I went through Mutton Island for the first time and picked my final action without looking at the wiki, and discovered that the reward was “Favors: The Docks cannot increase past 7”. It would have been nice to get an alternate reward, or at least a warning before I picked that option.
As a point of reference for Failbetter’s writers: so far, 166 forum users have voted in a poll about which unfinished content they would most like to see continued. Here’s the result:
48 votes (28.9%) for The Dilmun Club
26 votes (15.7%) for the Cheery Man/Last Constable
23 votes (13.9%) for Returning to Court after banishment
21 votes (12.7%) for the Watchmaker’s Daughter/Broken Toys storyline
… all other options were left far behind!
I am beginning to think that perhaps a "Notice" or "News" tab will be great to let players know what’s being changed without competing with Exceptional Stories for space - that little green bar is not at all sufficient when a new story is out every month along with gameplay changes and other things like the recent change with StoryNexus account change. Less confusion this way!
Finally got my Shepherd’s Timepiece. I’m also, inconsistent with that, pursuing Intimate with Devils, which just got set back because blah-blah spoiler. (I should have expected that.)
This sparked a random gameplay thought - it would be neat if there were a social option for players with Shepherd’s Timepieces to interact with other players who’d lost their souls and assist in recovering them!
Now to patiently grind “Intimate with Devils” back up again, and try a different tack this time.
I love this idea! Perhaps the Shepherd could send a "Bundle" with a somewhat narrower range than other soul retrieval options, so it helps but doesn’t make soul recovery trivial. (This might require a cap of 1 request per soulless per shepherd, to avoid spamming requests repeatedly.)
I love this idea! Perhaps the Shepherd could send a "Bundle" with a somewhat narrower range than other soul retrieval options, so it helps but doesn’t make soul recovery trivial. (This might require a cap of 1 request per soulless per shepherd, to avoid spamming requests repeatedly.)[/quote]
It could be a rare opportunity card for shepherds to prevent spamming.
Also, it might be fun if spirifers could have a similar option to convince players to part with their souls.
I would like to see more content with the rarely mentioned alter egos of the Masters, like Mr. Mirrors. They exist, but are underutilized.
More random thoughts - I really want the education of my Louche Devil to conclude by getting him up on stage to sing and dance to… well, “Putting on the Ritz” would be anachronistic, I suppose.
Some classic music hall such as “I Live In Trafalgar Square”, or perhaps a bit of G & S?
“I am the very model of a mannered minor devil;
I’ve mastered elocution in the London accents several
I know the use of oyster forks, and finer flatware various,
And how to converse quietly on subjects multifarious.”
It is extremely hard not to approve of Gilbert and Sullivan.
While I readily admit that the old Docks method was completely unbalanced, I wish Failbetter could make Crates of Expedition Supplies less stupidly time-consuming. I think they should do the same thing they did with item conversion: add a small and nuanced option (10 Pages of Prelapsarian Archaeological Notes for 1 Supply) and a huge and unwieldy option (50 Notes for 5 Supplies). That wouldn’t make Expeditions as easy to grind as before, but it would make them much more enjoyable.
Speaking of which, I love going out on expeditions in the wider Unterzee to support my research back in Fallen London.
Really? I’d rather have my teeth pulled… =]
Double tap the button below the screen, then flick the Fallen London app up to manually close it. Then, try starting it again.
Double tap the button below the screen, then flick the Fallen London app up to manually close it. Then, try starting it again.[/quote]
Tried that. Tried deleting the app altogether and reinstalling from scratch. Neither option helped.
Double tap the button below the screen, then flick the Fallen London app up to manually close it. Then, try starting it again.[/quote]
Tried that. Tried deleting the app altogether and reinstalling from scratch. Neither option helped.[/quote]
I’ve been having that exact same problem. The iOS app is early in its life cycle, to be fair to it, but the thing needs ironing out for that initial loading.
I think there’s a typo in the description of value 11 of ‘The Jack-of-Smiles Case’. “Cutter” should be “cutler”.
I’m having the same issue. Tried deleting the app and reinstalling. I’m on iOS and the latest update.
I’m having the same problem. I also tried deleting the app and reinstalling it. Still hangs on "Checking for content updates". I’m using iOS 9.3.1.
Double tap the button below the screen, then flick the Fallen London app up to manually close it. Then, try starting it again.[/quote]
Tried that. Tried deleting the app altogether and reinstalling from scratch. Neither option helped.[/quote]
I even tried restoring my iPhone and it worked for a little bit today but then the problem started up again.
I think it would be nice if opportunity cards had some sort of visual aspect that displayed their rarity, especially considering how many cards share the same icon as is. Using stars as a rarity system is a cliche at this point, but something along those lines to immediately determine the cards rarity without having to hover over the image and wait for the description would save a lot of people the misery of accidentally discarded a card they have been waiting for.
In the past I have frequently mistaken and discarded the rare and useful “A dusty bookshop” thinking it was infinitely more common “The Tower of Sleeping Giants: The Secrets of the Rooms above a Bookshop”
Something pretty minor, that still bothered me at the time:
In Light Fingers,
If you fail to infiltrate the Orphanage and are buried alive, madness should be an escape method, especially to Mirror-Marches. I thought myself awfully clever for having a memory of light with me, and was somewhat disappointed when nightmares 8 did nothing. This bothered me since to my understanding what goes to the boatman is your “spirit” and your body stays behind, so dying shouldn’t exactly be an escape method, whereas the Mirror-Marches actually spirit you away. Since there’s a good chance the player at that point hasn’t yet visited Parabola, it might make for a nice introduction for the whole “vanishing behind mirrors” thing.