[Catherine Raymond]
That’s correct. If push comes to shove, you can just go back and forth between the Tea House and the Tigers’ Assembly (which won’t affect your Imperial Legitimacy) until one of the Legitimacy repairing actions turns up.[/quote]
By the way, execution is good for a small boost to Legitimacy, too.
Spoiler chat based on the Foreign Office below and my expectations of this new content.
I was expecting a continuation of the Foreign Office Story and its characters. Perhaps the Devout Intriguer or the Cultured Attaché making an appearance to render the aid of the Teeth or the Face. Granted it is a pleasure to encounter a certain member of the Dilmun Club and this is solid ground for the team to work on. It would also be quite interesting if there were other markets outside of the London Bazaar we could peruse in the Bazaar Tab while abroad, and the nominally named Blue Bazaar in Port Carnelian seems a perfect place to do business - though perhaps lacking compared to its greater namesake.
Can the engine even support multiple different shops?
If it can, shopping at the Blue Bazaar would definitely be cool. Trade can’t be profitable, though, since then with enough starting capital you could make virtually unlimited epa just by zailing. So they’d need to sell different goods, but at fair prices (or, technically, at prices laughably unfair in the Blue Bazaar’s favor). There’s still a lot of options though. Tier 2 instead of Tier 1 items? New and exotic but mechanically equivalent clothing, weapons, and companions for us to sink echoes collecting? Sapphires?
Even if it just sold Visions of the Surface, Mysteries of the Elder Continent, and maybe Whispered Secrets at semi-fair prices (or in exchange for carousel rewards), it would be useful if you want to spend a lot of time in Port Carnelian but didn’t bring a lot of those currencies with you. Hell, even if a new shop is impossible a storylet for those transactions would be kind of nice.
And hopefully it would also be a new and decently competitive way of getting Visions and Mysteries (to convert to Gossip) for the FW, since stealing Journals of Infamy and doing a million side conversions is a huge chore.
The Iron Republic has its own shop, which basically exists for a joke. Still, it proves it might be possible to do location-specific stores, maybe. Maybe something like a value-exchange using item prices rather than echoes; sell presbyterate passphrases for mysteries of the elder continent or something similar, maybe.
I like the idea of opening up the Blue Bazaar. Maybe get more contraband items or suchlike? Not sure how to balance it, but it sounds nice.
I’d also like the option to join the Ladies Club that your aunt is a member of, which sounds quite pro-active.
Anyway, just thought I’d add another point of data for anyone trying to work out how the reward system works:
1152 Striped Delight resulted in 40 Presbyterate Passphrases and 16 antique mysteries, for total value of 300 echoes. This leads to an echo per favour rate of 0.26. Which generally means that there’s no real benefit to hoarding points for the high values. That was pretty certain anyway, but it’s nice to be sure.
While I agree that in general the Blue Bazaar should just sell different goods, it is possible for there to be some profit making as well. Some goods have a limited maximum quantity (rubbery skull, recipe for zzoup, etc) and selling those overseas could be profitable without breaking the economy. It could also just let you sell various goods that, for whatever reason, can’t be sold in London at all.
Very much agreed! As we were discussing in that other thread about clubs, the current options are essentially a pair of fraternities. This might be a nice way to offer something of a different flavor, perhaps more appropriate for characters played as more classically "ladylike" without feeling like a total anachronism.
Is it just me, or does cashing in on Khaganian or Tigers favours not remove the other quality from the loop? I just started a new run after heading back to London, and I have more than the starting amount of favours. So do favours not only carry over, but not wipe on Zee trips?
This is correct. The qualities remain until reset by cashing in, or going for the first option on the cashing in page, which trades both sets of favours for a static reward of 2 Favours in High Places.
After being kicked out as a governor multiple times, I think I can conclude that I’m not very good at colonialism. I just ended up making a spreadsheet so I know whether I’m about to anger the Court.
One thing that strikes me as odd is that your relationship with London/the court is the only one that really matters. Getting cozy with the locals grants you rewards, but are there any negative repercussions for treating the people/tigers horribly? It would be interesting if the residents of the Carnelian Coast also needed to be treated with a minimum level of respect to avert any uprisings. It would also be cool if this tied a bit into some of the other ideological components of the game, as colonialism is one of the most charged issues of the time.
I would also love a Blue Bazaar. I think this content is very cool and could potentially be expanded.
That’s already the case. The level in question is 0, and the game just doesn’t allow you to anger the locals any more beyond that.[/quote]
Does that actually have significant negative consequences? You start with 0 each time you cash in your local connection(s), and I haven’t noticed anything happening.
Anyway, having the Blue Bazaar would be wonderful. As much as I love my yacht, I’d be even happier if there were more non-carousel options on the islands. The trip takes so long that visiting Mutton Island again is less appealing than it would be.
[quote=Estelle Knoht]Let’s hope it will not interact with Sunless Sea - I sabotaged my fair share of Carnelian Coast Governors in that game. :eeks: edited by Estelle Knoht on 6/4/2015[/quote]
As someone who just came to Fallen London from Sunless Sea, I must say the idea of those worlds interacting with each other would be amazing, even if it were only in small ways.
By the way, in the spirit of my choices doc, what option did you people pick (or favor) for the execution and asylum branches, either for mechanical or roleplaying reasons?
I covered some of my thoughts in my journal, but the snippets are pretty far back now. I granted asylum to the trespasser, because I have little respect for cultural relativism. I don’t care that it’s the tiger’s domain, “I get to brutally murder anyone who trespasses into my large territory” is a cruel and inhumane law and I refuse to tolerate it.
On the flipside, I always pardoned the storyteller. I’m generally against the death penalty to begin with, and as I never saw any of the evidence against him, I’m willing to give him the benefit of the doubt. I really like that the result text leaves a lot of ambiguity – did he escape because he really did have insurgent contacts, or did he just get lucky and break out because God, wouldn’t you? Even if he was guilty of rebellion, I can’t fault him; imperial Britain is pretty terrible and probably did something to deserve it.
I don’t recall there being any other major choices aside from tigers vs. Khaganians, but that was a more arbitrary and mechanical decision.