Fate-Locked Content

What 30 fate? House of chimes is for exceptional friends, which is no longer available for fate. To my knowledge, buying fate locked stories from the fate tab does not unlock it.
I don’t know how it will work when you buy an old EF story and need to go to House of chimes for the mandatory step there.

It costs 30 Fate to reset your Admitted to the House of Chimes quality.

A friend of mine wants to know what a good payout/story is for fate.

You’re asking for a story to choose, that requires Fate to access? Or what kind of rewards to expect from spending Fate?

If the first of those two questions, I recommend The Blemmigan Affair and the Soul Trade stories, myself.

I have 9 fate, currently.

Presently I am marked by the Eater-of-Chains and an opportunity card presents me with the option to learn more about this creature. I also have noticed the fate-locked expeditions in the Forgotten Quarter. I made it to the docks today, and the &quotAffair of the Difficult Breakfast&quot story has a 5 fate option that looks intriguing.

Which of these options are worthwhile? Will I get to learn about the Eater-of-Chains still if I don’t pay or is that knowledge lost?

[li]
To answer my own question, no significant change. There is a slight variance in how you’re addressed in the following block of text, but that is all.

[quote=LadyRosaline]I have 9 fate, currently.

Presently I am marked by the Eater-of-Chains and an opportunity card presents me with the option to learn more about this creature. I also have noticed the fate-locked expeditions in the Forgotten Quarter. I made it to the docks today, and the &quotAffair of the Difficult Breakfast&quot story has a 5 fate option that looks intriguing.

Which of these options are worthwhile? Will I get to learn about the Eater-of-Chains still if I don’t pay or is that knowledge lost?[/quote]

I wouldn’t recommend the Eater-of-Chains option. I think it predates the finale of that storyline, so you’ll learn more once your Dangerous gets high enough to pursue the hound more.

The Fate-locked expeditions are pretty interesting, and have a decent chance of giving you something valuable. I think either of them would be a pretty good use of your Fate. Just be sure to pack lots of extra supplies so you won’t fail the expedition.

Hi there. I have just a quick question. I have heard that an Ubergoat requires 1 Fate; is this still the case? Also, what about the Heptagoat? Does it have a Fate cost?
edited by Crocodile on 7/29/2015

Yes, the Ubergoat requires 2 Overgoats and 1 Fate. The Heptagoat requires 7 Ubergoats, an Impossible Theorem, and 1 Fate.

Okay, I see. Thank you very much!

So there’s a new option on the ‘A restorative’ card, which is specific for people with a peculiar appendage. It looks very interesting, but I kinda want to keep my wounds right now. Has someone taken up that option, and if so could someone link me the results, and the consequences?

Thanks.

A warm greetings to you all!
I’m interested in knowing how many of the fate locked companions and pets have corresponding cards or other effects.

  1. I think all Empyrean Redolence pets have cards?
  2. What about the Laconic Prodigy?
  3. All campanions encountered at the Feast of the Exceptional Rose are without a card or an effect, right?
  4. The Quiet Deviless and the Green-Eyed Devil?
  5. The Blemmigan Pedant?
  6. Something interesting I made no mention of?
    edited by Ysrthgrathe on 8/2/2015

Don’t think that the oracular toad has a card. The stallion, hound, ocelot, and owl all do have cards, yes.

Pretty sure the prodigy doesn’t.

None of the Feast companions have cards themselves, although a couple add minor options onto other cards (salon related only, I think). That include the devils.

The pedant has no card.

The over/uber/hepta goat adds options onto its card, but if you don’t have one you can still draw the card.

The parabolan panther (sorta-fate locked, but not available right now) also adds options onto existing cards.

Your daughter in the shadows adds options to a card in the Cave of the Nadir.

The rubbery hound has no card.

The toad does have a card. I wouldnt say it is a good card, but it is a card.
edited by suinicide on 8/2/2015

[quote=RandomWalker]So there’s a new option on the ‘A restorative’ card, which is specific for people with a peculiar appendage. It looks very interesting, but I kinda want to keep my wounds right now. Has someone taken up that option, and if so could someone link me the results, and the consequences?

Thanks.[/quote]

As it seemed to be unknown, I took the option, and you can find it echoed here: http://fallenlondon.storynexus.com/Profile/RandomWalker?fromEchoId=6283174

Unfortunately my Dangerous is at max right now, so I have no idea how big an increase it offers, but it does seem to be a very effective (if expensive) wounds removal option.

I’m running through the Jack-of-Smiles case for the second time and have the option of becoming Jack once again for 10 fate. Is it worth the cost?

I personally liked it. Becoming Jack will give you a bit of a look into how he thinks. None of it is really important, but it was a fun little thing.

Becoming Jack is nice, and a bit of a departure from the “hinted-at” ugliness of London with a plunge right into a visceral “no more hints here’s some horror” type-story. Worth the Fate, I think.

Oh, and as said above, the toad does have a card. It is not nearly worth what I’d hoped it would be.

Hi again everyone, I am currently at the last part of the aunt storyline and before I commit to the final choice I was wondering if anybody could pm me what the consequences would be for each ending.