See it off to the left? It looks like a tackety ship, but it has tentacles. It was firing a three-shot spread of undulating black projectiles, not unlike blobs of oil. Sadly i mistimed the shot and didn’t capture that.
I died on the third salvo, without ever learning its name or purpose
Encountered it somewhere to the west of the L&S Nature reserve (on the winchester-facing side). Very close by actually, might have been within its circle of influence.
anyone else seen one of these?
I reloaded and went back to the same spot, it was there again. But this time it seemed to have spawned inside a rock and was stuck. I wasted no time exploiting this bug by blasting at the little part of it still poking out
[quote=Nanako]
Honestly, i still have no idea what that was.[/quote]
Congrats on killing it! I believe that this enemy type was mentioned on the Failbetter podcast. I could tell you what I know in a private message if you’re okay with minor spoilers?
The Guests were the 300,000 pound stretch goal for Sunless Skies, I’m surprised but impressed that it’s been implemented to some degree already. Here’s the text for the stretch goal:
The Guests are recent arrivals to the High Wilderness. They keep to the skies, avoiding ports. Some say they are cunning; others that they are shy. Some say they are drawn to mirrors. Probably best to turn yours to the wall, just in case.
The Guests crave the particular warmth associated with places that have been lived-in - they like stoves, and keepsakes, and knicknacks. A wriggling colony of them will fill a locomotive like a snail fills its shell. Be careful. That Windward Company trader that refuses to answer your signal might be hosting a writhing community of Guests, growing ever-more frantic for a new home as theirs grows cold.
[quote=illuminati swag (Benthic)]Be careful. That Windward Company trader that refuses to answer your signal might be hosting a writhing community of Guests[/quote]Ooh, I really would like this scenario to be possible in-game. Remember how the peaceful NPC ships in Sunless Sea could only be interacted with by combat? It might be cool to see a "signal" ability, which would provoke on-screen non-hostile locomotives to pull alongside ours and open a little interaction page. Buy up to one unit of supplies and/or fuel (or larger amounts and one or two sorts of trade good, for larger locomotives), trade a story (salon-stewed gossip, tale of terror, zky-ztory, vision of the heavens) for a random other story, maybe get a little terror reduction. Some sort of incentive to not attack peaceful NPCs on sight, and a way for Guests to lure us in…
I want this so much.
Have you played A House of Many Doors? It’s pretty great for this. Every monster and enemy ship opens a little storylet that explains their motivations, and sometimes offers opportunities for peaceful trade or to avert combat. It works amazingly well to inject some narrative into things
[color=#6666ff]Brilliant! This was exactly the reaction we were after.[/color]
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[color=#6666ff]Nanako, remember when you asked a while ago on Steam if one of our updates contained any new enemies? My reply was sort of cough no new beasties cough cough. [/color]
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[color=#6666ff]Technically it wasn’t a lie, since that’s a Guest infected Tackety, haha, but we wanted to keep this on the quiet so it was a (nasty) surprise. We like scaring our players like that.
I’m looking into the ‘beasty spawning in rocks’ situation. Be aware that while it’s rare, they’ve also been known to become trapped in the in-game messages that appear as you approach ports too.[/color]
Agreed, text collision (for both player and enemies) in the law-free parts of the high wilderness, or at some other key point, would a beautiful mind-breaker.
Triple agree with this - I want to get tangled up in a run-on sentence, escape pursuers by swinging around the tail-end of a ‘voluminous’ or ‘simpering’.
[quote=Nanako]
I want this so much.
Have you played A House of Many Doors? It’s pretty great for this. Every monster and enemy ship opens a little storylet that explains their motivations, and sometimes offers opportunities for peaceful trade or to avert combat. It works amazingly well to inject some narrative into things[/quote]
Have you posted any longer writeups of your thoughts about AHoMD online? It’s a fascinating game that makes for a lot of interesting comparisons with Sunless Sea.
Something I find odd about them is that they fire black oily blobs at you as their attack, and the Guests appear to be small black blobs that huddle together and make themselves look like a larger creature. So are they flinging themselves at you as their attack? edited by Lord Alexander Alderman on 1/11/2018
Have you posted any longer writeups of your thoughts about AHoMD online? It’s a fascinating game that makes for a lot of interesting comparisons with Sunless Sea.[/quote]
I really should, and i’ve been meaning to. I have talked about it extensively, but much of that has been in personal conversations with friends. It’s a breathtakingly vast and well written game, though it sadly suffers from flaws in the interregnum. Bland exploration, bugs aplenty, slowpaced combat. It’s got a lot of flaws, but they’re well worth suffering through for the sweet narrative goodness hidden within.
I’ve been meaning to write a review, but my steam account doesn’t technically own a copy. Though i have created at least five sales through evangelizing about it
I’m going to voice my support for text collision. But only as a shocking surprise in the far edges of elutheria. Or when your terror gets too high. Something that is exciting to discover.