New Gear Live

I personally regard statistics as a form of inscrutable black magic, but it occurs to me that having a check using a formula to combine multiple stats would be preferrable to an option that requires multiple separate rolls to succeed, from a Second Chance point of view, yes? I wonder if that is why it was done, and if this indicates the future direction of game design choices.

Subjectively, I know it feels disheartening to have a Second Chance get you through (for example) a Persuasive check, but still fail because of a bad Mithridacy roll.

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…and now I have Zeazoned Zailors! Look at 'em! They look powerful and fearless and so cool and…

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And I can’t believe it’s not yet possible to bring it to life in Polythreme!

I say ‘yet’, because I know this day will come, and it will be properly horrific.

Even the math becomes much more straightforward this way. “Would I rather have +8 Dangerous or +1 Dreaded?” becomes “Is 10 more than 8?” No need to know how those 8 points affect your chances at the Dangerous challenge or how to combine the probabilities when you reduce one to increase the other

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