineSorcerer]The frames containing the text look pretty good, but the golden parts (the frame,filligree) look like they could do with some antialiasing. I’m on Sublime quality graphics, and there’s some jaggedness there. I’m on 1920x1080 resolution, fullscreen with both UI and font scale set to 100%
edited by OctarineSorcerer on 8/30/2017[/quote]
I also found it jagged, yes.

Also, I’d like it if the locomotive noise had its own control (as it isn’t, apparently, included in the SFX options.) I suppose I may very well be the only person who finds the engine sound more dismaying than nails on a chalkboard, but I really don’t want to have to play the whole game on mute. Especially when the music’s so good!

On the topic of the chart, for some reason it makes a really, really loud noise when I open it, even with the sound FX option turned down.

Shop windows allow you to purchase more than your train can hold. Maybe that’s intended, but its annoying to keep track of it. On a related note, shop windows don’t show how full your cargo hold currently is. They really should.

It would be nice if the small, movable rocks would move when shot in addition to when run into.

[quote=Teaspoon]
Also, I’d like it if the locomotive noise had its own control (as it isn’t, apparently, included in the SFX options.) I suppose I may very well be the only person who finds the engine sound more dismaying than nails on a chalkboard, but I really don’t want to have to play the whole game on mute. Especially when the music’s so good![/quote]
I have to agree with this. While i don’t mind the engine sound right now, i can imagine it getting repetitive after 20-30 hours of gameplay, and i’d definitely like to be able to silence it.

This doesnt even need to be an option, it could be interesting to make it an ingame feature. Engine muffler as a purchaseable enhancement that lowers the sound volume by 80% and increases veils

I was wondering why you mentioned in another thread (I think it was you) that the art covers the list on the left, its the aspect ratio you play at. If you use a 16:9 or 16:10 ratio that problem doesn’t exist.

Boy, stopping sure isn’t a thing, even when I’m docked. It’s also not exactly clear how to dock the first place I find. I bumped into it a lot before getting it right.

And when I closed the port stuff, I was still floating around like an upset balloon.

Don’t get me wrong, I like being more mobile, but I feel a lot like someone trying desperately to steer a balloon by blowing on it.

While I’m at it, I super don’t like that sending out my space bat costs supplies. I’m feeding the bugger when he’s on my ship, aren’t I?

Are you?

We never used to.

I like this personally, i think its only an issue because supplies are so expensive. and/or money is too scarce