I dunno, from what I understand most people do have a father.
Edit: Top post on new page, tomorrow will be good.
edited by Jules Asimov on 12/3/2014
I dunno, from what I understand most people do have a father.
Edit: Top post on new page, tomorrow will be good.
edited by Jules Asimov on 12/3/2014
Any word on whether something like this has been considered for the far-off mists of the distant future?
[quote=Andrea Serafini]I just remembered that one of the ambitions to be developed is "My father´s bones"
Nitpick - could we please change it in a more unisex term, like "My mentor (parent / enemy / whatever)´s bones?"[/quote]
I’ll second that. "Most people have a father" doesn’t translate to "everyone has a father". I see the Shakespearean echoes ("Full fathom five…"), but still! (Now that it’s out, of course, I’ll have to try picking that up in my next run – mebbe there’s more ambiguity to it than meets the eye.
[quote=Andrea Serafini]
Nitpick - could we please change it in a more unisex term, like "My mentor (parent / enemy / whatever)´s bones?"[/quote]
[color=#009900]This is a perfectly reasonable request, and the kind of thing we normally do, but not this time. I’ve just talked a little bit about why here. [tl;dr: autobiographical relevance, personal quirk.][/color]
[color=#009900]
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[color=#009900]We will, however, be making the Scion quality persistent (though not indestructible) between games, and possibly renaming it, to suggest that it’s establishing a dynasty rather than raising a single child. This untangles some of the continuity issues and allows a useful vagueness; it will also make it easier to hang on to progress between games.[/color]
Thanks for sharing the reasoning, because its easy to get into the mindset of telling people, "My Game, My Way." without ever feeling the need to explain why.
And I like the idea behind the Scion becoming a dynasty, but I think the time and date on the ship may need to reflect that :)
Thanks for the post!
Regarding Dynasty-style Scion, how would "persistent but not indestructible" work? Currently, Scion is tied to A Child in London and thus – IIRC – can be removed by Salt’s Curse… I suppose if they are decoupled, Salt’s Curse would simply be changed to act on it separately (say, for a captain who hasn’t got a family)? Or would failing/refusing to start a family also, not unreasonably, remove Dynasty/Scion?
edited by Fretling on 1/1/2015
Salts curse doesn’t remove the scion part of things, as I found when the captain that encountered it came to start again. It probably should…