I am extremely excited for the full build of this game. As it stands, it is beautiful, both visually and aurally. Even now, the writing we’re able to experience is, no surprise, incredibly rich and atmospheric.
I’ve made the Tomb Colony milk run several time, explored Mutton Island and Hunter’s Keep, and landed at the Port Cecil and the fungus farm out that way whose name I forget.
I am cautious by nature, and so kept my ship well stocked from the beginning until I was able to suss out the rate of consumption. I didn’t find it inordinately punishing, but did find it a deterrent to exploration. Perhaps in the future, difficulty could be something players select that affects things like fuel and supply consumption. Those looking for a harder survival game could have that and those keener on exploring the story wouldn’t be as constrained.
I really liked the Fragments -> Secrets mechanic, though I wouldn’t have minded another step where a player has to use contacts in FL or officers to actually convert the fragments into secrets. It wasn’t initially intuitive what Fragments were, or their relationship to Secrets.
I think the admiralty paying for port reports is very clever, and is a good way to encourage people to make many stops along the way, but doesn’t force it.
Menaces, while delightfully thematic, seem a bit binary right now. Either you’re cruising along with nothing worse than a bad dream, or your crew is eating one another or jumping overboard. I’d love further gradations, reminders that things are getting worse and worse. Almost a sense of drawing out our suffering, watching as we grow more desperate.
On the desperation note, I am DESPERATELY curious to learn more about Salt, Storm, and (?)Stone. Must. Find. More.
The seas felt quite empty. I ran across half a dozen crabs and a couple of eels, but most my voyage was as lonely as it was dark. Which was actually kind of nice, it enhanced the sense of isolation and gave a shot of excitement any time I did spot something.
I use half speed when docking or wending through tight spots, but honestly, I want more speeds! Especially with the awesome brass throttle they’ve given us. I want want to shout "All reverse full!" when a giant sea monster comes for me, or "2/3 ahead, Mr Turner" (All my bosuns are named Mr Turner) That said, I’d only like this if it was tied to fuel consumption. Max speed is faster, but less fuel efficient. It’ll given more resource choices, getting there faster uses less supply, and induces less terror, but costs more in fuel. I might be over complicating things, but I think it’d be fun.
I’m really excited to see more of the game as well as how it gets tuned.
Edit! Actually answering the questions asked of us:
Half speed - yes! More speed options tied to fuel consumption please!
Zoom - not much. I wasn’t able to get much zoom in either direction, so I left it alone for the most part.
Manuel Saves - No. I am a fan of permadeath ala Don’t Starve and FTL. That said, I can imagine getting pretty upset about losing a character deeply involved with a longer story. Hmmm… On the fence about this.
Brightness - I was in a dim room, and the lighting seemed great to me!
edited by StormKoala on 5/1/2014