June Exceptional Story: Five Minutes to Midday

Personally, I loved this ES. I really liked the lore tidbit about

[spoiler] how the pipework, specifically where you can plant the bomb, was in a honeycomb formation.

I chose to blow the damned place sky-high because

[ul][li]I didn’t want to betray the bomber, I grew to like him by the end[/li][li]My main man The Bishop of Southwark approved this plan[/li][li]I hate the devils, those slimy bastards (or should I say buzzing bastards? :^) )[/li][/ul]The only thing I didn’t really like about this story was the aftermath. I really, really wanted to know what happened to the bomber. Was he OK? Did he die in the explosion? Was he captured by the devils? I was dying to know

PS: I played CS:GO right before finishing up this ES and I heard &quotThe bomb has been planted&quot in my head at the end lol

Also, can anybody tell me what happens in the

&quotBurning Shadows: the Devils of London&quot storylet, in the &quoton-going repairs&quot option? Does choosing &quotgive your consultation&quot immediately help Hell, or is there an option to try to deliberately hinder their progress on repairs?
[/spoiler]
edited by Natan on 5/28/2016

[quote=Natan]Personally, I loved this ES. I really liked the lore tidbit about

{SPOILERS}
edited by Natan on 5/28/2016[/quote]

It lowers Embassy in Repair, but you really aren’t doing much helping in it text-wise.

edited by Vavakx Nonexus on 5/28/2016

My thoughts on this months ES:
I do not think it was THAT terrible, as pages 1-3 on this topic say. It wasn’t terrible at all. A nice monthly story.
I do, however, think there was a pretty interesting and exciting lore and stories that were missed out. The story of the bomber, his past, Hell’s dreadful ships, those awful things which reminds us the great war between humanity and Hell (remember this year’s Hallowmas confession of… who was it?.. with the burning roses and his platoon?). This lore is blood pumping! invigorating! Let us have more of this! Instead all I got was walking inside the embassy, doing quite mundane things for 3/4 of the story. That missed the target, in my opinion.

Another thing. Could you be more clear with quirks changes? It is not the first story that people post a surprise about a certain change in quirks. The magnanimous drop on a certain last choice. A Heartless (I think) change in last story of 7 Days Reign when helping your companion against another at a certain struggle, etc.
Perhaps a bold line which specify the outcome?
It did bother me that no option at the beginning was Quirk-free, either. I could not enter the story without a quirk change. And again - who would have imagine staring at the flames would change Hedonist/Austere?

Huh.

So the Bishop of Southwark and the Brass Embassy both want to sharpen the divide. Interesting. Maybe they both want another war and are independently arranging things to get one.

edited by Anne Auclair on 5/28/2016

Another question (and thank you for answering the former one back then. I did not thank you for it - I thank you now).
After completing the story:

I’ve chosen to go with the plan. Now the embassy is on repairs. Do I need to see something new on the Docks cards? I don’t… Is that for a different ending?

Your new thing is on the hell card I believe.
edited by suinicide on 5/28/2016

I can’t see that going well.

[quote=suinicide]Your new thing is on the hell card I believe.
edited by suinicide on 5/28/2016[/quote]

Ah, so Docks will be another ending?
Thank you

It sounds like maybe there were some changes in the back end at some point because I…

[spoiler]…didn’t tip anyone off. Gained his maximum trust. Always picked the option that said I was absolutely on board with his plan and was totally going to go through with it. And then shanked him at the last moment figuring he wasn’t going to tell anyone anything new and wouldn’t achieve anything beyond killing some innocent people (and also possibly stick me with a hefty cleaning bill for my sanctum). Then I disabled the device and that was that. Maybe if you warn the Devils they make sure it goes off no matter what?

Overall I thought the story was nice. Not spectacular or anything but I enjoyed it. The one thing that felt weird to me were the toasts. They were a weird place to be making choices about betrayal. I always gave the positive response because I felt strange picking an option that indicated I was actually against him when I was trying to gain his trust. I also would have liked to have the option to tip off the constables or hell the night before the bombing so they could be in place to stop him. It would have felt more spycrafty an given you the opportunity to take a moral stance after learning the circumstances.[/spoiler]

I will say that regardless of how it worked behind the curtain, the fact that you decide at the end whether or not to let him go through with the plan made me feel like the decisions made at the toasts had been meaningless. Come the end there was nothing notable that obviously came as a result of those choices- the Constables were ready because I had tipped them off at the beginning, and it didn’t happen because I chose to prevent it at the end.
Overall I enjoyed it well enough, though. Snippets of lore are always appreciated. :)

I can’t see that going well.[/quote]

As my character is POSI specialized for dangerous, I feel the need to live dangerously.

Does anyone know if it’s possible to bomb the embassy without the devils accomplishing their &quotinsurance fraud&quot?

Sure, just

bomb them in style and don’t betray the Protester. The bomb will go off in public sight, and the pamphlets containing the reason for the Protester’s actions will spread. I still have to play the last “the embassy is in repair” card, but, so far, they are footing their own bill.

I personally really liked this story as I played through it on my main! It was also great to get a chance to reinforce an early choice Sara made to show that it’s still important to her and not forgotten to other matters. Next up - playing through it with Gloria. I’m sure she’ll be amused.

Given that it already check for the Regretful Soldier inside the House of Chimes, I am surprised it doesn’t further give a little nod to the relevant storyline or Diocesan Intrigue.

I liked the story in general, but here’s my major beef with this story and Trade in Faces - it really sucks to have to rely on faction cards to continue the story.

Luckily it is not so severe here because it is just the aftermath and it sort of made sense, although I would have liked an additional entry to that via the Embassy lodging card. It’s been a few days and I just can’t draw the Hell card, just like how I got stuck on Trade in Faces because I need to draw specific faction cards to progress so I get stuck for weeks.

Would be nice to know what the Protester are up to after this, though. Saying thank you and disappearing seems oddly underdeveloped given his prominence.

Doesn’t work. The Embassy has to pay for repairs as usual, but they still gain the political leverage. Public awareness of the issue heightens and they can’t arrange things as neatly as they might like, but the Embassy still got bombed in the Bazaar’s London and that gives quite a bit of pressure they can exert.

I assumed he either died in the explosion or was captured by Devils.
[li]
edited by Optimatum on 5/31/2016

Yeah, that’s not it. My beef with the ending where he gets away is that he shakes your hand and thank you and what not but the game neglects to elaborate on that. He is fine at the end, but the game just say &quotthis is the end&quot after he thanks you.

I’ll also appreciate a PM as to how the Protester acquired the bomb.

EDIT: Got the PM from several helpful people. Thanks!
edited by dov on 6/1/2016

I loathe the devils. Do I really need to help the devils rebuild the embassy if I want to see the end of this story? Will I want to?

I mean, thats only the end of the epilogue. There’s really no pressure to play it, you even get the rewards before that.