Hello,
here there are (rightly so) many threads on reviews and feedbacks. However sometimes I miss some tips on the game itself, especially in the absence of a wiki.
So I was thinking we could have a thread to list all the possible uses of the various goods and objects we can meet during the game - it happened to me several times that I would like to sell something in London but I hesitate because I don’t know if it could be useful somewhere, and for what.
I know that things will surely change during the development of the game, but it could still be useful I think.
So, who wants to start? :)
Some of my discoveries follow.
Where you may need:[i]
Ambiguous Eolith[/i]:
[ul][li]London, sell at University for 70E (1E if you are unlucky)[/li][/ul]Crate of Souls:
- Mount Palmerston, Explore, A buzzing beggar -> Yes, you have souls (for ?)
- Khan’s Glory, Offer a gift to the Leopard, 5 (for 1 Leopard’s Condescention)
[ul][li]Khan’s Glory, Offer a gift to the Taimen, 5 (for 1 Taiman’s Mercy)[/li][/ul]Echoes
[ul][li]Whither, House of Question -> Ask about the drowned man, need 100E (for ?)
[/li][/ul]Fuel:
[ul][li]Cumaean Canal, 22 + 4 Supplies to Travel to Surface (for a big terror reduction + access to Surface storylines)[/li][li]Vanderbight, House of question, Gain Stone’s favour (with Watchful Curio and 10E)[/li][/ul]Hunting Trophy:
[ul][li]Godfall, for 1 Zee Story, 1 Tale of Terror, 1 Memory of Distant Shores and X Fragments[/li][li]Abbey Rock, for -8 terror[/li][/ul]Live Specimen:
[ul][li]Vanderbight, House of question, Gain Storm’s favour (with Mushroom Wine and 10E)[/li][/ul]Memory of Distant Shores:
[ul][li]London, for a tattoo (+2 Mirrors)[/li][li]Vanderbight, sell for 12E[/li][/ul]Moves in the Great Game:
[ul][li]London, sell to Admiral for 50E[/li][/ul]Mushroom Wine:
- Shepherd Isles, 2 + 15 Supplies, gets Strategic Information[/li][li]Vanderbight, House of question, Gain Storm’s favour (with Live Specimen and 10E)
[ul][li]Khan’s Heart, Seek a Commercial License[/li][/ul]Outlandish Artifact:
[ul][li]London, sell at University for 100E[/li][/ul]Pewter Horsehead
[ul][li]Khan’s Glory, Giving a Pewter Horsehead, to get -5 Terror, -1 Khaganian Suspicion, 1 Memory of Distant Shores[/li][/ul]Recent News:
[ul][li]at the Light Ships for -2 Terror[/li][li]Hunter’s Keep, to get lunch with the sisters. Rewards depends on sister. Cynthia: 1 Supplies, 1 Tale of Terror, +1 Terror. Lucy: 1 Supplies, -10 Terror. Phoebe: 1 Supplies, -5 Terror, 1 Memory of Distant Shores.[/li][li] Abbey Rock, for -2 terror[/li][li]Vanderbight, sell for 10E[/li][/ul]Revelatory Chart:
[ul][li]London, Admiral (for ?)[/li][/ul]Secret:
[ul][li]London, Forgotten quartier, to get an Eyeless Skull[/li][/ul]Supplies:
[ul][li]Shepherd Isles, 15 + 2 Mushroom wine, gets Strategic Information
[/li][li]Cumaean Canal, 4 + 22 Fuel to Travel to Surface (for a big terror reduction + access to Surface storylines)[/li][li] Abbey Rock, for 11E[/li][/ul]Tale of Terror:
[ul][li]London, for a tattoo (+2 Iron)[/li][li] Mutton Island, Explore the shore, Glittery Eye -> Turn the Situation (with 1 Zee Story, for 50 fragments)[/li][/ul]Vision of the Surface:
[ul][li]London, for a tattoo (+2 Hearts)[/li][li] Vanderbight, sell for 15E[/li][/ul]Watchful Curio:
- Vanderbight, House of question, Gain Stone’s favour (with 1 Fuel and 10E)
[ul][li]London, for a tattoo (+2 Veils)[/li][li] random event, Burning Blue (for ?)[/li][li] Mutton Island, Explore the shore, Glittery Eye -> Turn the Situation (with 1 Tale of terror, for 50 fragments)
[/li][/ul]
Where you may get:
Ambiguous Eolith:
[ul][li]Shepherd Isles, Picnic at Standing Stones (rare outcome?)[/li][/ul]Echoes:
[ul][li]Port Cecil, Explore the coral, In Amber -> Chip some (variable, between 150 and 250E in my tests)[/li][li] Khan’s Heart, Wanter Khan’s Heart, Stranger in difficulties -> Assist (with 3 Leopard’s Condescention)[/li][li]Khan’s Heart, Strategic Information, 50E, +2 Taiman’s Mercy, -2 Admiral’s Favour
[/li][li] Mount Palmerston, Explore, Blemmingan Colony -> Assault (15E, test success)[/li][/ul]Hearts
[ul][li]Whither, Explore the town, An intriguing smell -> Something mysterious (+2, with +2 Iron, +2 Mirrors and 30 fragments, test success)[/li][/ul]Iron:
- Mutton Island, Drinks at Cock & Magpie (with +1 Veils, -3 terror, -50E, rare outcome)[/li][li]Whither, Explore the town, An intriguing smell -> Something mysterious (+2, with +2 Mirrors, +2 Hearts and 30 fragments, test success)
[ul][li]Port Cecil, Explore the coral, Shadowy predator -> capture (test success)[/li][li] Gaider’s Mourn, Explore the mourn, riddles -> Riddles of Pearl (with X fragments, test success)[/li][li] Whither, Explore the town, riddles -> Riddles of Pearl (with X fragments, test success)[/li][/ul]Memory of Distant Shores: [ul][li]Shepherd Isles, Tales of the Standing Stones (rare outcome?)[/li][li] Shepherd Isles, Tales of the Three Graves (with 1 Zee Story, rare outcome?)[/li][li] Shepherd Isles, Tales of the Thornell Croft [/li][li] Khan’s Heart, Pay a Storyteller (note: another outcome gives Visions of the Surface)[/li][li]Khan’s Glory, Giving a Pewter Horsehead (with -5 terror and -1 Khaganate’s Suspicion)
[/li][li] Hunter’s Keep, during the Hunter Keep in Darkness storylet[/li][/ul]Mirrors
[ul][li]Whither, Explore the town, An intriguing smell -> Something mysterious (+2, with +2 Iron, +2 Hearts and 30 fragments, test success)
[/li][/ul]Move in the Great Game:
- Cumaean Canal, Listen for Surface gossip (rare outcome?)
[ul][li]Khan’s Heart, Wander Khan’s Heart, Stranger in difficulties -> Assist (note: another outcome gives 50E and 3 Leopard’s Condescention)[/li][li] Hunter’s Keep, during the Hunter Keep in Darkness storylet[/li][/ul]Pages:
[ul][li]Port Cecil, Play Chess (test success)[/li][/ul]Scintillack:
[ul][li]Port Cecil, Gather Scintillack (+ X terror)[/li][/ul]Secret:
- Port Cecil, Explore, In Amber -> Examine the Ruins (with 1 Outlandish Artifact and fragments, rare outcome?)[/li][li] Mutton Island, Visit the Hilltop (rare outcome)[/li][li]Station III, Watch during the "operation" (with 2 Acolyte’s Favour; note: Delivery Crate needed to open Station III storylets)[/li][li]Station III, Watch with Medical Interest during the "operation" (with 5 Acolyte’s Favour, test success; note: Delivery Crate needed to open Station III storylets)
[ul][li]Vanderbight, Explore, Uneventful afternoon[/li][/ul]Strange Catch:
[ul][li]Port Cecil, Explore the coral, Shadowy predator -> Wait (test success)[/li][li] Gaider’s Mourn, Explore the mourn, riddles -> red challenge (with 20 fragments and X Echoes, test success)[/li][li] Whither, Explore the town, riddles -> red challenge (with 20 fragments and X Echoes, test success)[/li][/ul]Tale of Terror:
[ul][li]Shepherd Isles, Tales of the Standing Stones[/li][li] Shepherd Isles, Tales of the Three Graves (with +1 terror)[/li][li] Port Cecil, Explore the coral, Shadowy predator → Wait (with -2 crew, +5 terror, test failure)[/li][li] Port Cecil, Explore the coral, Shadowy predator → Retreat (+1 terror)[/li][li] Mutton Island, Explore the shore, Glittery Eye → I… (with +5 terror, -2E)[/li][li] Hunter’s Keep, during the Hunter Keep in Darkness storylet[/li][/ul]Veils:
[ul][li]Mutton Island, Drinks at Cock & Magpie (with +1 Iron, -3 terror, -50E, rare outcome)[/li][/ul]Vision of the Surface:
[ul][li]Khan’s Heart, Pay a Storyteller (note: another outcome gives Memory of Distant Shores)[/li][li] Cumaean Canal, Listen for Surface gossip (note: another outcome gives Moves in the Great Game)[/li][/ul]Watchful Curio:
- Hunter’s Keep, during the Hunter Keep in Darkness storylet
- Shepherd Isles, Tales of the Three Graves (with 1 Memory of Distant Shores, rare outcome?)[/li][li] Shepherd Isles, Tales of the Thornell Croft (with fragments, rare outcome?)
edited by Master Polarimini on 6/30/2014
edited by Master Polarimini on 7/1/2014
edited by Master Polarimini on 7/1/2014