I’m really rather disappointed, if probably for a different reason than most other people here.
You see, I read through this thread when it first came out, and saw that the odds were stacked against you. Then I went away doing other things (I’m prone to putting off stories for months), until the Feast rolled around, and then I made the decision to get the Stiff-Backed Young Lady with the express purpose of seeing her through this game of chance to a most likely tragic ending. Now, I’d sided with the Constable long, long ago, but I didn’t have any extreme emotional attachement to her. I liked her a lot as a character, but the narrative value of the bad ending was even more appealing - I would have cherised her Memory (or whatever the replacement item for the SBYL is called), it would have added (depth, (back)story) to my in-game character, and in short I would have been sad but satisfied. (In fact it’s even mechanically better, as you get two items to replace your one…)
Instead, on the first round the Cheery Man promptly dies, the Last Constable sends me away telling she "needs a moment", and bam story’s over and I never hear from it again.
I must say I can’t remember the last time I have felt so unsatisfied. I feel like this is even worse than expecting your ally to live and have them die - as at least in that case you have a clear reason to be sad, perhaps devastated, which bears testament to the quality of the game’s writing and worldbuilding: which is valuably in much the same way that an actual tragedy novel is valuable and worth reading (I fondly remember the last story I read which brought me to near-tears). In my case, though, where I was expecting an emotional ending and got… nothing much? I’m not even sure what to feel. I guess I can be happy she’s alive? Yay? But because I barely ever interacted with her previously, she would really have been more memorable as a memory (excuse the tautology) than as yet another interesting but ultimately utterly inconsequential living character. So I’m left with just… emptiness and disappointment, and that’s in no way a hallmark of a good story.
EDIT: Forgot to add, that people who want their character to survive at any cost do have that option, ever since deviling with the tankards guarantees success. But people like me who seek narrative satisfication through the "bad end" have no choice but to brave the dice… Especially since resetting was disabled. Which is especially painful for me, because FB changed the odds within a day listening to the people disappointed in the bad ending, and yet now - after many months of the same kind of outcry and feedback from people asking for it to be put back - the resetting option is still not there, and will likely never be. Feels kinda preferential, even though I know it obviously isn’t.
For reference, this is pretty much the only story ever for which I have even considered spending Fate on a reset, as normally I like living with the consequences of my choices.
edited by Dudebro Pyro on 5/30/2018