FLR: The Cheery Man and The Last Constable

[quote=Aberrant Eremite][quote=Ixc]Question…

What happens if you choose to intervene?[/quote]

Immediate result here.

Final result here.[/quote]
How did you get the text about the funeral? I chose to intervene and was kicked out, but I never got any text showing who won or what happened after. (This may be related to a bug, since after intervening I was placed into a locked area and FB had to put me back into a storylet.)

[quote=earthbourn][quote=Aberrant Eremite][quote=Ixc]Question…

What happens if you choose to intervene?[/quote]

Immediate result here.

Final result here.[/quote]
How did you get the text about the funeral? I chose to intervene and was kicked out, but I never got any text showing who won or what happened after. (This may be related to a bug, since after intervening I was placed into a locked area and FB had to put me back into a storylet.)[/quote]

I eventually got a gold-bordered letter.

I see. I’ll wait and look for a card, then. Thanks much!

It’s a very infrequent card which can be locked as you progress the story. Bit unfair, but I guess this is what asymmetrical design is.[/quote]
Are there any passages that describe or dwell on the coffee itself?

It’s a very infrequent card which can be locked as you progress the story. Bit unfair, but I guess this is what asymmetrical design is.[/quote]
Are there any passages that describe or dwell on the coffee itself?[/quote]
My main sided with the Criminals (meh, since Fallout 1 and Morrowind I loved the stealth type) and my alt only got the card once. I didn’t even know that helping the Special Constable and advancing the story locks you out of the card.
You can, however, check a wiki and for paragraphs too long, copy+paste a part found on wiki in Google, but add double quotes.
For example, finding this option’s text you’ll end up google-ing something like &quotThey were much closer once. She tells you a little about her childhood and her youth.&quot. If lucky, someone echoed the result and you can read it from their journal.

[color=#C2B280]Thank you for the feedback on this story. We’ve talked it over, and agree the way it’s currently implemented is problematic. We’ll be making several changes to it today, of which the two most important are as follows:

[ol][li]If you don’t devil the tankards, your preferred character will now have even odds of surviving. Previously they were quite a bit more likely to die than their opponent, which wasn’t intended, and wasn’t fair.[/li][li]If you do devil the tankards, your preferred character will be guaranteed to survive, rather than just having somewhat improved odds. (They will still not be pleased about it, though.)[/li][/ol]If you’ve completed the story already and were adversely affected by the unequal odds of survival, we’d be happy to reset your progress to immediately before the Constable and Cheery Man go to the Medusa’s Head. Just drop an email to support@failbettergames.com by next Friday (27th October), letting us know your character’s name.

If you’ve completed the story already and lost a companion from the Feast of the Rose because of it, we’ll return them and reset your progress automatically (unless we hear otherwise from you beforehand). As a general principle, we don’t want players to have to place a companion they’ve spent Fate on in jeopardy in order to reach the resolution of a story.[/color]

First of all, thank you for listening to the community. It seems, however, that in order to reach &quotthe best&quot possible ending one still has to gamble real world currency. Personally, I find it unacceptable. if you are adamant about this issue, at the very least consider implementing a Fate-locked shortcut. I don’t mind spending Fate once to reach the conclusion that I want. I do mind spending Fate repeatedly for a chance to succeed.

I also have a couple of additional questions. I would be very grateful if you answered them.

  1. Will it be possible to acquire a Family and Law companion from the Feast of the Rose after finishing the main story?

  2. Is there a chance of seeing the Cheery Man and/or the Last Constable in the future? I hate the idea that these characters are going to be discarded because of the dramatic conclusion to their story.

Exactly this. Please.

I just have two further requests:

-Could we somehow change who we make our Toasts to? I respect ya,Topsy, but my mind’s been sorta… changed.

-Can we make a play about this in the Empress’s Court? I feel like London should hear the full story. It’d be a bit… callous to invite the actual Last Constable or Cheery Man to act, but I think a suitable, accurate play could definitely be created.

[quote=Wilhelm Klossner]First of all, thank you for listening to the community. It seems, however, that in order to reach &quotthe best&quot possible ending one still has to gamble real world currency. Personally, I find it unacceptable. if you are adamant about this issue, at the very least consider implementing a Fate-locked shortcut. I don’t mind spending Fate once to reach the conclusion that I want. I do mind spending Fate repeatedly for a chance to succeed.[/quote][color=#C2B280]So, we’re not prepared to add a way to (a) guarantee the survival of your favoured character while also (b) avoiding any narrative repercussions, even at a cost in Fate. We think an option like that would undermine the integrity of this story and its characters.

You’re right that it’s essentially possible for a determined player to achieve the same effect by repeatedly resetting the story, and I think you’re also right that if this is the reason someone resets the story, the possibility that they still won’t reach the ending they will make it a pretty bad experience. As a result, we’ve decided to remove the reset option altogether.[/color]

There should be a secret option to covertly replace the poison with Hesperidean Cider, if you have any.

“Now you have an eternity to resolve your feud. Good luck!”

Apologies if this has already been mentioned, and I’ve missed it… does the Coffee with the Last Constable card return to the deck once she’s returned to London/dealt with the Cheery Man?

How delightful!

[quote=Flyte][color=#C2B280]So, we’re not prepared to add a way to (a) guarantee the survival of your favoured character while also (b) avoiding any narrative repercussions, even at a cost in Fate. We think an option like that would undermine the integrity of this story and its characters.

You’re right that it’s essentially possible for a determined player to achieve the same effect by repeatedly resetting the story, and I think you’re also right that if this is the reason someone resets the story, the possibility that they still won’t reach the ending they will make it a pretty bad experience. As a result, we’ve decided to remove the reset option altogether.[/color][/quote]
Thank you for a quick reply! Your current approach makes sense. I have one last question: will it be possible to mend the relationship with your favoured character if you devil the tankards? Or is it against your narrative intentions?

A bit of a mechanics question: what happens if you devil the tankards, and then choose Double-or-Nothing? Can you?

[quote=Passionario]There should be a secret option to covertly replace the poison with Hesperidean Cider, if you have any.

&quotNow you have an eternity to resolve your feud. Good luck!&quot[/quote]
I don’t know what the penalty is for infecting the Neath with Highlanders, but I hope it’s excruciating.

Edit: Yeah, Feducci has his disingenuous little club. But that’s more of an extreme-sports thing, and he may grow out of it eventually. I suspect the Constable would just want to kill the Cheery Man more and more as time went by.
edited by Vexpont on 10/20/2017

This sounds like a good solution. I particularly didn’t like that the odds were stacked against me no matter what I chose with no narrative explanation. I’m glad that was unintended, because with the Fate-locked reset it sounded very much like a cash grab.

When it’s unlocked, I’ll be sticking to my original plan, which is to act as the Cheery Man’s faithful second in their duel and hope for the best. They’re both in pain and it is not my place to choose their method of resolving their differences or to choose the victor. The least I can do is allow them the integrity of their decision. He wants to give his daughter an even chance of winning even at the cost of his own life; I’m not going to cheat him of that by murdering her. They haven’t chosen this path to make any of us happy, least of all me.
edited by Shogo_Yahagi on 10/20/2017

[quote=Wilhelm Klossner]I have one last question: will it be possible to mend the relationship with your favoured character if you devil the tankards? Or is it against your narrative intentions?[/quote][color=#C2B280]I’m going to give a somewhat indefinite answer to this, because I think a clearer one would distract from the ethical and human factors underlying the choice (and to some extent also because we don’t usually know what we’ll want to write a year or three years from now).

There are some actions you can’t take back or make amends for, and the game will always remember that you did this. That doesn’t mean, though, that it will colour all your subsequent interactions with them, or even foreclose any possibilities.[/color]

The reworks are live! Sadly, my constable still died. But my stiff backed young lady has been replaced by “A melancholic Remembrance of a Stiff-Backed young lady”, in addition to the cudgel previously mentioned.