[quote=loredeluxe]I’m happiest that I built the gift shop at Jericho Locks as a very specific set of circumstances allow it to be the best area in the game for me to get Hinterland Scrip right now. You can sell an Infernal Sharp Shooter’s Rifle at the gift shop and it gives 450 scrip at max train luxury. I can make the rifle at my lab by getting 26-30 research an action by combining Lettice and the Smith from the Nemesis Ambition which means getting a rifle takes 63-70 actions.
This ultimately means I’m getting around 6.4 to 7.1 scrip per action. I’m not sure if Bone Market shenanigans can get more right now, but this is the simplest method for me so far.[/quote]
Actually, this very option made me do some math in the thread about Bone Market:
Basically, depending on your luck, using Bone Market will usually be more lucrative, giving ~6.89 - 7.27 Scrip per action with miscellaneous bonus items to sell for echoes or more scrip. But as you said, it is a lot of hoops to jump through and requires you to have Iron-Toothed Terror Bird and preferably also Ealing Station Butche… I mean Bone Duplicator. I suppose in the end it boils down to whether you prefer repetitive grinding or a more variegated approach.
[quote=Aardvark]
Heh. Kind of envy you. I’ve taken the 5 esteem option at least 6 times now, every time with the same effect. Definitely hope this won’t happen with the Octagonal Tomb (last one I need for the 10 Esteem ones).[/quote]
Three times so far with the 10-esteem option and all three times I’ve landed at the Octagonal Tomb… either the RNG is exceedingly fickle on the waters or the bargeperson has an obsession with this destination.
[quote=Tintinnabulum]Three times so far with the 10-esteem option and all three times I’ve landed at the Octagonal Tomb… either the RNG is exceedingly fickle on the waters or the bargeperson has an obsession with this destination.[/quote] I’ve done the Upper River close to ten times now, and have gotten The Eversmoulder nearly every single time. Can anyone confirm that The Cedar-Woods is from the Upper River, or am I just wasting thousands of Echoes worth of items doing this over and over for nothing?
It’s in the Upper River, you’re just really unlucky.
RNG is very difficult to deal with at Jericho Locks; I prepared 1,500 Echoes worth of goods for Jericho Locks, but I only needed a fraction to get all the discoveries (only needed to repeat the lower river 3-4 times), so good luck.
Because of the option to gain Orphans at a discount in Echoes, if not in actions, and the option to gain Esteem from Partial Maps, I feel like there’s more of a reason to prioritize Horseheads at Port Carnelian. Usually I would rush Striped Delights, and while they still seem like a fine way to gain Tribute, there are some real uses for Partial and Puzzling Maps due to the Railway. I’m on the way to do a Scientific Expedition for the Collated Research (and to get a Beatific Stone!), and now that Port Carnelian isn’t outfit locked I’m going to see how many Maps I can get while I’m on the Zee anyway.
There isn’t. There’s two for lower, three for upper, and the place the wandering gondalier takes you too.
Oh, and you can’t become a doctore if the guild( and bus choose where you go at a discounted price) if you turn him in.
[quote=Jules Asimov]There isn’t. There’s two for lower, three for upper, and the place the wandering gondalier takes you too.
Oh, and you can’t become a doctore if the guild( and bus choose where you go at a discounted price) if you turn him in.[/quote]
Well, one of my characters is hosed then.
That seems a little weird. If you work against the guild (by doing what they don’t want) then you can advance higher than if you actually do what they want?
Seems worthy of a bug report. I would have expected turning him in to give one level of the quality, same as going to the palace, at the very least.
[quote=Amalgamate]That seems a little weird. If you work against the guild (by doing what they don’t want) then you can advance higher than if you actually do what they want?
Seems worthy of a bug report. I would have expected turning him in to give one level of the quality, same as going to the palace, at the very least.[/quote]
Not to mention that locking player out of particular content because of a choice which can not be reasonably foreseen to lead to such a consequence is generally not a very good game design.
Took me three tries to find the Fiddler’s Scarlet, but each of my three up-river trips hit upon a new location. Lucky me, I can imagine reaching the doctore rank will be a real pain for some players.
Blast it all! The first time I gathered enough Esteem and prepared to take a barge to the lower rivers, I accidentally clicked the button to turn in the wandering gondalier instead. And, in exchange for giving up all the lore of whatever place he was going to take me to explore, I received only five Esteem! Why would Failbetter make such a horrible option so prominent?
I guess I can at least be comforted that it didn’t ruin my 15 Steadfast. (Why doesn’t it lower Steadfast?) edited by PJ on 8/15/2020
Yeah, I am definitely not a fan of Jericho Locks. Combine that with the frustration at FoTZ’s RNG, and I’m not having much fun in FL at all right now. :/
Still not great, I would say. For the Upper River locations, once it’s down to that last location, the probabilities are still 50-50. I have a character use that option three times already - didn’t land the one that haven’t been discovered.
Good news. There is now an option for those who narked on the Wandering Gondolier to request access to the Sere Palace. The story there will likely be quite different without the fool around.