[color=#6666ff]Feedback Focus: Terror
Welcome to the first of our focused feedback threads!
Throughout Early Access we are collecting feedback on all areas of Sunless Skies, however it helps development if we can concentrate fully on just one aspect at a time. So we’ve decided to have focused feedback threads where we look at a particular area of the game. I cannot give an exact time scale such as every week/fortnight, but from time to time we will be posting these threads to gather your thoughts on a certain mechanic. So check back regularly to see what we’re discussing.
These threads will generally take the following format. We’ll explain why a mechanic/feature is the way it currently is. We’ll briefly go over what we’ve heard you say about it so far and what we are looking to do with it in the future. Then we’ll be listing what we want to know from you guys.
This will help us direct our work on the feature in question. Gathering player feedback is the biggest reason why we do Early Access, so your thoughts and suggestions are very important to us!
Remember to stay on topic and be constructive. Feedback can be positive or negative as long as it’s constructive. Simply telling us that you hate a feature doesn’t help us very much. Neither does just stating that you love it (however nice this is to hear). Instead tell us why! Why do you like/dislike a feature? Then tell us how would you change it to make it better? Not only are suggestions helpful, but they spark further discussions and ideas.
Without further ado let us know what you think about Terror!
Why it is the way it is
[/color][ul][li][color=#6666ff]At the moment, Terror increases when you’re out and about. We’ve set the rate at which you gain it a bit higher than it will be eventually, because we don’t have anything that increases it in large amounts in yet.[/color][/li][li][color=#6666ff]We want to make it so that returning to New Winchester is a big deal for your crew. When they aren’t there, they never feel 100% safe. That’s why the big Terror reduction takes place there.[/color][/li][li][color=#6666ff]Your Condition increasing is not the end of the world! You can live with high condition for a long time. We’ll be introducing more ways to reduce Terror, but your Condition will always be quite hard to decrease, and it will be costly.[/color][/li][/ul][color=#6666ff]
What we’ve heard
[/color][ul][li][color=#6666ff]Not enough ways to reduce Terror. We’ll be addressing this, don’t worry! Let us know what you think would be an interesting sacrifice your captains might make in order to calm their crew.[/color][/li][li][color=#6666ff]There isn’t enough feedback as to whether or not Terror is increasing. We had a similar problem in Sunless Sea! We decided the solution we had for that game wouldn’t work for this one, but we’ll be looking at making this clearer.[/color][/li][li][color=#6666ff]Terror being gained around ports doesn’t make narrative sense, yeah, we’ll be fixing that![/color][/li][/ul][color=#6666ff]
What we’re looking to do
[/color][ul][li][color=#6666ff]Make it clearer if you’re gaining Terror/how much you are gaining.[/color][/li][li][color=#6666ff]Introducing Wonders and Horrors. Wonders will decrease Terror if you spend time near them. Horrors will increase Terror the longer you spend time passing through them. You’ll have to plot your journey to accommodate these. We’re hoping this will make for a satisfying experience, let us know once this feature is introduced (coming soon!)[/color][/li][li][color=#6666ff]We’re considering ways you might be able to customise your ship to mitigate the effects of Terror gain[/color][/li][/ul][color=#6666ff]
What we’d like to know
[/color][ul][li][color=#6666ff]What is the most interesting/least interesting part of gaining Terror at the moment?[/color][/li][li][color=#6666ff]What sacrifice do you think your captain would be prepared to make to calm their crew? Increased supplies? A particularly cute mascot?[/color][/li][/ul]
edited by FailbetterFuzz on 9/27/2017
edited by FailbetterFuzz on 2/13/2018