Favours and Renown: Criminals

Should I still have Connected: Criminals as a quality?

Yes you should still have Connected: Criminals - they left it in place just in case there were any major problems with the new system.

[quote=Nigel Overstreet]I’m curious what the timeframe is for converting all connections over to this system.

And I’d selfishly like to know which one of them is going to reduce Hedonism when gaining Renown so I can grind the podsnappery out of it now.
I’d also like a wish granting genie. You know, while I’m here hoping for things I might as well wish big.[/quote]

I am pretty curious about how they will rework the Great Game and the Urchins myself, given how the Veilgarden early game is pretty dependent on the Great Game while I personally like the Urchins.

Actually, on that note, how will the Glass and the Shroud work with the new system?

I imagine the Glass and Shroud could work as Renown scores that are automatically incremented as you progress through Mahogany Hall. Or they might just change it over to a story quality, as there’s no way to grind or cash in those connections.

Whoa, that was a tough challenge for Cheating the Widow. Thankfully I succeeded - 2800 Glim for 5 Favours, and a Connected: Widow loss.

My alt just did the &quotnext victim&quot option on the Smoky Flophouse card and got &quotFavours: Criminals remains unchanged, at 4.&quot Has anyone had that option increase Favours above 4, or is this a cap?

Edit: For Cheating the Widow, can you give a rough estimate of how much Connected: Widow you lost? With a payout that high, I’m assuming it’s more than the -1 CP that’s listed on the wiki for the old version.
edited by Kaigen on 8/30/2015

Definitely less than 28 CP. I didn’t drop down from 27, though I’m not sure how much CP I had exactly. I think the Smoky Flophouse is capped at 4; I encountered the same message.

One thing that is interesting about this change is that previously, if you were not Closest to the Criminals and were stat capped/didn’t want to spend connection for stats, the Criminals card was worthless. It seemed interesting to me how some have options that raise that connection (and frequently do something else as well, like MW or a 1 CP menace reduction), while others were mostly a dead draw. In fact, one of the things I was most pleased with when I did the Trade in Faces story was that it added a useful option to a card that was previously always a dead draw for me.
But now, the Criminals card has the new Alibi option, giving a Favour. If all of the connections that have cards wind up having a “gain 1 favour” option on them, that’ll reduce some of the distinctions between them.

One that hasn’t been mentioned yet is the Thieve’s Cache, starting costs one Favour and gives 100 Cryptic Clues. After that everything seemed the same

As for Crime and Punishment - I went with the Criminal side and you don’t gain any favour but, as far as I can remember, the rewards are the same and you still lose 10 levels of Constables. You also lose some Austere and I got Steadfast hasn’t changed, because it’s higher than 4

Hmmmm, spend Favours once they reach 4 (assuming an opportunity turns up) to take full advantage of the Flophouse which I seem to draw a lot more than Criminals, or wait for them to reach 7 for what seems to be a better exchange rate?

Edit to avoid double-post: I wonder if London is experiencing a sudden and inexplicable crime wave, and how many in the Constabulary have noticed.
edited by marcmagus on 8/30/2015

I drew the Smoky Flophouse when I had 0 Favours and didn’t get any when I played that branch, or any message about Favours; is it possible that it requires between 1 and 4? (Which would make the timing tricky indeed.) Or perhaps it’s a bug; has anyone else done this?

Odd. I believe I used it for 0 -> 1 in the last couple of days, but it’s possible I’m misremembering and I got my first 1 (after pugilism) somewhere else and only went from 1 to 2 to 3 to 4 at the Flophouse. I’ll try to keep an eye out next time I have the card at 0.

Someone on the wiki has reported that there’s a new option on the Disappointing Marsh Wolf’s card that grants you one Favour: Criminals with no cost. If they start adding favour granting options to connected pets as they convert connections over, that might make for a more interesting choice there.

ETA: My alt just got &quotFavours: Criminals is unchanged at 1&quot from the Smoky Flophouse, so it looks like there’s a chance to get one favour or get nothing from that option.
edited by Kaigen on 8/30/2015

That makes sense; I don’t think there’s any message for “unchanged at 0” which is why I didn’t see one. It may be a 0-1 range?

I just used Smoky Flophouse at 0 Favours and got 1; must be that it’s not guaranteed.

Which actually goes back to the belief that its capped at 4; don’t caps usually give a message explaining that it didn’t increase because it’s already at the cap? Maybe it was just a coincidence that people were seeing the no increase message at 4, and it’s uncapped but not 100%.

I think what’s confusing about this case is that it’s using wording that one normally only sees from certain social actions. I can’t think of any other instances off hand where you may or may not receive an item (or have a quality change) from the same result and the game tells you that you could have gotten something but didn’t. Outside of social actions, that normally seems to be handled by rare/alternate successes.

When some qualities did not change because of random chance, they use the same message as (_____ did not change because it’s higher than 3).

For example, Fruits of the Zee Festival - offering the catch to the Curate / Chef give you assorted Cartography items, but sometimes you can draw a zero and get a message like (Partial Maps did not change because it’s higher than 0), which is obviously not true.

Confirming a few things:

[ul][li]Got &quotunchanged, at 5&quot from the Smoky Flophouse. I will keep trying and see if I can get any result from it. I think from the wording that it’s either a 0 or a 1 so long as you have below 7, but could be wrong.
[/li][li]Same result as Sara Hysaro for cheating the widow; in my case, Widow dropped from 35 to 34.
[/li][/ul]

Oh right, the unchanged message. That definitely means it either has a chance of increasing it or doing nothing.

[quote=Estelle Knoht]When some qualities did not change because of random chance, they use the same message as (_____ did not change because it’s higher than 3).

For example, Fruits of the Zee Festival - offering the catch to the Curate / Chef give you assorted Cartography items, but sometimes you can draw a zero and get a message like (Partial Maps did not change because it’s higher than 0), which is obviously not true.[/quote]

I believe this has changed to be less confusing. The message I remember seeing in those situations last week was &quot_____ did not change, you have 5&quot. Which confused me because it looked like &quotbecause it’s higher than 5&quot at first glance. Are you certain it still does this?