Finally finished work and got to playing. Been reading all of the comments here though, looks like some great feedback. I agree with a lot of what’s been said already so I don’t want to be redundant.
Babelfishwars posted a lot of what struck me, in particular about hull damage needing a hover-over description majig.
I Definately use the different engine speeds, even reverse is handy on occasion (got stuck on a reef near Port Cecil just now, awesome!). I also agree with the comment about wanting even more speed options and having them tied to fuel usage. It would make me feel still more like a Captain.
On a similar note, I do use the zoom function quite a bit and would like one more 'zoom out level. I read an article (maybe on Rock Paper Shotgun) about players liking the element of control in a zoom function, so perhaps even if the default were one ‘zoom level’ closer in, just so we had the feeling of being able to zoom out one more level, it would help.
Been using manual saves a lot, I’m a sucker for them.
As for Alexis mentioning the button (top left) to burn fuel/increase speed, I just used this and it saved my crew from all playing Lemmings. I had high terror and needed to head back to FL from Demeaux(sp?) with very few supplies/crew left. The increased speed meant it was worth burning through the barrels and gave a sense of excitement.
My main criticism so far is the lack of Zee-life out there but I understand that’s been noted and critters will migrate.
Really enjoying the art, UI, animations (bow waves and funnel smoke look great), writing (always excellent, especially the little notes whilst travelling, feels like sailing in Fabled Lands, more than I’d hoped) and the occasional swirls of fog. I’d personally like to see the odd bit of movement in the depths, especially when I’m far from ports. Maybe the odd glimpse of some unknown horror just begin to surface and then disappear but I don’t know how complex such things are to implement and sometimes that stillness really adds to the great atmosphere of the whole thing.
Has anyone ventured SE yet? I might head there next. Escape the feelings of guilt tied to that crate of human souls I parted with.
Sorry if this is hard to read (I’m on a mobile device at the minute)
Congratulations Failbetter, the game feels Exceptional.
Oh, one more thing. I’m also enjoying the slowly spinning light-house lights. I haven’t noticed that they stop your terror increasing whilst you’re (briefly) in them or not. I think that would be pretty cool - trying to time the boat with the light as I pass them to save on precious terror points.
edited by Notjimsmith on 5/1/2014