If you don’t have a connected pet and hang out in veilgarden, you get a fairly common card that’s good at increasing connected: urchins.
edited by suinicide on 11/17/2016
I am unsure whether this is quite the thread to ask about this, but I haven’t found anything better, so here goes…
I am currently grinding Favours: Tomb-Colonies for those sweet sweet bandages & moth by repeatedly leaving and reentering the Tomb-Colonies. I have begun to wonder whether it would be more efficient to just stay there until I get to 7 Favours or not.
I am not an exceptional friend
I have a 4-card hand thanks to Premises at the Bazaar
I can get into exile from London in 3 actions (thanks to alts that throw menace dumps at me and my 10 Hedonist)
Which method would be more efficient, staying in the colonies or leaving & reentering?
I would imagine that staying in the colonies until you have 7 Favours would be more efficient, as you have (IIRC) two cards that give Favours in a small deck. And while you can get to the colonies pretty fast, there’s still the extended process of leaving to be concerned with.
If you don’t want to lose actions, though, it might behoove you to enter the Tomb Colonies with a short candle.
[quote=Vavakx Nonexus]I am unsure whether this is quite the thread to ask about this, but I haven’t found anything better, so here goes…
I am currently grinding Favours: Tomb-Colonies for those sweet sweet bandages & moth by repeatedly leaving and reentering the Tomb-Colonies. I have begun to wonder whether it would be more efficient to just stay there until I get to 7 Favours or not.
I am not an exceptional friend
I have a 4-card hand thanks to Premises at the Bazaar
I can get into exile from London in 3 actions (thanks to alts that throw menace dumps at me and my 10 Hedonist)
Which method would be more efficient, staying in the colonies or leaving & reentering?[/quote]
Staying to get 7 is your safest bet, but make sure you have few AP, but 3 cards so you’ll be thrown there with full deck, but you won’t have to worry that you’ll lose AP while waiting for the cards. If you can check the game every hour so you won’t lose any cards, it’ll probably take you a whole day to get 6 cards (you get one Favour when you are exiled).
Be sure to check the nasty/useless cards and keep them in the deck so they won’t bother you anymore, but make sure to take advantage of the stat boosting one (if needed) and the one that offers a 2.5 E candle.
Good luck with your quest!
[quote=Skinnyman]
Be sure to check the nasty/useless cards and keep them in the deck so they won’t bother you anymore, but make sure to take advantage of the stat boosting one (if needed) and the one that offers a 2.5 E candle.
Good luck with your quest![/quote]
And the one granting sudden insights! It works up to at least +24.
That’s what I do as well.
If I ever see any of the following sentences in my results, I go to the Chandleress to get a Docks Favour:
- The wind toys with paper-scraps in the gutter.[/li][li]A governess passes with a child on a leash. No! No, only a young woman and a little dog.[/li][li]A beetle the size of a boot sits atop a tar-barrel, nonchalantly twiddling its antennae.[/li][li]A scowling boy distributes hand-bills. "MAHOGANY HALL: TONIGHT", they read. "HEPHAESTA." "M. PLEAT."[/li][li]All shall be well, and all manner of thing shall be well.
This list has been so very helpful lately, thanks!
And I just got two of these quotes in a row during a visit a moment ago.
Based on the initial comments back when the conversion was first announced over a year ago, it’s not even clear whether the more unusual connections (Masters, Widow, Duchess, etc) would even be directly converted to the Favour/Renown system. They might be but I recall FBG reserving their position on this.
I got my Urchins connection up to a level of 321, so I think* I should be safe (Unless the multiplier is upped to 7, in which case I will be substantially miffed) So it is back to grinding out other favors. Thanks again to those sharing information on the best way to grind out tomb and dock favors.
That item already exists. Cost is 400e in the bazaar.
I hope they add special items for getting high newspaper levels: Defender of Truth, Cardinal of Conspiracy, and Prophet of the Gutter. Right now there doesn’t seem to be any reason to raise them?
Newspapers are a rather lucrative grind that consists of dispensing Menace reduction to all of your friends. Those extra qualities, by and large, are just there for the prestige. It would be cool to have a few branches around the place unlocked by your journalistic fame, but as it stands Doubt Street is still a great system.
Newspapers are a rather lucrative grind that consists of dispensing Menace reduction to all of your friends. Those extra qualities, by and large, are just there for the prestige. It would be cool to have a few branches around the place unlocked by your journalistic fame, but as it stands Doubt Street is still a great system.[/quote]
I was under the impression that a lot of players would rather not bother with them and that people like me who regularly play the publishing game are a minority?
edited by Anne Auclair on 11/26/2016
Newspaper generation clogs your hand like crazy, but you can’t blaze through it in the traditional carousel fashion. I definitely haven’t wanted to go deep into them because of it, never mind the fairly pricey cost in contraptions.
I generate my Contraptions though Wilmot’s End, but that’s quite a few actions and a lot of annoyance in and of itself.
I generate my Contraptions though Wilmot’s End, but that’s quite a few actions and a lot of annoyance in and of itself.[/quote]
See, this is what I was talking about. If high newspaper scores had some sort of goal I think more people would aim for them. They’re not really any different from the faction Docker, Tomb Colonist, and Criminal renown scores before the special items were added. Like, I got my Docks renown up to 21 so I could engage in Zee trade, but I didn’t feel any particular desire to increase it further and I preferred to use the favors for other things. Now I’m increasing it again because of the items.
Newspapers could perhaps do with some revisiting and revision, but I don’t know that that should necessarily involve attaching benefits to particular qualities. I kind of like that there are certain qualities (Newspaper, Governor Terms, Master Thief/Fearsome Duelist beyond what is needed to progress, etc.) that have no purpose except for what they say about the character who possesses them. I don’t think each quality needs to be an enticing goal for the majority of the player base.
People have already raised the issue that attaching items to high renown values creates pressure to raise them even if their character is not favorably inclined towards the faction in question. I don’t know that I agree, but I would be hesitant to propagate that to a variety of previously unimportant qualities.
I am somewhat afraid the Devil’s conversion formula will be ridiculously high by comparison to previously updated connections since it is such a commonplace element in most storylets and cards. I want to grind it out to 321 to be safe, but I fear that may not be enough.
I have six Tomb Colonist favours but the Diary of the Dead has no opportunity to exchange them for Renown- can anyone suggest what I might be missing, please?
What is your renown at?
If you have at least 15 renown you will need 7 favours to even do the action(along with a bunch of items).