I linked them back here, along with their rewards :)
Unless you meant different failures, in which case… whoops!
edited by Barse on 9/7/2018
I linked them back here, along with their rewards :)
Unless you meant different failures, in which case… whoops!
edited by Barse on 9/7/2018
[quote=Dudebro Pyro][quote=Tyrconnell]What about the 30 supply expedition?
[…]
If you buy your supplies with echoes, you spend an extra 7.50E on the way and your eventual profit is 1.887 EPA.[/quote]
How about buying strong-backed labour? Isn’t that a lot more efficient than raw echoes?[/quote]
5.8 actions to acquire 5.8 strong-backed labour at a cost of 78.3 echoes
5.8 actions turn those into 29 supplies.
1 action to start the expedition.
10 actions of buccaneering (or rather, 9 buccaneering and 1 bold) to get to the end of the expedition, ignoring "A sign?" and rivals.
1 action to complete the expedition.
Total: 23.6 actions
Reward: 125 echoes (-78.3 for supplies)
46.7/23.6=1.98 EPA
Yes, it is better, and grindable, and only slightly inferior to visiting the Court of the Wakeful Eye while not requiring travel by zee or leaving London.
Yeah i shouldve said an easier way, my seeker alt hasnt gotten that far yet, this is so much better
[quote=Tyrconnell][quote=Dudebro Pyro][quote=Tyrconnell]What about the 30 supply expedition?
[…]
If you buy your supplies with echoes, you spend an extra 7.50E on the way and your eventual profit is 1.887 EPA.[/quote]
How about buying strong-backed labour? Isn’t that a lot more efficient than raw echoes?[/quote]
5.8 actions to acquire 5.8 strong-backed labour at a cost of 78.3 echoes
5.8 actions turn those into 29 supplies.
1 action to start the expedition.
10 actions of buccaneering (or rather, 9 buccaneering and 1 bold) to get to the end of the expedition, ignoring "A sign?" and rivals.
1 action to complete the expedition.
Total: 23.6 actions
Reward: 125 echoes (-78.3 for supplies)
46.7/23.6=1.98 EPA
Yes, it is better, and grindable, and only slightly inferior to visiting the Court of the Wakeful Eye while not requiring travel by zee or leaving London.[/quote]
[li]
It gets a little better if you can sometimes throw a Dock Favour into to the mix, for example:
5.6 actions to acquire 5.6 strong-backed labour at a cost of 75.6 echoes
0.25 actions to acquire 0.25 dock favours at no cost (or perhaps a negligible cost, depending on method of acquisition)
5.6 actions turn labour into 28 supplies
0.25 actions to turn favour in 1 supply at a cost of 0.125 echoes
1 action to start the expedition.
10 actions of to get to the end of the expedition, ignoring "A sign?" and rivals.
1 action to complete the expedition.
Total = 23.7 actions
Reward = 125 – 75.725 for supplies = 49.275 echoes
49.275/23.7 = ~2.08 EPA
Thank goodness I’m not stocked up on Orphans!
[/li]
Adding a Dock Favour doesn’t raise the actual EPA though, because you’re effectively measuring two different grinds at once.
Say that, each expedition, you get 28 of your supplies from labour and one from Docks favours. If you do that 29 times, you’ll get that 2.08 EPA on average. However, you’ve just done the equivalent of 28 expeditions using only labour plus one expedition using only Docks favours. You’re better off ignoring the labour-based grinding completely once you can afford enough Orphans, and supplementing it with Docks favours when possible.
Since the new expeditions have an option which requires the use of an Outlandish Artifact, can anyone please help me to confirm if there are any non-Fate sources for that Artifact?
If it can only be acquired via the use of Fate, then this option to lower the rival’s progress is effectively Fate-locked (by relying on a Fate-locked requirement).
Adding a Dock Favour doesn’t raise the actual EPA though, because you’re effectively measuring two different grinds at once.
Say that, each expedition, you get 28 of your supplies from labour and one from Docks favours. If you do that 29 times, you’ll get that 2.08 EPA on average. However, you’ve just done the equivalent of 28 expeditions using only labour plus one expedition using only Docks favours. You’re better off ignoring the labour-based grinding completely once you can afford enough Orphans, and supplementing it with Docks favours when possible.[/quote]
Good point on the conflated grinds but it doesn’t change my main point, viz., pursing the Tomb of the Silken Thread with labour supplemented by favours (in whatever combination), is better than labour alone.
The Orphan grind does yield a better EPA … but for those of us who are willing to sacrifice some EPA efficiency in exchange for not having to leave the pleasures of London, then this kind of archaeology is an excellent avocation.
[quote=Lady Sapho Byron]Good point on the conflated grinds but it doesn’t change my main point, viz., pursing the Tomb of the Silken Thread with labour supplemented by favours (in whatever combination), is better than labour alone.
The Orphan grind does yield a better EPA … but for those of us who are willing to sacrifice some EPA efficiency in exchange for not having to leave the pleasures of London, then this kind of archaeology is an excellent avocation.[/quote]
You’re absolutely right that labour plus favours is always better than just using labour. My point is just that the difference between labour/favours and another grind/favours is the same as the difference between labour and the other grind independently. Therefore, labour is only worthwhile if 1.98 EPA is the best grind open to you—whether because of mechanics or preference—even if you use favours on top of that.
edited by Optimatum on 9/7/2018
I would personally like to partake in the Expedition that give 3 Night Whispers…but I can never seem to reach the end before I run out of Supplies or my Rivals Progress Hits 10.
Doesn’t help that my Current Watchful with Modifiers only gives me a Modest Chance of making it on the Buccaneering Approach
edited by Deathjack999 on 9/7/2018
[quote=Deathjack999]I would personally like to partake in the Expedition that give 3 Night Whispers…but I can never seem to reach the end before I run out of Supplies or my Rivals Progress Hits 10.
Doesn’t help that my Current Watchful with Modifiers only gives me a Modest Chance of making it on the Buccaneering Approach[/quote]
Add 10 extra crates of expedition supplies so you can confront your rival when their progress reaches 10. If you succeed with the challenge, it resets their progress, and you’re basically guaranteed to reach your goal before them. Though at a high cost.
And I would not recommend risking failures, since expedition supplies are costly. Stick to whichever pace you can succeed with at 100% or close enough. Going faster is for making more profit, and if you fail too often it does not help you make profit. "A cautious approach" has a ‘hidden’ benefit: There’s only a ~25% risk of the rival gaining progress. 50% of the time the rival isn’t even mentioned, and the other 50% of the time it’s a only a 50% risk of them gaining progress. So if that can keep a rival from gaining progress 10, it might be worth it.
Very modest is a range, but I’ll assume a 75% chance of success.
75% of the time you get 3 progress, spend 3 supplies, and there’s a fifty percent chance that your rival progresses too.
25% of the time you waste 3 supplies and gain 1 rival progress.
For simplicity, if you do this 100 times you’re going to get 225 progress and 62.5 rival progress, on average, for 300 supplies.
If you go for a bold approach instead you have a 100% chance of success.
Do it 100 times you’ll get 200 progress, 50 rival progress, and 200 supplies spent.
Buccaneering is slightly faster but much more expensive. With a bold approach you still have an almost 60% chance of running into your rival, but bribing your rival off will still save you supplies. Just make sure to set out with a comfortable excess of supplies. There’s no reason not to; you keep them and can use them on future expeditions.
[quote=dov]
Scripting is strictly prohibited by the game’s Terms of Use.[/quote]
I recommend rereading those terms. Unauthorised scripting is prohibited. That’s why I asked. They’ve actually approved the use of my script since this post.[li]
[quote= Saklad][quote=dov]
Scripting is strictly prohibited by the game’s Terms of Use.[/quote]
I recommend rereading those terms. Unauthorised scripting is prohibited. That’s why I asked. They’ve actually approved the use of my script since this post.[li][/quote]
Glad to hear it.
(For some reason I’ve read your earlier post as referring to automation scripting. My mistake)
edited by dov on 9/8/2018
I linked them back here, along with their rewards :)
Unless you meant different failures, in which case… whoops!
edited by Barse on 9/7/2018[/quote]
Thank you! I didn’t realize there were different failures too…
Did anyone managed to gather any data about The Sanctuary’s rare success rate?
And FBG, why block Archeologist at level 5? :) Only with the expeditions that I recorded I would have been close to level 48; let us track these numbers!
Yes! I love that your zailing progress unlocks a tiny thing in the Cave of the Nadir!
Well this shakes things up quite a bit for me. Unfortunately I don’t have enough moon pearls (nor an efficient supply of them) to get the cheaper source of Strong Backed Labor, so I’ll have to go with the expensive bazaar sidestreets option.
Many cards that were barely worth playing are now discard fodder. Also criminals favors have been quite reduced in value.
You could trade your Favours: Criminals for Moon-pearls, though that’s not a reliable source, and you might have other favours you want to trade when given that opportunity.
Yeah that always goes to trading revolutionaries favors.
Looks like you now need an Unearthly Fossil instead of an Outlandish Artefact in order to hinder the Lugubrious Seamstress. Half a sigh of relief from me, since I’ve come close to having to confront that woman.