Heart's Desire Finale

So, uh. If you want all five training in the game, you’re gonna want to have stocked up a lot. Mr pages wants a ray-drenched cinder (which I had) and give you a unique item. The only one I didn’t get was Virginia, who requires(but does not consume) a prince location. Does anyone know how to grind up scraps or get that easier…?

edited by Jules Asimov on 5/5/2020
edited by Jules Asimov on 5/5/2020

I think the storylet has recently been taken down for rework. For me, it’s up again, with slightly different lock and unlock conditions now.

UPDATE: In fact, almost all of the &quotMeet with&quot storylets have been updated with lock conditions. Only the Monkey’s is unchanged.

So no. In London, Monkey doesn’t train you.

edited by Rostygold on 5/5/2020[/quote]

Nope, nothing. Nowhere. So probably, a bug for me. Unless I am missing something.

Heists. Target the Circumspect Envoy. When given the choice, I believe the documents you should pilfer are from Vesture but I’m not 100% sure about that.

I love how for the preparing for the final match grind there’s an advice for how to get Nights on the Town. I think this is pretty much the first advice on how to get certain items in this Ambition. There was no advice on how to get Vital Intelligence (1 of which is also required for this very step), there is no advice on how to get 3 Books of Hidden Bodies or the Intriguer’s Compendium (thank Christ that he was born and gave me Sky Stories for his anniversary) as well for this step. As someone who had spent a good amount of time as a Journalist and then an Author, enough to have 157 Nights on the Town, this is mildly amusing. I didn’t spend enough time as an Author to cover the cost of Cellars of Wine for this ambition, however, considering that it’s going to be, what, third Plated Seal I’m going to hunt this month?

On a completely unrelated note, does anyone know if it’s faster to collect 5 Eyeless Skulls by doing expeditions to the Shrine of by wandering the Forgotten Quarter? I foresee myself somewhat hastening the Liberation of Night in the future.

Heists. Target the Circumspect Envoy. When given the choice, I believe the documents you should pilfer are from Vesture but I’m not 100% sure about that.[/quote]

It is indeed the Vesture documents. There is also another option, but it gives only 1 of the Intelligence.
edited by Vladier on 5/5/2020
edited by Vladier on 5/5/2020

This is what you get if you train with Mr Pages

edited by The Curious Watcher on 5/5/2020

Spoilers for the very end…

Beechwood in the beginning was a nuisance that later – and I am not ashamed to say this – became my friend, like Tristram Bagley. And because of that – and because he has given up on playing the Great Game called Life by his own volition – I honor his decision and and sincerely pay my last respects to the man he once was, and to the game we played. In the end, his wish to end the Marvellous paled in comparison to the strength of my Destiny, and I regret what I had to do. But as a Midnighter, I answer the wishes of the damned, and provide them rest


I thank you for the best game of cards that I have ever — no, will always be – played for all time. And I will make sure that your gift and my Heart’s Desire will not go to waste

Godspeed, Beechwood; may your untimely demise provide you a chance to become closer to the God you’ve always wished to be nearer too.

edited by The Curious Watcher on 5/5/2020

[quote=The Curious Watcher]This is what you get if you train with Mr Pages

[/quote]
Having read the storylet for getting this, I have a feeling Mr. Pages would love Waswood. Also, finally a revelation for what the crime of ‘truth-strangling’ actually is. Can’t wait till we can actually train the Red Science and get its Studies.

All right, I did everything in my powers to make the spoiler tag work, including copying it from the quote. Just avert your eyes if you care about spoilers.

EDIT: Well, now I’ve actually done everything. Thank you, PSGarak.
edited by Vladier on 5/5/2020

I did what watcher did up till the final choice when I

didn’t let him bet it. Now the game’s trying to make me feel like crap for not letting him kill himself and frankly, I’m insulted. Wiping away the remnants of his humanity would not have been merciful. While he lives, he has hope. But instead, he is ‘condemned’ now. Like the guy who took everyone to task this round couldn’t win in the future.
This game’s trying to, without the ambiguity of the contessa storyline, state that allowing someone else to kill themselves is to free them. The man has a future. He has hope. He’s not dying or in truly unspeakable pain, he’s just obsessed and stuck with a medical condition (that is, being an ape). Yes, his life sucks, but he has a future, he has loved ones, he has the chance to improve things.
I don’t know, it just seems wrong to me. Maybe you have a different opinion, as the writers clearly did, or maybe I’m misreading it all, but people in my life have nearly killed themselves before, and this whole thing just rankles me something fierce.

[quote=Vladier]
All right, I did everything in my powers to make the spoiler tag work, including copying it from the quote. Just avert your eyes if you care about spoilers.[/quote]
You can only have one spoiler tag per post. Your spoiler tag isn’t working because of the spoiler tag in the quote.

[quote=Jules Asimov]I did what watcher did up till the final choice when I
didn’t let him bet it. Now the game’s trying to make me feel like crap for not letting him kill himself and frankly, I’m insulted. Wiping away the remnants of his humanity would not have been merciful. While he lives, he has hope. But instead, he is ‘condemned’ now. Like the guy who took everyone to task this round couldn’t win in the future.
This game’s trying to, without the ambiguity of the contessa storyline, state that allowing someone else to kill themselves is to free them. The man has a future. He has hope. He’s not dying or in truly unspeakable pain, he’s just obsessed and stuck with a medical condition (that is, being an ape). Yes, his life sucks, but he has a future, he has loved ones, he has the chance to improve things.
I don’t know, it just seems wrong to me. Maybe you have a different opinion, as the writers clearly did, or maybe I’m misreading it all, but people in my life have nearly killed themselves before, and this whole thing just rankles me something fierce. [/quote]
To add to this, wouldn’t he be forced to play even though he has lost his humanity? Tristram lost his mind in his Chance, and yet for every Marvellous he regains a part of it enough to play and scheme. You can’t free Beechwood from the game, that’s one of the rules - you play until you win. Or until someone’s Heart’s Desire is to end the game; or, I suppose, until the Bazaar is done with its mission and returns to the Sun. Every tournament there’s one new player, no more.

Other than selling the Nadir location, the only way is to grind scraps. Here are some notes I jotted down for this:

  1. Get all three 3-card lodgings (plus a remote lodging, for trimming the deck)
  2. Optimise your deck real hard* - you can keep the bat pet (avg ~ 1.5 scrap/action, plus very rare battitudes) - and keep 2 useless cards in hand at all times, flipping cards one by one
  3. Optionally get scandal +3 items (hat + socks from the bazaar, barrel from bohemian renown 10) - this is for 2-action card refreshes. I hear the lab also gives that now though I haven’t tried it myself, if that’s the case then that’s another method. You need one of the two, though. For the flash lay one you also need Scandal to be at 2 (if it’s < 2, you can raise it inside the flash lay itself) - and other menaces low but they should already be low from trimming your deck.
  4. Get the urchin pet (grubby kitten), and buy some weasels.
    The process is then as follows:
  • If you don’t have Calling in Favours in the Flit (henceforth CFF) drawn, then only draw cards in the Flit[/li][li]If you draw CFF, and don’t have 3 Urchin favours on hand, go to the lodgings or forgotten quarter to avoid the other Flit location cards[/li][li]If or when you do have 3 Urchin favours, call them in as soon as you are able for 25 scrap[/li][li]Every time you draw an Urchin favour card (faction card or kitten card) take it, unless you’re close to 7 with no CFF in sight, in which case feel free to save your weasels and only use kittens for the last couple of favours to 7 (in my experience with the RNG, that happens a lot - sometimes CFF just refuses to materialise).[/li][li]Every time you draw a lodging card, take the option that gives scrap. Ideally you should have 100% on all skill challenges (including the bazaar private auction one). The sulky bat card gives on average a bit under 1.5 scrap/action and has a rare battitude chance - it’s good for collecting (I have 11 of those now!)[/li][li]Discard everything else (unless you really want/need to play something, but realise it’s gonna slow down your scrap grind every time you do). Once you run out of cards, start a flash lay while wearing your +3 Scandal gear, get kicked out immediately. (Or use the Lab.) To be optimal, be careful not to reset your deck right as your 10-minute refresh comes up, wasting a card![/li][li]Keep flipping cards, using all your actions on deck refreshes and getting scrap from lodgings and urchins.

I didn’t keep data on my draws so I’m not sure whether the 1 scrap lodgings would be worth it. They might be, just barely. I went Seeking to get rid of them anyway. The bat is probably worth it, and the 2 scrap lodgings (so Salon/Orphanage) definitely so.

In other words, very roughly you can probably get around, or a bit above, 1 scrap/action. Which means somewhere between 100 and 150 scrap/day is realistic, giving you a Reported Location in three weeks to a month from scratch. Assuming you can’t or don’t want to sell the Nadir, that is the only way.

  • Deck trimming is a topic in itself, but the basic principle is that when you draw a card, check its unlock requirements, and see if you can get rid of them. Lower menaces under 2, sell off pets with cards, avoid conflic cards from having too many favours, move to a remote address to avoid city vices, keep an unopened cat box to avoid those cards, make sure you have under 100 proscribed material - stuff like that.

I find it mystifying and remarkable that after everything /I’m still not sure what you guys actually won/ whether you honoured Beechwood’s last Chance or not. In the other Ambitions it seemed fairly straightforward: You got your friend back, or the chance to see a Master fall to the dreams of the dead. Your moon-miser child overlooks you from the roof, or you gain a diamond filled with Stone’s light. You gain exorbitant rewards from Veils’ former holdings while throwing the Bazaar’s plans into disarray, a powerful agent (and kingmaker) who plays the Great Game at a new level, communion with the long-dead priests of Red Bird (and possibly the strength of atrocity devoured from Third City Veils) or the greatest steed in the Neath.

But I’ve been following journals all the way through this wild ride, and for the life of me I still don’t know how the Masters will move heaven and earth to grant your Heart’s Desire.

It hasn’t happened yet. The fulfillment will probably happen a day later, from what I can tell.

If you have a lab, to reset your card deck you just go in and out of the lab. No need to get scandal for flash lays.

Consarn it! I traded in my Location to upgrade my Embassy Guest Room last month. At least I’m at 1000 scraps already.

[quote=The Curious Watcher]Spoilers for the very end…

Beechwood in the beginning was a nuisance that later – and I am not ashamed to say this – became my friend, like Tristram Bagley. And because of that – and because he has given up on playing the Great Game called Life by his own volition – I honor his decision and and sincerely pay my last respects to the man he once was, and to the game we played. In the end, his wish to end the Marvellous paled in comparison to the strength of my Destiny, and I regret what I had to do. But as a Midnighter, I answer the wishes of the damned, and provide them rest


I thank you for the best game of cards that I have ever — no, will always be – played for all time. And I will make sure that your gift and my Heart’s Desire will not go to waste

Godspeed, Beechwood; may your untimely demise provide you a chance to become closer to the God you’ve always wished to be nearer too.

edited by The Curious Watcher on 5/5/2020[/quote]

Which option gave you the fruit?

Out of curiosity, are there any echoes for forsaking the Chance and letting the Monkey win?

[quote=Hattington]
Which option gave you the fruit?[/quote]

In the last round of the Marvellous, there are two main outcomes that can happen:

  1. You let the Monkey win by refusing to initiate your Chance, giving him an opportunity to end the Marvellous once and for all.
  2. You initiate your Chance, and win.

The Monkey will practically give you what’s left of his humanity if you accept his Chance, and upon his forfeit, will be nothing more than a mindless monkey. Since the fruit (a Home Comfort) is imbued with spiritual humanity itself, it is referred to being from the Tree of Knowledge of Good and Evil itself.

My conclusion will occur in about 4 more hours.

Adding to what Jules said: After everything that has happened throughout the story I was wary of ‘taking a chance’ from the monkey’s offer and wind up losing the game. I also didn’t like the idea that I was stripping someone of their humanity or killing their identity if I went through with it. I enjoyed most of the story but the fact I ‘condemned’ them makes me feel like I took the ‘heartless’ route, even if my character didn’t intend to.
edited by The Ambivalent Dynamo on 5/6/2020

Hey, is there something you’re supposed to do to draw the manager’s menace card? I’ve drawn through 20+ hands of cards, with no City Vices, and it hasn’t shown up even once, so I can’t progress to the match!