Oh, I’m glad to finally find this! I saw it advertised in another StoryNexus thread and I’ve been enjoying it.
First and foremost, though, I seem to be stuck: Dark Omens and Portents has reached 5, but I can’t get a consecrated weapon or build a church (I foolishly left the library as the last building to build, and apparently the church is a level 2 building?). As such, the only monster I can fight is one I can’t beat. Help?
More generally: I love the flavor text for everything, and the commentary is very funny. It does seem rather light on story, though. The game feels kind of repetitive, and there isn’t much variation at all in battles – no result text, for instance. I can see that it’s thematically fitting, but maybe such a bare-bones approach isn’t quite necessary? I don’t know, but a little more flavour text could go a long way, I think.
The combat styles also feel pretty imbalanced. So far, it seems to me like greatswords are the best choice – a guaranteed 4-damage attack (plus a possibility of significantly lowering enemy threat) and an ability to massively reduce enemy threat plus remove disadvantages on a critical? The other choices just don’t compare. One-handed swords are pathetically weak, even with stance abilities, and I’m not really seeing the defensive advantages of bows – if anything they’re riskier, since they generally have wildly variable damage and their threat-lowering abilities aren’t any better than the other weapons’. Maybe something like being able to incur fewer penalties when gaining opportunities?
And…the randomness. I can see why you used the opportunity deck system, but it can be really punishing when fighting higher-level enemies like spellcasters where there are more cards in the deck (and more negative ones). You could certainly say that it’s more realistic this way, I suppose, but I think it would help if the player felt they had at least some control over events, since random chance mechanics can be really frustrating sometimes. Maybe if SN ever implements an option to expand the size of the player’s hand, that could help?
Despite all this, I do still think it’s fun! The building mechanic is very enjoyable and it’s great to see the castle slowly expanding (though it might be a bit helpful to know the post-building requirements, or at least which ones are “free”). I am kind of wondering if there will be an overarching plot, but I suppose I’ll wait and see! Good luck on your future endevours.