Feedback

[quote=phryne]@thorbimorbi: I’m in the EU, too, and for me, when I open the Buy Fate window, I first see the prices without VAT, but after two seconds or three they reload and include VAT. If that doesn’t happen for you, maybe it’s something to do with your browser? (I use Firefox)
Test it again, and if you still don’t see the VAT-inclusive prices I suggest mailing support about this because they definitely want us to know about the VAT - this is no intentional screw-over on Failbetter’s part!
edited by phryne on 1/19/2016[/quote]

I hoped that I would get across that I don’t actually think that Failbetter would do this on purpose.
The thing about the reloading is interesting.

I just tested this, and it seems to be down to NoScript on my end. Seems that the popup window loads a third-party script, which itself loads another third party script, which does the math with taxes automatically, instead of waiting for the link to be clicked.

So, nothing wrong on Failbetter’s side, it’s just the company that processes the payment indulging in a third-party-script-orgy.

Sorry if I caused a fuss :(

I really need to stop posting suggestions in this thread if I don’t want to seem incredibly greedy, but with some of the talk that has been happening about home comforts it made me realize that my favorite home comfort doesn’t give any type of opportunity card. My gymnasium does give a (quite echo inefficient) card, but the home comfort that I paid 30 Fate for doesn’t. The BDR boost is very nice, but I feel like it should still give an opportunity card for an amount of Fate that surpasses that of many stories and locations. It’s obviously not possible for this to be changed in a day as there are so many home comforts, nor is it priority, but it would be nice to see in the future just to get a little benefit out of the home comforts slot.

I would trade my gymnasium’s card for a BDR boost in a heartbeat… I don’t know why the gymnasium and library exist, to be honest, given the grind:benefit ratio.

Fallen London used to have narrow difficulty, so one point of Watchful or Dangerous would increase the probability of success 10%. Nowadays the +1 boost is practically nothing, but the Library and Gymnasium were introduced back in the Narrow Difficulty days.

Actually, when I became POSI I was excited to see all those new options opening up.
Back then I was less cynical, less thinking in cost vs. benefit, more… naive.
For a new POSI this is an exciting achievment, to gain those items after a long hard grind (Ha! &quotlong grind&quot… I knew nothing back then!).
So, I am all for these items for the new POSI. There will be plenty of time to think on grinding and decreasing deck size and EPAs.

Actually, when I became POSI I was excited to see all those new options opening up.
Back then I was less cynical, less thinking in cost vs. benefit, more… naive.
For a new POSI this is an exciting achievement, to gain those items after a long hard grind (Ha! &quotlong grind&quot… I knew nothing back then!).
So, I am all for these items for the new POSI. There will be plenty of time to think on grinding and decreasing deck size and EPAs.[/quote]
I hear you, but I do feel a bit bad. It makes you feel extremely excited to get these things, that is, until you find out you were practically scammed out of your time and echoes by those persuasive stories and your own naivety.

Yeah, I was a new POSI when I got them. I’m not an optimizer and will happily do something foolish for a good little story… but these did not fit the bill.

Personally, I would very much like to have no new opportunity cards added for such items.

Any new card added to the deck automatically reduces the chances of drawing other cards (and some players are waiting a long time for just the right Rare or VeryInfrequent card).

Since any player can have these Home Comfort items by paying Fate, such an opportunity card would have to be appealing to both new and end-game characters, which is very difficult to do.

With all this discussion, I think I am going to chime in with some feedback of my own that I have been mulling over for a while.

My suggestions would be in two parts:

  1. Implement an ability to unlock a card not just by having a quality but also by having it equipped. Thus “Riding your Velocipede” won’t appear in your deck unless your Velocipede is actually your chosen transport.

  2. Implement an ability to unlock a card by having a an empty slot. I know that slots are themselves qualities in Storynexus so it shouldn’t be too much of a stretch, hopefully. Then you can have menace cards that are unlocked by not having an item equipped in a slot (e.g. Scandal increases if you strut around without any clothes!)

This will allow people to manage their decks without just tripping everything off to min-max the draw frequencies and will give use to the items that have both penalties and bonuses (which are currently almost useless once you advance high enough)

I’d prefer to have the bonuses for the POSI home comforts raised to a level which is worth purchasing - maybe not the 10% bonus of narrow difficulty but higher than a single point.

Or, better yet, grant some BDR, as I suspect that some people are Midnighters for that point alone (though it fits my mental image of my character). Though, I’m all for rebalancing of the game for non-Fate players so don’t mind me. It would probably impact the game economy more than I’m thinking.

Another take would be a single Home Comfort card, where available actions depend on which ones you have - like A Visit. It’ll reduce the current non-fate cards from 2 to 1 and could allow for new cards for Fate locked comforts to be added without deck dilution. Call it &quota night at home&quot or something and have redirects to the current cards.
edited by Parelle on 1/20/2016

[quote=Robin Mask][quote=Psyche Labyrinth]
I hear you, but I do feel a bit bad. It makes you feel extremely excited to get these things, that is, until you find out you were practically scammed out of your time and echoes by those persuasive stories and your own naivety.[/quote]

I think that’s a little harsh . . .

I don’t think anyone was ‘practically scammed’.

Personally, I enjoyed those ‘grinds’ and the rewards. The velocipede is probably the only PSOI item I have that doesn’t do anything, but that’s because it’s part of an ‘introduction’ to the PSOI, as well as one that anyone can get . . . I feel it’s there as more of a ‘trophy’, which makes sense given how it’s achieved and also that it does unlock an opportunity card (I think?).

The others; they weren’t particularly hard grinds, but nor were they easy. I found some were just the right length, as they served as a nice medium between ‘easy’ grinds of the past and ‘insanely hard’ grinds of the future; they were a perfect challenge, given the level of the character once they become a PSOI, and they rewarded the user with perfectly fine items. The library and gymnasium both have opportunity cards, plus both boost a stat by one (every little helps when you’re on certain grinds/challenges). Should there by more available (without paying fate)? Maybe. I’d certainly like to see more options to fill that part of my ‘Myself’, but it’s not an integral part of the game.

Personally, I think that priorities should be given to other parts of the game (in terms of changes) . . . like, I say this a thousand times, I’d rather have a divorce mechanism than a new ‘home comfort’ or opportunity card for an existing one. The stories and items for new PSOI were perfectly fine, well written, offered variety (in terms of items needed and methods of grinding), and served a purpose (with rewards quite substantial, considering you rarely get ‘home comforts’ without paying fate).

‘Scammed’ here just seems . . . uncalled for.

Edit: the original point about opportunity cards for fate-locked ‘home comforts’ is a fine point, although I think some of the intricate stories given - along with BDR boost - worth the fate in their own right . . . I’ve happily paid fate again, despite not technically needing to (aside from saving time), just to get the BDR item to read a new section of story. That’s just me, though. Would opp cards for them be good? Sure. I just think you’re already getting your money’s worth for the story and BDR alone :)
edited by RobinMask on 1/20/2016[/quote]
Yeah, scammed wasn’t really the word I was looking for there as Failbetter wasn’t cashing in on our decision or anything, but I found that the stories behind the home comforts, the &quotgrind&quot (or at least spending), and the fact that he home comfort slot had been taunting me for so long lead me to believe that the objects in question would be much more rewarding than they turned out to be.

[quote=Parelle
Another take would be a single Home Comfort card, where available actions depend on which ones you have - like A Visit. It’ll reduce the current non-fate cards from 2 to 1 and could allow for new cards for Fate locked comforts to be added without deck dilution. Call it &quota night at home&quot or something and have redirects to the current cards.
edited by Parelle on 1/20/2016[/quote]
That would be perfect!

[color=rgb(119, 119, 170)][quote=Robin Mask[/color]
[color=rgb(119, 119, 170)]Edit: the [/color]original[color=rgb(119, 119, 170)] point about opportunity cards for fate-locked ‘home comforts’ is a fine point, although I think some of the intricate stories given - along with BDR boost - worth the fate in their own right . . . I’ve happily paid fate again, despite not technically needing to (aside from saving time), just to get the BDR item to read a new section of story. That’s just me, though. Would opp cards for them be good? Sure. I just think you’re already getting your money’s worth for the story and BDR alone [/color]
edited by RobinMask on 1/20/2016[color=rgb(119, 119, 170)][/quote][/color]
The BDR is definitely nice, but I don’t remember mine coming with a particularly intricate story, though perhaps it’s just slipping my mind. There was a very short story I believe, but it didn’t compare to the length and/or depth of the fate stories that I’ve seen in the past despite being pried the similarly which is the only reason I think it would be nice to have a continuation of some sort, in the form of an opportunity card. I kind of want to use my home comfort in a way that adds to the story. I mean, I think it would be fabulous to totally obliterate the house of an enemy once and a while! But I’m definitely not unhappy with mine and I don’t regret buying it; the description is kind of hilarious and it definitely adds to the character. I definitely don’t consider it priority, but if by some miracle Failbetter ever has some downtime and needs something to do it would be a nice change.

I was reading up on the Feast of the Exceptional Rose, and I noticed that, for tattoos, you can get either multiple Bizarre or Dreadful tattoos in consecutive years… or 1 Respectable once.

I suggest letting players who picked the Respectable choice “reaffirm” their choice, adding an additional point to their BDR boost. This will not put players who don’t want tattoos for RP reasons at a disadvantage from other players.

[quote=th8827]I was reading up on the Feast of the Exceptional Rose, and I noticed that, for tattoos, you can get either multiple Bizarre or Dreadful tattoos in consecutive years… or 1 Respectable once.

I suggest letting players who picked the Respectable choice &quotreaffirm&quot their choice, adding an additional point to their BDR boost. This will not put players who don’t want tattoos for RP reasons at a disadvantage from other players.[/quote]

Following from this, it’d be nice to see an option to trade in your Respectable (non-tattoo) choice to get a tattoo; so that people who previously chose not to get inked can change their mind without being left behind, stat-wise, due to past decisions. (Also, it makes little sense for a character to have both &quotfancy tattoo!&quot and &quotnever been tattooed!&quot type-qualities at the same time.)

I’m not sure how best to articulate what I’m trying to say - it would just suck to find that you’re being punished or missing out because you previously decided &quotI won’t get a tattoo this year, because I can’t decide which one I like most&quot.

Do actions with &quotcosts&quot (as opposed to &quotunlocked with&quot) deplete said costs twice if you use a second chance?

For instance, &quotA buccaneering approach&quot in a forgotten qarter expedition has a cost of 3 supplies. Does using a Sudden Insight with it and failing both rolls reduce your supplies by 6?

Because I’m pretty sure it just did to me (I had 6 supplies and lacked just 3 progress, so it was supposed to be safe to try buccaneering once and go safe if it failed), and I never read about that being intended behaviour.

[quote=Mr. Mister]Do actions with &quotcosts&quot (as opposed to &quotunlocked with&quot) deplete said costs twice if you use a second chance?

For instance, &quotA buccaneering approach&quot in a forgotten qarter expedition has a cost of 3 supplies. Does using a Sudden Insight with it and failing both rolls reduce your supplies by 6?

Because I’m pretty sure it just did to me (I had 6 supplies and lacked just 3 progress, so it was supposed to be safe to try buccaneering once and go safe if it failed), and I never read about that being intended behaviour.[/quote]
Unfortunately. That’s why I gave up on using second chances. I only find them useful on opportunity cards which disappear after being used.

Well, that explains those other times I could have sworn I had had enough supplies to reach the end before they misteriously vanished. That sucks, specially the fact you’re never told about it.

I reckon it doesn’t check if you even have two times the cost though,mright? Like autofiring cards without actions.

I believe that’s unintentional behavior that they haven’t had the time to fix yet.

This is a silly recommendation, but it would be cool if Submergio Viol (the song from Sunless Sea) played as you enter the Iron Republic.

EDIT: It is probably too late to do for this year, but for next year’s Feast, I would love if the Relickers were added as Feast companions.
edited by th8827 on 1/28/2016

Could you please add an option a window opens to describe why you report on the forums, so if you accidentaly klick on the button can back away instead of immediately getting the reported window.[li]