According to the wiki,
Quirks and map scrap = +2 cp
Zee Story = +5 cp
Partial Map = +10 cp[/quote]
Huh. Do you need to use Zee Stories/Partial Maps to get the best rewards then, or can you do it on quirks alone?
Also, does getting a Destiny have anything to do with turning in a Strange Catch?[/quote]
Yes, to get a Destiny, you have to turn in the Strange Catch.
[quote=aegisaglow]Also, does getting a Destiny have anything to do with turning in a Strange Catch?[/quote]Exactly. Offer your Strange Catch to the Drownies, and they’ll take care of you ;)
Part of me is happy to see a new set of items become available. If nothing else, it gives my main an excuse to take a break from the eternal and unending Cider grind. Another part of me is sad to see the "For Your Own Good" Compass become less available. It wasn’t best in slot or anything. I just really liked it and it’s flavor.
Also, I really like the idea that the mayor pops up during seasonal events. Being a public face during city festivals is a very mayoral thing to do and it make the election feel like it’s had more of an impact. I’ll be interested to see if this trend carries on through the other seasonal events.
Thank you! I’m doing that with my alt right now and I see now that going for the destiny right away sends you back to London, so probably best to save that for last. edited by aegisaglow on 8/15/2016
Okay, so…I see the Wimple is in the cave, but from what I saw on the wiki, (and heard from her own lips), Jenny threw it in the zee during a previous festival. However there’s…not actually any way to get that option now, I believe. Does anyone know the details of why, or what was going on? has a thing for stories, lore, and details
Additionally, is there a vague idea or a range for Running Battle that’s been figured to give the max necessary value of Catch (7)? I think you need to have at least 9, since it’s reduced twice…
You can get the Wimple this year! Needs Wrecker’s Cove 7+. I’m pretty sure the Catch:Cove is random - it seems it can be as much as half your catch level, or simply your catch level. That seems to be the variance.
Is there any way to ensure that you get all the items? I remember last year missing out on an item (A lower level one) because my SC was higher than a certain range.[li]
Can you get the same item twice? If not, it would make sense to get all the cheaper items first, so you don’t risk getting one of them when you go for the +7 running battle items.
This is my first Festival, so I’m wondering, are there any items - right now or from the previous years - that are best in slot or otherwise notable?
I’m a min-maxing kind of guy, and I’d like to be sure whether I can relax and do whatever or whether there’s something I really need to get first. If all the items are outclassed by other things, I can just get some lore (and a destiny!) instead of grinding for any particular thing.
(Also, unrelated, but the woes of ill-planned zailing: I randomly decided to go to Polythreme during my expedition, then remembered I still hadn’t bought a cloak for the Clothes-Colony, decided that I had enough research and going further would be a waste of time, turned back, got out of the Sea of Voices with like 9 progress already, went all the way across the Unterzee, and landed in London about 5 hours after the festival began instead of paying attention and saving myself 5 actions. Whew!)
[quote=Dudebro Pyro]This is my first Festival, so I’m wondering, are there any items - right now or from the previous years - that are best in slot or otherwise notable?
I’m a min-maxing kind of guy, and I’d like to be sure whether I can relax and do whatever or whether there’s something I really need to get first. If all the items are outclassed by other things, I can just get some lore (and a destiny!) instead of grinding for any particular thing.[/quote]
The Submerged Rector is tied for highest non-fate/profession persuasive companion. And the companion it’s tied with requires 25 Renown: Rubbery Men so it’s a lot easier to obtain. Other than that, while there are certainly some strong items there for the early to mid game they are all out classed by other high end late game items.
You cannot get the same item twice, but you can only get them with exact values of Picking Through the Wrecker’s Cove. As such the opposite strategy is better - going for a higher-value item risks getting a lower value, so intentionally getting the lower value items first could force you to choose a cheap generic reward.
[quote=Dudebro Pyro]This is my first Festival, so I’m wondering, are there any items - right now or from the previous years - that are best in slot or otherwise notable?
I’m a min-maxing kind of guy, and I’d like to be sure whether I can relax and do whatever or whether there’s something I really need to get first. If all the items are outclassed by other things, I can just get some lore (and a destiny!) instead of grinding for any particular thing.[/quote]
The Submerged Rector is tied for best free Persuasive companion. The other items are not notable mechanics-wise, though some lower certain stats when equipped, which is handy for tweaking stats for grinding. Note that the current items may not be available in future years for free though; the old items were available for the past two years only.
Also if you wish to min-max further, the two best Destinies are Fate-locked (to the tune of 10 Fate) and give +8 total in bonuses, +5 to one stat like the rest alongside +3 to another. There are five destiny branches when choosing a destiny; two each have an option for one of the two mentioned above, and the Obscure Future allows neither.
The option to buy a Bloodstained Eolith with Fate appears to be unlocked with having no Ambiguous Eolith, instead of having no Bloodstained Eolith. Haven’t clicked on it, so don’t know which item you actually get for the 15 Fate.
Citation needed - neither of them give +5 Watchful. AFAIK stat-capping Shadowy and Dangerous is enough for basically anything, unlike Watchful - or at least, according to the wiki, there are currently no insanely difficult Dangerous challenges and only two Shadowy ones, one of which requires the Jewel Thief which I’m not gonna be getting anyway. My point being, I want those extra 2 points of Watchful, dagnabbit.
That said, thanks for the advice both you and Individual - looks like I’ll be getting myself a Reactor. This should make me less salty about being stupid and missing out on the Reactionary Tomb-Colonist, at least until I actually get through the Nadir and get myself a Firebrand.
What is the highest value of "Picking through the Wreckage" that unlocks items? Has it been confirmed that nothing happens at extreme values?
Also, I remember a storylet where Jenny said that she tossed her Wimple into the Zee when she was young. does having the Wimple open anything up at that value? edited by th8827 on 8/16/2016
No one else seems to have mentioned it, but once you get the Wimple, you can return it to Jenny, which then leads to a story with two options. Not sure on the consequences of either yet, since I came here to see if anyone else had chosen.
Edit: I’ve selected one option only to get 3 more! Hopefully someone else will be willing to trade results… edited by Ian Hart on 8/16/2016
I can confirm that at "Picking Through the Wreckage" 8 you still get the options from 7. Given that you have to hit exact values to unlock options it seems unlikely that higher values will unlock anything. Don’t let that stop you from checking though.
Citation needed - neither of them give +5 Watchful. AFAIK stat-capping Shadowy and Dangerous is enough for basically anything, unlike Watchful - or at least, according to the wiki, there are currently no insanely difficult Dangerous challenges and only two Shadowy ones, one of which requires the Jewel Thief which I’m not gonna be getting anyway. My point being, I want those extra 2 points of Watchful, dagnabbit.[/quote]
Best as in highest net stat boost. They’re not objectively best for all purposes, but for me I’d rather have one slightly lower stat than optimal if it means having two stats higher that I can both benefit from. For example, of things I can do:
Watchful has the difficult Overgoat card challenge, an option giving rewards scaling with Watchful, and another scaling option I have open from completing the Blemmigan Affair.[/li][li]Dangerous has the difficult K&C lodgings card option and a scaling option useful for grinding rats for weddings.[/li][li]Persuasive has the incredibly difficult challenge from a Nadir card.[/li][li]Shadowy has an option with scaling rewards to spend Someone is Coming.
As such, the stat I get the greatest value from is Watchful, but I get more value overall from having two stats higher. Two fewer levels of Watchful means a couple pence fewer from two options and a ~1% difference on a difficult challenge, but five more levels of Dangerous means several percent higher chances of getting a 5 echo success.
So, the cloak is also an option at 10, with other rewards that I think are the same at 8. So, probably not worth it, unless you are having trouble with small numbers.
[quote=shylarah] Additionally, is there a vague idea or a range for Running Battle that’s been figured to give the max necessary value of Catch (7)? I think you need to have at least 9, since it’s reduced twice…[/quote]It seems to be random or at least from the comments here last year it was? Is it still the same? This is my first festival and I’m a bit confused. Got Picking Through the Wreckage 3 and 4 from Strange Catch 5. Thanks. edited by Sinnouk on 8/16/2016