So, anyone mind Sharing with me the fastest ways they know out of New Newgate and the Tomb Colonies?
Also, failing to steal from the brass Embassy still gets you sent to New Newgate without a trial, correct?
So, anyone mind Sharing with me the fastest ways they know out of New Newgate and the Tomb Colonies?
Also, failing to steal from the brass Embassy still gets you sent to New Newgate without a trial, correct?
[quote=Trilby]So, anyone mind Sharing with me the fastest ways they know out of New Newgate and the Tomb Colonies?
Also, failing to steal from the brass Embassy still gets you sent to New Newgate without a trial, correct?[/quote]
And there’s still no quick way into exile, right?
[quote=Trilby]So, anyone mind Sharing with me the fastest ways they know out of New Newgate and the Tomb Colonies?
Also, failing to steal from the brass Embassy still gets you sent to New Newgate without a trial, correct?[/quote]
The fastest way to get out of New Newgate is to bribe your way out with skyglass knives, one skyglass knife and an action is -12 change points to suspicion, the fastest way to get out of the colonies is to use Master’s connections but it’s not worth it so just do actions there
the fastest way to get into the colonies is to kiss the counterfeit head’s lips, though this requires alot of hedonist and I don’t remember many other fast ways to do it.
The best way to speed up your way out of exile is to get exiled with 6 Scandal instead of 8 via equipment. It doesn’t sound like a lot, but due to CP scaling that actually saves you 15 CP out of 36 in both directions (if I mathed right).
I’m having a hard time figuring out how to get to the colonies as a maxed out POSI.
Consider the methods mentioned here:
Http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
Consider the methods mentioned here:
Http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx[/quote]
Oh, thanks. I wouldn’t have thought to look there.
So it would be better to do that after all Connected to: Hell has been converted to Renown, since Renown is (Normally) never lost, and all one would lose would be whatever favours one might have? Unless they change the storylet to impart a more severe punishment.[/quote]
It depends how much of a rush you’re in to get there . . .
I think they said the urchin change would be this year, but bear in mind that the change will have taken many months. The other renown changes happened very quickly one after another, but for various reasons there’s no guarantee the next changes will be at the previous speed, and the constables seem to be coming first (thankfully, as it’s the first one I may get 50 for, lol) . . . if you’re lucky, you could wait and it’ll be a few months or less, but alternatively you could be waiting a year or longer?
Personally, I’d take the hit and raise my connections back up afterward. I was extremely low on Urchins connections when they announced the changeover, but now I’m nearly 150 . . . if the gaps stay the same length, you could probably go from 0 to 150 without any stress, too, in Hell/Devils.[/quote]
I’d say unless criminal record is being kept zero for RP reasons, or you’re going to hit five right now, just go by suspicion. Not listening, I see. Why does everyone fear a criminal record, but no one fears the much more horrible boatman’s opponent?
Urchin’s been in the pipeline for quite some time, hell’s after that, and keep in mind that you can get 11.25 cp per action, over a long period of time, by selling info. Calculate how many actions you’d lose by doing this. Then decide if it’s worth the hassle, if it’d be better to do it by seeking, or if you want to wait.
Edit: Also, does anyone know if the tomb-colonist renown 40 reward is better than anything I could buy at the bazaar?
edited by Grenem on 11/12/2016
So it would be better to do that after all Connected to: Hell has been converted to Renown, since Renown is (Normally) never lost, and all one would lose would be whatever favours one might have? Unless they change the storylet to impart a more severe punishment.[/quote]
It depends how much of a rush you’re in to get there . . .
I think they said the urchin change would be this year, but bear in mind that the change will have taken many months. The other renown changes happened very quickly one after another, but for various reasons there’s no guarantee the next changes will be at the previous speed, and the constables seem to be coming first (thankfully, as it’s the first one I may get 50 for, lol) . . . if you’re lucky, you could wait and it’ll be a few months or less, but alternatively you could be waiting a year or longer?
Personally, I’d take the hit and raise my connections back up afterward. I was extremely low on Urchins connections when they announced the changeover, but now I’m nearly 150 . . . if the gaps stay the same length, you could probably go from 0 to 150 without any stress, too, in Hell/Devils.[/quote]
I’d say unless criminal record is being kept zero for RP reasons, or you’re going to hit five right now, just go by suspicion. Not listening, I see. Why does everyone fear a criminal record, but no one fears the much more horrible boatman’s opponent?
Urchin’s been in the pipeline for quite some time, hell’s after that, and keep in mind that you can get 11.25 cp per action, over a long period of time, by selling info. Calculate how many actions you’d lose by doing this. Then decide if it’s worth the hassle, if it’d be better to do it by seeking, or if you want to wait.
Edit: Also, does anyone know if the tomb-colonist renown 40 reward is better than anything I could buy at the bazaar?
edited by Grenem on 11/12/2016[/quote]
Presumably, all Renown 40 rewards give +10 to a single stat, consistent with the rest of the faction’s renown items.
Both the 10 and 25 Renown items for Tomb-Colonists were Persuasive, and from what I’ve heard the Tomb-Colonist Renown 40 one is a companion.
So, definitely better than what the bazaar has on offer, a +10 Persuasive Companion.
edited by Vavakx Nonexus on 11/12/2016
If anyone is interested to see the item you get for Renown: The Docks 40, I’ve put it on my mantelpiece (although I suspect that might be dangerous).
I love the item’s description. A Persuasive weapon, indeed.
Typos: Defenstrating Boots instead of Defenestrating, the Charter Clerk’s description has ‘incination’ instead of inclination.
[quote=Vavakx Nonexus]
Presumably, all Renown 40 rewards give +10 to a single stat, consistent with the rest of the faction’s renown items.
Both the 10 and 25 Renown items for Tomb-Colonists were Persuasive, and from what I’ve heard the Tomb-Colonist Renown 40 one is a companion.
So, definitely better than what the bazaar has on offer, a +10 Persuasive Companion.
edited by Vavakx Nonexus on 11/12/2016[/quote]
The 10-Renown item for Tomb-Colonists boosts Dangerous, not Persuasive. And Dangerous is also the stat you can raise from their Connection Card.
[quote=PSGarak][quote=Vavakx Nonexus]
Presumably, all Renown 40 rewards give +10 to a single stat, consistent with the rest of the faction’s renown items.
Both the 10 and 25 Renown items for Tomb-Colonists were Persuasive, and from what I’ve heard the Tomb-Colonist Renown 40 one is a companion.
So, definitely better than what the bazaar has on offer, a +10 Persuasive Companion.
edited by Vavakx Nonexus on 11/12/2016[/quote]
The 10-Renown item for Tomb-Colonists boosts Dangerous, not Persuasive. And Dangerous is also the stat you can raise from their Connection Card.[/quote]
Thank you for the correction. Still, that is much better than what the Bazaar houses for that stat and my answer to the original question is the same as before.
[quote=Vavakx Nonexus][quote=PSGarak][quote=Vavakx Nonexus]
Presumably, all Renown 40 rewards give +10 to a single stat, consistent with the rest of the faction’s renown items.
Both the 10 and 25 Renown items for Tomb-Colonists were Persuasive, and from what I’ve heard the Tomb-Colonist Renown 40 one is a companion.
So, definitely better than what the bazaar has on offer, a +10 Persuasive Companion.
edited by Vavakx Nonexus on 11/12/2016[/quote]
The 10-Renown item for Tomb-Colonists boosts Dangerous, not Persuasive. And Dangerous is also the stat you can raise from their Connection Card.[/quote]
Thank you for the correction. Still, that is much better than what the Bazaar houses for that stat and my answer to the original question is the same as before.[/quote]
The 10-renown item is the one at the 10-renown tier, not the one that gives a +10. If it is a companion, it could be best-in-slot persuasive, best-in-slot dangerous, best-in-slot shadowy{though tied by … other renown item}, or inferior-to-overgoat watchful.
Disappointing that it is essentially the same as the Rubbery 40 weapon. I was planning on diverting time from my cider press to get it, but it does not appear to be worth the effort.
Also appears that the Criminals 40 item is not any better than the Laconic Prodigy, so that will also spare me some effort.
edited by Artful on 11/12/2016
[quote=Artful]Disappointing that it is essentially the same as the Rubbery 40 weapon. I was planning on diverting time from my cider press to get it, but it does not appear to be worth the effort.
Also appears that the Criminals 40 item is not any better than the Laconic Prodigy, so that will also spare me some effort.
[/quote]
On the other hand, there are lots of players who can’t afford fate-locked content and they’ll be really happy about these items.
Although I also have both the Organ and the Prodigy I’m still happy with all the new items even though they have no mechanical benefit for me.
[quote=rahv7]On the other hand, there are lots of players who can’t afford fate-locked content and they’ll be really happy about these items.
Although I also have both the Organ and the Prodigy I’m still happy with all the new items even though they have no mechanical benefit for me.[/quote]
There are other slots available, it would have been nice to have a meaningful item. Then again, this way I don’t have a month or so tacked onto my cider press, so all’s well that ends well.
I’m going to miss being able to have my Connected: Hell in the hundreds, but I’m really looking forward to the item when they convert it to the renown system.
I am definitely going to be waiting until Connected: Hell moves over to Renown before I go for New Newgate.
Hey Failbetter, would it kill you to add a mirror that gets you sent to prison without incrementing a criminal record? Or some option for your character to go there purposefully? (You could spin it as a decision to go undercover.)